Mercenaries

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Overview

Players sometimes may want to have help when fighting monsters and embarking on quests. Mercenaries allow players to hire a NPC to fight alongside them for a set amount of time. Much like a Homunculus, players can interact with mercenaries as a party member and control them. Unlike homunculi, mercenaries do not grow alongside their employer and have fixed stats based on the level of the mercenary hired. Mercenaries are all members of the Demi-Human race.

Hiring a Mercenary

Players can hire mercenaries through contracts written on scrolls. These scrolls are then used to summon the individual mercenary. In order to obtain a mercenary contract scroll, players must visit the respective Mercenary Guild across the Rune-Midgard Kingdom.

  • The Lancer Mercenary Guild is located in Prontera (prontera 41,337)
  • The Archer Mercenary Guild is located in Archer Village, Payon (pay_arche 99,167)
  • The Fencer Mercenary Guild is located in Izlude (izlude 47,139)

Each Mercenary Guild will sell contracts for their respective kind of mercenary; The Lancer Mercenary Guild only sells contracts for Lancer type mercenaries, for example. Mercenaries are ranked by grade and the prices for contracts increase for higher grade mercenaries. To assure that adventurers and mercenaries are compatible, the guilds enforce strict rules for prospective employers. The maximum grade mercenary a player can hire at any given time is determined by the player's Base Level. In addition, some high grade mercenaries require that the player have a certain amount of Loyalty Points to make a contract with them. The Superior Mercenary Scroll (10th Grade) can only be purchased with Loyalty Points. Mercenary scrolls cannot be sold, transferred, or moved into storage or carts.

The mercenary's fighting capabilities vary by contract. A mercenary's stats depend on the contract scroll used. In addition, each type of mercenary has a fixed set of skills to use. Once summoned, a mercenary will fight alongside their employer until either it dies or the contract expires.

Controlling the Mercenary

Manual Functions

The following are keys used to control mercenaries:

Enemy Targeting - Alt + Left Click (on monster)
Left clicking once will cause the mercenary to queue up the monster. Left click again and the mercenary will immediately switch targets.
Moving - Alt + Left Click (on ground)
Alt and Left Clicking on the ground will cause the mercenary to stop everything and move to the target cell.
Standby - Ctrl + T
In standby the mercenary will stop everything and wait for orders at the contractor's side.
Information - Ctrl + R
Opens the Mercenary Status Window.

AI

A mercenary is very similar to a homunculus, as both are run by a user-customizable AI on the client side. Mercenaries by default use a non-aggressive AI and only attack targets hitting the player or targets the player is attacking. The AI itself is located in the /AI/ folder in the RO directory. Where as Homunculus normally executes 'AI.lua', Mercenaries use a separate file 'AI_M.lua'. Users can and are encouraged to customize their mercenary AI by modifying the files in the /AI/USER_AI/ folder. Instead of configuring it with /hoai command in-game, players use /merai instead to configure custom AI.

