Difference between revisions of "Bowling Bash"
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{{Skill Info | {{Skill Info | ||
− | | class = Knight | class2 = Mercenary | type = Offensive | levels = 10 (Selectable) | prereqs = ([[Swordsman]]) [[Bash]] Lv. 10, [[Magnum Break]] Lv. 3, [[Two-Handed Sword Mastery]] Lv. 5 | + | | class = Knight |
+ | | class2 = Mercenary | ||
+ | | type = Offensive | ||
+ | | levels = 10 (Selectable) | ||
+ | | prereqs = ([[Swordsman]]) [[Bash]] Lv. 10, [[Magnum Break]] Lv. 3, [[Two-Handed Sword Mastery]] Lv. 5<br>([[Knight]]) [[Two-Hand Quicken]] Lv. 10, [[Counter Attack]] Lv. 5 }} | ||
+ | == Overview == | ||
+ | Bowling Bash will knock targets backward, causing damage in a 3x3 cell area that hits twice. Bowling Bash cannot be interrupted by attacks. [[DEX]] determines cast time while [[ASPD]] determines the delay. This skill is considered a melee skill and will not be blocked by [[Pneuma]]. In addition, since the knockback occurs before damage is applied, [[Safety Wall]] does not block this skill. | ||
+ | |||
+ | ==Mechanics== | ||
+ | Since the skill makes two separate attacks, only the first hit is affected by [[Lex Aeterna]] or [[Fiber Lock]]. Any status effects from cards or special weapons apply separately for each attack and any skills that have a set number of hit deflections (such as [[Kyrie Eleison]]) are affected twice. | ||
+ | |||
+ | |||
+ | {| | ||
+ | |- style="vertical-align:top;" | ||
+ | || | ||
+ | {{Skill Mechanics | ||
+ | | time = 0.7 seconds | ||
+ | | delay = [[ASPD]]-dependent | ||
+ | | target = Foe | ||
+ | | range = Melee | ||
+ | | area = 3 x 3 | ||
+ | | knock = 1 | ||
+ | }} | ||
+ | || | ||
+ | {{Skill Levels | ||
+ | |level1 = 140% ATK, 13 SP | ||
+ | |level2 = 180% ATK, 14 SP | ||
+ | |level3 = 220% ATK, 15 SP | ||
+ | |level4 = 260% ATK, 16 SP | ||
+ | |level5 = 300% ATK, 17 SP | ||
+ | |level6 = 340% ATK, 18 SP | ||
+ | |level7 = 380% ATK, 19 SP | ||
+ | |level8 = 420% ATK, 20 SP | ||
+ | |level9 = 460% ATK, 21 SP | ||
+ | |level10 = 500% ATK, 22 SP | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | {{Navbox Knight}} | ||
+ | {{Navbox Classes}} |
Revision as of 16:44, 9 February 2016
Bowling Bash | |
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Type: | Offensive Skill |
Levels: | 10 (Selectable) |
Prerequisites | |
(Swordsman) Bash Lv. 10, Magnum Break Lv. 3, Two-Handed Sword Mastery Lv. 5 (Knight) Two-Hand Quicken Lv. 10, Counter Attack Lv. 5 |
Overview
Bowling Bash will knock targets backward, causing damage in a 3x3 cell area that hits twice. Bowling Bash cannot be interrupted by attacks. DEX determines cast time while ASPD determines the delay. This skill is considered a melee skill and will not be blocked by Pneuma. In addition, since the knockback occurs before damage is applied, Safety Wall does not block this skill.
Mechanics
Since the skill makes two separate attacks, only the first hit is affected by Lex Aeterna or Fiber Lock. Any status effects from cards or special weapons apply separately for each attack and any skills that have a set number of hit deflections (such as Kyrie Eleison) are affected twice.
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Swordsman • Knight • Lord Knight • Rune Knight | |
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1st Job Skills |
Auto Berserking • Bash • Endure • Fatal Blow • Increase Recuperative Power • Magnum Break • Moving HP Recovery • Provoke • Sword Mastery • Two-Handed Sword Mastery |
2nd Job Skills |
Auto Counter • Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • One-Hand Quicken • Pierce • Riding • Spear Boomerang • Spear Mastery • Spear Stab • Two-Hand Quicken |
Transcendent Skills |
Aura Blade • Concentration • Frenzy • Head Crush • Joint Beat • Parrying • Spiral Pierce • Tension Relax |
3rd Job Skills |
Death Bound • Dragon Breath (Fire) • Dragon Howling • Dragon Training • Dragon Breath (Water) • Enchant Blade • Full Throttle • Hundred Spears • Ignition Break • Phantom Thrust • Rune Mastery • Sonic Wave • Wind Cutter |
Quests | Swordsman Skill Quest • Swordsman Training Quest • Knight Job Change Guide • Knight Skill Quest • Rebirth Walkthrough • Rune Knight Job Change Guide |
Weapons | One-Handed Swords • Spears • Two-Handed Swords |