Difference between revisions of "Illusionary Shadow"
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+ | === Notes === | ||
+ | * '''Illusionary Shadow''' requires and consumes the Soul status on a successful cast. | ||
+ | * This skill only affects skills which [[ATK|physical damage]] are affected by percentage-increase cards such as Hydra Card. For this reason, it cannot dodge magic skills as well as property attacks from monsters, among several other attacks. | ||
+ | * If the user avoids taking damage due to [[FLEE|Evasion]], [[Perfect Dodge]], [[Safety Wall]], [[Kyrie Eleison]] or any other reasons that causes the attack to miss, this skill does not activate and the dodge counter is not consumed. | ||
+ | * If [[Cast-off Cicada Shell]] is active at the same time as this skill, both skills are triggered at the same time. | ||
+ | * [[Status Effects]] will still be apply as normal even if the attack is dodged through this skill. | ||
+ | * Any card or equipment effects trigger when the user is hit will apply as normal even when no damage is taken due to this skill. | ||
+ | * This skill adds 1 hit to [[Final Strike]] for each dodge counter it has remaining and is not used up upon successful cast of [[Final Strike]]. | ||
{{Navbox Ninja}} | {{Navbox Ninja}} |
Revision as of 12:47, 13 September 2016
Illusionary Shadow | |
---|---|
Type: | Supportive Skill |
Levels: | 10 (selectable) |
SP Cost: | 28 + (Skill level × 2) |
Cast Time: | x seconds |
Cast Delay: | x seconds |
Duration: | 40 + (Skill level × 20) seconds |
Target: | Self |
Catalyst: | 1 Shadow Orb |
Prerequisites | |
(Ninja's) Cast-off Cicada Shell Lv. 4, Shadow Slash Lv. 3, Soul Lv. 1 |
Description
Can only be cast during Soul, and consumes 1 Shadow Orb. Create a mirror image that will enable the caster to dodge a set number of long and short range physical attacks.
Level | Number of Dodges |
---|---|
1 | 1 |
2 | 1 |
3 | 2 |
4 | 2 |
5 | 3 |
6 | 3 |
7 | 4 |
8 | 4 |
9 | 5 |
10 | 5 |
Notes
- Illusionary Shadow requires and consumes the Soul status on a successful cast.
- This skill only affects skills which physical damage are affected by percentage-increase cards such as Hydra Card. For this reason, it cannot dodge magic skills as well as property attacks from monsters, among several other attacks.
- If the user avoids taking damage due to Evasion, Perfect Dodge, Safety Wall, Kyrie Eleison or any other reasons that causes the attack to miss, this skill does not activate and the dodge counter is not consumed.
- If Cast-off Cicada Shell is active at the same time as this skill, both skills are triggered at the same time.
- Status Effects will still be apply as normal even if the attack is dodged through this skill.
- Any card or equipment effects trigger when the user is hit will apply as normal even when no damage is taken due to this skill.
- This skill adds 1 hit to Final Strike for each dodge counter it has remaining and is not used up upon successful cast of Final Strike.