Usage

Mercenary Details

Base Stats
A mercenary's level and statistics are fixed when summoning, based on the grade of scroll used. However, based on one's Loyalty Points with that Mercenary's guild and the kill count, additional bonuses can be received. ASPD, no matter what mercenary type or level, will always be fixed at 156.
Skills
Mercenary skills are based on the level of the mercenary summoned and one's Loyalty Points with the Mercenary Guild. Skills act as if they have been used by a Party member; for example, the Sacrifice skill will not function if the mercenary's own level is not within 10 levels of the contractor.
Supportive Skills
The mercenary is considered very much the same as a player and all supportive magic should function, with the following exceptions:
Player Skills
Skill Behavior
Increase AGI-icon.png Increase AGI
Mercenary will receive a boost to its FLEE only.
Blessing-icon.png Blessing
Mercenary will receive a boost to its HIT only, and will cure Curse status.
Heal-icon.png Heal
These skills only recover 1/2 the normal amount that it would heal a player.
High Heal-icon.png High Heal
Sanctuary-icon.png Sanctuary
File:Endow Blaze-icon.png Endow Blaze
Players can only cast Endows on the mercenary if they are the contractor.
File:Endow Quake-icon.png Endow Quake
File:Endow Tornado-icon.png Endow Tornado
File:Endow Tsunami-icon.png Endow Tsunami
Cure-icon.png Cure
Cure has no effect when used on a mercenary. Use Shift + Lex Divina to remove Silence status.
Mercenary Skills
Freezing Trap-icon.png Freezing Trap
A maximum of 10 traps can be placed at one time. Traps can be placed directly beneath targets.
Land Mine-icon.png Land Mine
Sandman-icon.png Sandman
Skid Trap-icon.png Skid Trap
Provoke-icon.png Provoke
Can be cast on players as well as enemies. Can be used to break Stone and Frozen statuses.
Upkeep
Unlike Homunculi and Pets, mercenaries require no feeding or upkeep to keep in play (although their contracts automatically expire after 30 minutes).
Experience
Mercenaries can earn experience for players that hire them by killing monsters. Experience earned through a mercenary is scaled according to the Base Level of the character receiving it.
Player Versus Player
Mercenaries can be used in both PvP and WoE maps. However, mercenaries are unable to damage the Emperium.
Separation
A mercenary will teleport to its contractor's position if it is ever more than 15 cells away from them.
Appearance
Each class of mercenary has its own custom sprite. Each grade of mercenary uses a specific headgear that allows it to be identified. These headgears are for visual effect only, cannot be chosen or changed, and do not have any effect on the mercenary's performance.

End of Contract

The following are the 4 conditions in which a mercenary will leave its master. In each case, the game will display a message in the chat box as to why the mercenary left:

Contractor Dies
The player summoning the mercenary has died.
Mercenary Dies
The mercenary summoned has died.
Contract Ends
The mercenary contract lasts 30 minutes, after which the mercenary will leave.
Contract Canceled
The player manually dismisses the mercenary.

Loyalty

As a player fights along side with mercenaries, that player can gain Loyalty Points. Having more Loyalty Points allows players to get faster Kill Count Bonuses and allows them to contract higher grade mercenaries. Loyalty Points are specific to each Mercenary Guild; having many Loyalty Points with the Fencer Mercenary Guild does not have any effect on the other two guilds, for example.

The following conditions affect one's Loyalty Points:

Fighting Together with Mercenary
When a suitably strong monster is killed by a player (more than ½ the Base Level of the contractor), their Kill Count goes up by 1. It doesn't matter if the player or the mercenary kills the monster or if they work together to kill it. For every 50 kill count, they gain one Loyalty Point.
Successfully Completing a Contract
If a player and their mercenary successfully survive the full duration of a 30 minute contract, they gain one Loyalty Point.
Mercenary Dies
If the mercenary is killed while bound by contract to a player, they lose one Loyalty Point.
Monster Mercenaries
Monster mercenaries do not gain any Loyalty Points.

Kill Count

As either the player or their mercenary kills monsters (monsters higher than ½ the Base Level of the contractor), their kill count will increase. At fixed kill count intervals, a mercenary will receive a temporary random boost to one of their stats. The number of kills required goes down based on the player's reputation with that mercenary's guild. The mercenary can obtain multiple bonuses, which will increase another stat randomly or boost the same one further. There are a total of 5 increases that can be received to each stat.

Monster mercenaries still increase kill count reflected in the mercenary window but do not get any kill count bonuses through the same manner.

Kill count bonuses do not stack and if a player receives a higher level bonus, it will replace the existing bonus of that type.

Boost\Level 1 2 3 4 5
FLEE +15 +30 +45 +60 +75
ATK +15 +30 +45 +60 +75
Max HP +5% +10% +15% +20% +25%
Max SP +5% +10% +15% +20% +25%
HIT +15 +30 +45 +60 +75

In the case that the mercenary receives a boost to its Max HP, their HP will be completely recovered. Likewise, if Max SP is increased, they will fully recover their SP.

The boost to stats that are received is not permanent and is lost at the end of the contract, regardless of how it ends.

