Maces
Overview
Maces are blunt weapons used by Acolytes, Merchants, Swordsmen and Supernovices. All maces are naturally unbreakable except during upgrade attempts.
Size | Damage |
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Small | 75% |
Medium | 100% |
Large | 100% |
List
Any of the maces listed below with "Smith" in the Possible Slots column denotes that this item can be made with the Blacksmith ability Smith Axe. These versions have no slots, but can have elemental or strong modifiers.
Name | Possible Slots | Level | Attack | Weight | Additional Notes |
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3 | 1 | 80 | 70 | Increases physical damage against Brute. Has a low chance of casting Seduce while physically attacking. |
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Smith, 3, 4 | 1 | 23 | 70 | N/A |
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Smith, 3, 4 | 1 | 37 | 80 | N/A |
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0 | 1 | 37 | 80 | N/A |
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Smith, 2, 3 | 2 | 84 | 80 | N/A |
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0 | 2 | 142 | 0 | Character-bound. |
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0 | 2 | 163 | 0 | Character-bound. |
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Smith, 2, 3 | 2 | 69 | 90 | N/A |
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Smith, 2, 3 | 2 | 54 | 100 | N/A |
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0 | 3 | 105 | 0 | STR + 1, DEX + 1. Increases physical attack vs. Demi-Human. |
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2 | 3 | 175 | 150 | N/A |
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0 | 3 | 172 | 0 | Character-bound. |
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2 | 3 | 130 | 50 | Max SP +50 damage inflicted with Demonstration and Acid Terror +20% |
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0 | 3 | 155 | 300 | N/A |
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3 | 3 | 110 | 70 | If the user's base STR is 77 or higher: ASPD +4% |
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Smith, 1, 2 | 3 | 110 | 150 | N/A |
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0 | 3 | 450 | 30 | N/A |
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1 | 3 | 15 | 100 | MATK +100 Increase Crazy Weed and Demonic Fire damage |
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2 | 3 | 130 | 50 | Max HP +200 damage inflicted with Demonstration and Acid Terror +20% |
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Smith, 0, 2 | 3 | 140 | 200 | Stun by chance. |
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Smith, 1 | 3 | 130 | 120 | N/A |
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0 | 3 | 105 | 0 | STR +1. DEX +1 Increases physical damage vs. Demi-Human. |
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2 | 3 | 160 | 180 | For each level of Divine Protection the user has learned, Heal skill power increased by 1% For each level of Mace Mastery the user has learned, CRIT +2 |
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0 | 3 | 115 | 250 | Stun, Blind, Poison, and Freeze by chance |
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1 | 4 | 170 | 120 | MATK +180. STR +2. INT +2 Physical and Magical Attacks have a chance to do more damage to Demon monsters. |
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0 | 4 | 130 | 0 | Increases physical damage vs. Demi-Human Physical attacks bypass the DEF of Demi-Humans. |
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1, 2 | 4 | 110 | 80 | +10% dealt vs. Undead |
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0, 1 | 4 | 140 | 150 | SP +1 with each attack vs. Undead SP +3 with each Undead killed |
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0 | 4 | 135 | 80 | Resist +10% vs. ranged attacks |
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1 | 4 | 170 | 120 | MATK +140. STR +1. INT +1. Physical and Magical Attacks have a chance to do more damage to Demon monsters. |
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0 | 4 | 250 | 600 | DEX +40, STR +15, Raises ASPD |
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0 | 4 | 120 | 90 | 1% chance of using Signum Crusis on the target when doing a physical attack of a level equal to the upgrade on the weapon physical damage against Demon race and Shadow element targets +10% |
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0 | 4 | 165 | 90 | +10% dealt vs. Undead, Demi-Human, and Earth |
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0 | 4 | 145 | 100 | +15% dealt vs. Undead |
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0, 2 | 4 | 85 | 70 | CRIT +40, DEF -2/3rds |
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0 | 4 | 170 | 150 | Status during WoE & PvP: When dealing melee damage, chance to disable all healing effects on the target for a short duration. |
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0 | 4 | 170 | 150 | Status during WoE & PvP: Reduces target's DEF and MDEF for 5 seconds after each physical melee hit. |
Equipment | |
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Headgear | Upper Headgear • Middle Headgear • Lower Headgear |
Other Slots | Armors • Garments • Footgear • Accessories • Shields |
Weapons | Axes • Books • Bows • Daggers • Guns • Huuma Shurikens • Instruments • Katars • Knuckles • Maces • Spears • Staves • One-Handed Swords • Two-Handed Swords • Whips |
Ammunition | Arrows • Bullets • Cannon Balls • Kunai • Shuriken |
Miscellaneous | Cards • Mado Gear • Cute Pets |