Difference between revisions of "Makibishi"
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=== Notes === | === Notes === | ||
− | * Any enemy unit that steps on a cell occupied by '''Makibishi''' will dealt Neutral property melee physical damage every 0.5 second until it moves out of the cell or the skill duration is up. | + | * Any enemy unit that steps on a cell occupied by '''Makibishi''' will dealt Neutral property melee physical damage that ignores [[DEF]], [[FLEE]] and reductions every 0.5 second until it moves out of the cell or the skill duration is up. |
* A random amount of caltrops are scattered on random cells within a 3x3 area centered on the caster. | * A random amount of caltrops are scattered on random cells within a 3x3 area centered on the caster. | ||
{{Navbox Ninja}} | {{Navbox Ninja}} |
Revision as of 10:01, 14 September 2016
Makibishi | |
---|---|
Type: | Supportive Skill |
Levels: | 5 (selectable) |
SP Cost: | 6 + (Skill level × 3) |
Cast Delay: | ASPD |
Cooldown: | x seconds |
Duration: | 10 + (Skill level × 2) |
Target: | Self |
Area of Effect: | 3x3 |
Element: | Neutral |
Catalyst: | (2 + Skill level) Makibishi |
Prerequisites | |
(Ninja's) Throw Zeny Lv. 1 |
Description
Throws harmful caltrops around, which repeatedly damage and Stun any enemy standing on top of them by 50% chance. The amount of Makibishi required to cast the skill is based on the skill's level.
Level | Base Damage | Caltrops Placed |
---|---|---|
1 | 20% | 3 |
2 | 40% | 3~4 |
3 | 60% | 3~5 |
4 | 90% | 3~6 |
5 | 100% | 3~7 |
Notes
- Any enemy unit that steps on a cell occupied by Makibishi will dealt Neutral property melee physical damage that ignores DEF, FLEE and reductions every 0.5 second until it moves out of the cell or the skill duration is up.
- A random amount of caltrops are scattered on random cells within a 3x3 area centered on the caster.