Item Pricing and Limitations

Item Name Req. Lv Other Requirements Price* Effect
1st Grade Mercenary Scroll Lv 15+ None 7,000z Summons a Level 20 Mercenary.
2nd Grade Mercenary Scroll Lv 25+ None 14,000z Summons a Level 30 Mercenary.
3rd Grade Mercenary Scroll Lv 35+ None 21,000z Summons a Level 40 Mercenary.
4th Grade Mercenary Scroll Lv 45+ None 28,000z Summons a Level 50 Mercenary.
5th Grade Mercenary Scroll Lv 55+ None 35,000z Summons a Level 60 Mercenary.
6th Grade Mercenary Scroll Lv 65+ None 42,000z Summons a Level 70 Mercenary.
7th Grade Mercenary Scroll Lv 75+ 50+ Loyalty Points 49,000z Summons a Level 80 Mercenary.
8th Grade Mercenary Scroll Lv 85+ 100+ Loyalty Points 56,000z Summons a Level 90 Mercenary.
9th Grade Mercenary Scroll Lv 90+ 300+ Loyalty Points 63,000z Summons a Level 95 Mercenary.
10th Grade Mercenary Scroll Lv 90+ 500+ Loyalty Points 400 Loyalty Points Summons a Level 99 Mercenary.
Mercenary Red Potion - None 1,750z Recovers a base of 1000 HP.
Mercenary Blue Potion - None 3,500z Recovers a base of 100 SP.
Mercenary Concentration Potion - None 560z Increases Mercenary's ASPD by 10%.
Mercenary Awakening Potion Lv 40+ Mercenary None 1,050z Increases Mercenary's ASPD by 15%.
Mercenary Berserk Potion Lv 80+ Mercenary None 2,100z Increases Mercenary's ASPD by 20%.

Note1: Wild Rose, Doppelganger and Egnigem Cenia contracts can be earned by participating in Poring War.

Note2: Baphomet Jr, Male Support Game Master and Female Support Game Master contracts can be earned by Kafra cash box.

Note3: Valkyrie contracts can be earned by Arch Bishop Job Change Test.

Note4: Loki's Shadow and Guardian's Alter Ego contracts can be earned by Quests, Instances.

