Difference between revisions of "Makibishi"

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=== Notes ===
 
=== Notes ===
* Any enemy unit that steps on a cell occupied by '''Makibishi''' will dealt Neutral property melee physical damage every 0.5 second until it moves out of the cell or the skill duration is up.
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* Any enemy unit that steps on a cell occupied by '''Makibishi''' will dealt Neutral property melee physical damage that ignores [[DEF]], [[FLEE]] and reductions every 0.5 second until it moves out of the cell or the skill duration is up.
 
* A random amount of caltrops are scattered on random cells within a 3x3 area centered on the caster.
 
* A random amount of caltrops are scattered on random cells within a 3x3 area centered on the caster.
  
 
{{Navbox Ninja}}
 
{{Navbox Ninja}}

Revision as of 10:01, 14 September 2016

Makibishi-icon.png Makibishi
Type: Supportive Skill
Levels: 5 (selectable)
SP Cost: 6 + (Skill level × 3)
Cast Delay: ASPD
Cooldown: x seconds
Duration: 10 + (Skill level × 2)
Target: Self
Area of Effect: 3x3
Element: Neutral
Catalyst: (2 + Skill level) Makibishi
Prerequisites
(Ninja's) Throw Zeny Lv. 1


Description

Throws harmful caltrops around, which repeatedly damage and Stun any enemy standing on top of them by 50% chance. The amount of Makibishi required to cast the skill is based on the skill's level.

Level Base Damage Caltrops Placed
1 20% 3
2 40% 3~4
3 60% 3~5
4 90% 3~6
5 100% 3~7


Notes

  • Any enemy unit that steps on a cell occupied by Makibishi will dealt Neutral property melee physical damage that ignores DEF, FLEE and reductions every 0.5 second until it moves out of the cell or the skill duration is up.
  • A random amount of caltrops are scattered on random cells within a 3x3 area centered on the caster.