Final Strike

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Final Strike-icon.png Final Strike
Type: Offensive Skill
Levels: 10 (selectable)
SP Cost: 50 + (Skill level × 5)
HP Cost: Current HP - 1% of Max HP
Cast Delay: ASPD
Target: Enemy
Range: 5 cells
Element: Neutral
Prerequisites
(Ninja's) Shadow Slash Lv. 5, Soul Lv. 1, Throwing Mastery Lv. 7


Description

Sacrifice the caster's remaining HP to inflict devastating damage to the targeted enemy. The amount of remaining HP affects the damage inflicted, and each cast of this skill will always reduce the caster's HP to 1% of Max HP.


The following table considers that the player's current and max HP are the same.

Level Damage (ATK) Damage (HP)
1 1 * DMG MHP
2 2 * DMG MHP
3 3 * DMG MHP
4 4 * DMG MHP
5 5 * DMG MHP
6 6 * DMG MHP
7 7 * DMG MHP
8 8 * DMG MHP
9 9 * DMG MHP
10 10 * DMG MHP


Notes

  • Final Strike is considered as a Ranged physical attack and thus fully benefits from Ranged Physical Damage increases and is blocked by Pneuma.
  • Final Strike ignores FLEE and the damage can only be reduced by reductions and Hard DEF.
  • Final Strike deals bonus damage equal to one fifth of the number of Illusionary Shadow's remaining dodge count + 1.
  • Final Strike requires and consumes the Soul status on a successful cast. Illusionary Shadow status is unchanged.
  • Final Strike does not move the caster towards the target in War of Emperium, instead simply striking from afar.
  • Final Strike does full damage to Bosses.
  • The full damage formula for 1 hit of Final Strike is:
  Full Damage  = ( (Damage* Skill Level * Current HP/ Max HP) + HP ) * ( 1 +  A / 5 ),
where A is the remaining number of hits remaining from Illusionary Shadow + 1