Archer Mercenary

Mina - 1st Grade Archer Mercenary
Archer01.gif Level 20 MDef 2
       * Double Strafe-icon.png Double Strafe Lv. 2
       * Auto Berserking-icon.png Berserk Lv. 1
HP 256 Hit 200
SP 198 Flee 36
Atk 170 ~ 255 HP Reg 7 HP / 8s
Def 8 SP Reg 6 SP / 6s
Dororu - 2nd Grade Archer Mercenary
Archer02.gif Level 30 MDef 3
       * Arrow Shower-icon.png Arrow Shower Lv. 2
       * File:Mercenary Sight-icon.png Sight Lv. 1
HP 457 Hit 220
SP 70 Flee 48
Atk 228 ~ 342 HP Reg 8 HP / 8s
Def 12 SP Reg 6 SP / 6s
Nami - 3rd Grade Archer Mercenary
Archer03.gif Level 40 MDef 4
       * Arrow Repel-icon.png Arrow Repel Lv. 1
       * File:Weapon Quicken-icon.png Weapon Quicken Lv. 1
HP 732 Hit 242
SP 93 Flee 61
Atk 260 ~ 390 HP Reg 11 HP / 8s
Def 18 SP Reg 3 SP / 6s
Elfin - 4th Grade Archer Mercenary
Archer04.gif Level 50 MDef 6
       * File:Sense-icon.png Sense Lv. 5
       * Magnificat-icon.png Magnificat Lv. 1
       * File:Tender-icon.png Tender Lv. 1
HP 1,092 Hit 260
SP 116 Flee 83
Atk 310 ~ 465 HP Reg 17 HP / 8s
Def 25 SP Reg 3 SP / 8s
Clara - 5th Grade Archer Mercenary
Archer05.gif Level 60 MDef 8
       * Double Strafe-icon.png Double Strafe Lv. 5
       * Provoke-icon.png Provoke Lv. 1
       * Remove Trap-icon.png Remove Trap Lv. 1
HP 2,212 Hit 285
SP 280 Flee 101
Atk 360 ~ 540 HP Reg 29 HP / 8s
Def 26 SP Reg 9 SP / 6s
Dali - 6th Grade Archer Mercenary
Archer06.gif Level 70 MDef 11
       * Double Strafe-icon.png Double Strafe Lv. 7
       * Skid Trap-icon.png Skid Trap Lv. 3
       * Decrease AGI-icon.png Decrease AGI Lv. 1
HP 3,098 Hit 303
SP 353 Flee 116
Atk 424 ~ 636 HP Reg 51 HP / 8s
Def 35 SP Reg 16 SP / 6s
Karaya - 7th Grade Archer Mercenary
Archer07.gif Level 80 MDef  ?
       * Arrow Shower-icon.png Arrow Shower Lv. 10
       * Freezing Trap-icon.png Freezing Trap Lv. 2
       * File:Mental Cure-icon.png Mental Cure Lv. 1
HP 4,051 Hit 321
SP 415 Flee 135
Atk 468 ~ 702 HP Reg 72 HP / 8s
Def  ? SP Reg 21 SP / 6s
Hiyori - 8th Grade Archer Mercenary
Archer08.gif Level 90 MDef  ?
       * File:Weapon Quicken-icon.png Weapon Quicken Lv. 2
       * Provoke-icon.png Provoke Lv. 3
       * Sandman-icon.png Sandman Lv. 3
HP 5,039 Hit 343
SP 469 Flee 155
Atk 482 ~ 723 HP Reg 88 HP / 8s
Def  ? SP Reg 24 SP / 6s
Kero - 9th Grade Archer Mercenary
Archer09.gif Level 95 MDef  ?
       * Double Strafe-icon.png Double Strafe Lv. 10
       * Arrow Repel-icon.png Arrow Repel Lv. 1
       * Land Mine-icon.png Land Mine Lv. 5
HP 5,572 Hit 355
SP 499 Flee 166
Atk 500 ~ 750 HP Reg 96 HP / 8s
Def  ? SP Reg 26 SP / 6s
Suki - 10th Grade Archer Mercenary
Archer10.gif Level 99 MDef  ?
       * Arrow Repel-icon.png Arrow Repel Lv. 1
       * Focused Arrow Strike-icon.png Focused Arrow Strike Lv. 5
       * File:Weapon Quicken-icon.png Weapon Quicken Lv. 5
       * Auto Berserking-icon.png Berserk Lv. 1
HP 7,381 Hit 372
SP 642 Flee 182
Atk 816 ~ 1,124 HP Reg 126 HP / 8s
Def  ? SP Reg 34 SP / 6s

Fencer Mercenary

David - 1st Grade Fencer Mercenary
Fencer01.gif Level 20 MDef 2
       * Bash-icon.png Bash Lv. 1
       * Decrease AGI-icon.png Decrease AGI Lv. 1
HP 502 Hit 200
SP 70 Flee 47
Atk 174 ~ 261 HP Reg 8 HP / 8s
Def 8 SP Reg 2 SP / 6s
Ellen - 2nd Grade Fencer Mercenary
Fencer02.gif Level 30 MDef 3
       * Magnum Break-icon.png Magnum Break Lv. 3
       * Provoke-icon.png Provoke Lv. 5
HP 979 Hit 215
SP 99 Flee 68
Atk 258 ~ 387 HP Reg 10 HP / 8s
Def 10 SP Reg 2 SP / 6s
Luise - 3rd Grade Fencer Mercenary
Fencer03.gif Level 40 MDef 5
       * File:Weapon Quicken-icon.png Weapon Quicken Lv. 1
       * File:Benediction-icon.png Benediction Lv. 1
HP 1,555 Hit 230
SP 134 Flee 85
Atk 326 ~ 489 HP Reg 13 HP / 8s
Def 12 SP Reg 4 SP / 6s
Frank - 4th Grade Fencer Mercenary
Fencer04.gif Level 50 MDef 6
       * Magnum Break-icon.png Magnum Break Lv. 5
       * Crash-icon.png Crash Lv. 1
HP 2,397 Hit 240
SP 162 Flee 109
Atk 382 ~ 573 HP Reg 18 HP / 8s
Def 14 SP Reg 4 SP / 6s
Ryan - 5th Grade Fencer Mercenary
Fencer05.gif Level 60 MDef 7
       * Bash-icon.png Bash Lv. 5
       * Crash-icon.png Crash Lv. 4
       * File:Benediction-icon.png Benediction Lv. 1
HP 3,387 Hit 255
SP 195 Flee 128
Atk 406 ~ 609 HP Reg 24 HP / 8s
Def 16 SP Reg 5 SP / 6s
Paolo - 6th Grade Fencer Mercenary
Fencer06.gif Level 70 MDef 9
       * File:Weapon Quicken-icon.png Weapon Quicken Lv. 5
       * Decrease AGI-icon.png Decrease AGI Lv. 3
       * File:Sense-icon.png Sense Lv. 1
HP 4,495 Hit 270
SP 241 Flee 145
Atk 436 ~ 654 HP Reg 33 HP / 8s
Def 19 SP Reg 8 SP / 6s
Jens - 7th Grade Fencer Mercenary
Fencer07.gif Level 80 MDef  ?
       * Bash-icon.png Bash Lv. 10
       * Auto Berserking-icon.png Berserk Lv. 1
       * File:Scapegoat-icon.png Scapegoat Lv. 1
HP 5,889 Hit 285
SP 279 Flee 168
Atk 468 ~ 702 HP Reg 45 HP / 8s
Def  ? SP Reg 9 SP / 6s
Thierry - 8th Grade Fencer Mercenary
Fencer08.gif Level 90 MDef  ?
       * File:Weapon Quicken-icon.png Weapon Quicken Lv. 10
       * Bowling Bash-icon.png Bowling Bash Lv. 5
       * File:Compress-icon.png Compress Lv. 1
       * File:Parry-icon.png Parry Lv. 4
HP 7,520 Hit 300
SP 325 Flee 185
Atk 500 ~ 750 HP Reg 60 HP / 8s
Def  ? SP Reg 13 SP / 6s
Steven - 9th Grade Fencer Mercenary
Fencer09.gif Level 95 MDef  ?
       * Bowling Bash-icon.png Bowling Bash Lv. 8
       * Crash-icon.png Crash Lv. 3
       * Shield Reflect-icon.png Shield Reflect Lv. 5
HP 9,052 Hit 305
SP 348 Flee 190
Atk 524 ~ 786 HP Reg 104 HP / 8s
Def  ? SP Reg 14 SP / 6s
Wayne - 10th Grade Fencer Mercenary
Fencer10.gif Level 99 MDef  ?
       * File:Weapon Quicken-icon.png Weapon Quicken Lv. 10
       * Bowling Bash-icon.png Bowling Bash Lv. 10
       * Bash-icon.png Bash Lv. 10
       * Frenzy-icon.png Frenzy Lv. 1
HP 12,355 Hit 309
SP 451 Flee 204
Atk 760 ~ 1,040 HP Reg 228 HP / 8s
Def  ? SP Reg 25 SP / 6s

Lancer Mercenary

Rodin - 1st Grade Lancer Mercenary
Lancer01.gif Level 22 MDef 2
       * Pierce-icon.png Pierce Lv. 1
       * File:Regain-icon.png Regain Lv. 1
HP 2,071 Hit 202
SP 100 Flee 23
Atk 168 ~ 252 HP Reg 11 HP / 8s
Def 6 SP Reg 2 SP / 6s
Lancer - 2nd Grade Lancer Mercenary
Lancer02.gif Level 34 MDef 3
       * Brandish Spear-icon.png Brandish Spear Lv. 2
       * Lex Divina-icon.png Lex Divina Lv. 1
HP 2,523 Hit 221
SP 131 Flee 35
Atk 208 ~ 312 HP Reg 12 HP / 8s
Def 7 SP Reg 3 SP / 6s
Nathan - 3rd Grade Lancer Mercenary
Lancer03.gif Level 41 MDef 4
       * Pierce-icon.png Pierce Lv. 2
       * Sacrifice-icon.png Sacrifice Lv. 1
       * File:Recuperate-icon.png Recuperate Lv. 1
HP 3,397 Hit 231
SP 161 Flee 42
Atk 248 ~ 372 HP Reg 51 HP / 8s
Def 30 SP Reg 3 SP / 6s
Roan - 4th Grade Lancer Mercenary
Lancer04.gif Level 55 MDef 5
       * Defender-icon.png Defending Aura Lv. 1
       * Crash-icon.png Crash Lv. 4
HP 4,580 Hit 255
SP 191 Flee 57
Atk 300 ~ 450 HP Reg 102 HP / 8s
Def 47 SP Reg 4 SP / 6s
Orizaro - 5th Grade Lancer Mercenary
Lancer05.gif Level 60 MDef 6
       * Pierce-icon.png Pierce Lv. 5
       * Auto Guard-icon.png Guard Lv. 3
HP 5,899 Hit 270
SP 221 Flee 62
Atk 350 ~ 510 HP Reg 144 HP / 8s
Def 52 SP Reg 4 SP / 6s
Thyla - 6th Grade Lancer Mercenary
Lancer06.gif Level 72 MDef 22
       * Brandish Spear-icon.png Brandish Spear Lv. 5
       * File:Weapon Quicken-icon.png Weapon Quicken Lv. 2
HP 7,874 Hit 295
SP 252 Flee 75
Atk 370 ~ 555 HP Reg 77 HP / 8s
Def 25 SP Reg 30 SP / 6s
Ben - 7th Grade Lancer Mercenary
Lancer07.gif Level 81 MDef  ?
       * Sacrifice-icon.png Sacrifice Lv. 1
       * Auto Berserking-icon.png Berserk Lv. 1
HP 10,260 Hit 292
SP 330 Flee 84
Atk 380 ~ 570 HP Reg 394 HP / 8s
Def  ? SP Reg 14 SP / 6s
Pinaka - 8th Grade Lancer Mercenary
Lancer08.gif Level 90 MDef  ?
       * Pierce-icon.png Pierce Lv. 10
       * Provoke-icon.png Provoke Lv. 5
       * File:Scapegoat-icon.png Scapegoat Lv. 1
HP 13,167 Hit 303
SP 366 Flee 110
Atk 400 ~ 600 HP Reg 591 HP / 8s
Def  ? SP Reg 16 SP / 6s
Kuhlmann - 9th Grade Lancer Mercenary
Lancer09.gif Level 95 MDef  ?
       * Brandish Spear-icon.png Brandish Spear Lv. 10
       * Auto Guard-icon.png Guard Lv. 7
       * Defender-icon.png Defending Aura Lv. 3
HP 14,648 Hit 308
SP 398 Flee 120
Atk 440 ~ 660 HP Reg 683 HP / 8s
Def  ? SP Reg 20 SP / 6s
Roux - 10th Grade Lancer Mercenary
Lancer10.gif Level 99 MDef  ?
       * File:Weapon Quicken-icon.png Weapon Quicken Lv. 5
       * Auto Guard-icon.png Guard Lv. 10
       * Sacrifice-icon.png Sacrifice Lv. 3
       * Spiral Pierce-icon.png Clashing Spiral Lv. 5
HP 18,000 Hit 319
SP 413 Flee 129
Atk 700 ~ 950 HP Reg 978 HP / 8s
Def  ? SP Reg 23 SP / 6s

Monster Mercenary

Wild Rose Mercenary
1261.png Level 38 MDef  ?
ASPD  ?
HP 4,000 Hit  ?
SP 50 Flee 123
Atk  ? ~ ? HP Reg  ? HP / ?s
Def  ? SP Reg  ? SP / ?s
Doppelganger Mercenary
1046.png Level 72 MDef 18
ASPD 166
HP 7,800 Hit 297
SP 200 Flee 122
Atk 231 ~ 217 HP Reg  ? HP / ?s
Def 43 SP Reg  ? SP / ?s
Egnigem Cenia Mercenary
1652.png Level 78 MDef  ?
  • Unknown
ASPD  ?
HP  ? Hit  ?
SP  ? Flee  ?
Atk  ? ~ ? HP Reg  ? HP / ?s
Def  ? SP Reg  ? SP / ?s
Alice Mercenary
1275.png Level 62 MDef 126
ASPD  ?
HP 10,000 Hit 312
SP 221 Flee 56
Atk 778 ~ ? HP Reg  ? HP / ?s
Def 23 SP Reg  ? SP / ?s
Valkyrie Mercenary
1751.png Level 90 MDef 9
  • Unknown
ASPD 142
HP 5500 Hit 260
SP 15 Flee 110
Atk 99 HP Reg  ? HP / ?s
Def  ? SP Reg  ? SP / ?s
Valkyrie Mercenary
1751.png Level 90 MDef 9
  • Unknown
ASPD 142
HP 10500 Hit 320
SP 15 Flee 122
Atk 383 HP Reg  ? HP / ?s
Def  ? SP Reg  ? SP / ?s
Pengineer Mercenary
1391.png Level 45 MDef 7
ASPD 92
HP 7513 Hit 225
SP 201 Flee 73
Atk 969 HP Reg  ? HP / ?s
Def  ? SP Reg  ? SP / ?s
Mimic Mercenary
1191.png Level  ? MDef  ?
  • Unknown
ASPD  ?
HP  ? Hit  ?
SP  ? Flee  ?
Atk  ? ~ ? HP Reg  ? HP / ?s
Def  ? SP Reg  ? SP / ?s
Disguise Mercenary
1506.png Level  ? MDef  ?
  • Unknown
ASPD  ?
HP  ? Hit  ?
SP  ? Flee  ?
Atk  ? ~ ? HP Reg  ? HP / ?s
Def  ? SP Reg  ? SP / ?s
Baphomet Jr. Mercenary
1101.png Level  ? MDef  ?
  • Unknown
ASPD  ?
HP  ? Hit  ?
SP  ? Flee  ?
Atk  ? ~ ? HP Reg  ? HP / ?s
Def  ? SP Reg  ? SP / ?s
Game Master Mercenary
File:Merc MaleGM.png Level  ? MDef  ?
ASPD  ?
HP  ? Hit  ?
SP  ? Flee  ?
Atk  ? ~ ? HP Reg  ? HP / ?s
Def  ? SP Reg  ? SP / ?s
Support Game Master
File:MercFemaleGM.png Level 50 MDef 17
ASPD 161
HP 7000 Hit 275
SP 250 Flee 171
Atk 123 HP Reg  ? HP / ?s
Def 6 SP Reg  ? SP / ?s
Isis Mercenary
1029.png Level 99 MDef 15
  • Unknown
ASPD 156
HP 12355 Hit 321
SP 451 Flee 204
Atk  ? ~ ? HP Reg  ? HP / ?s
Def 45 SP Reg 25 SP / 6s
Loki's Shadow
loki.jpg Level 145 MDef 25
ASPD 125
HP 1215600 Hit 484
SP 1 Flee 211
Atk 2400 HP Reg  ? HP / ?s
Def 122 SP Reg  ? SP / 6s
Morroc's Worker
File:14 3 MERCENARY B.png Level 17 MDef 1
  • None
ASPD 108
HP 234 Hit 182
SP 1 Flee 25
Atk 75 HP Reg  ? HP / ?s
Def 21 SP Reg  ? SP / ?s
Guardian's Alter Ego
2131.png Level 160 MDef 27
  • None
ASPD 125
HP 215000 Hit 499
SP 1 Flee 226
Atk 2373 HP Reg  ? HP / ?s
Def 124 SP Reg  ? SP / 6s
  • Note

Mercenary Skills

Mercenaries have access to a wide variety of skills, both new skills and skills that are currently used by player classes. The exact skills a Mercenary receives varies from Mercenary to Mercenary, but usually they get anywhere from 2~4 skills. Stronger and higher level skills are usually only available to high level Mercenaries. Skills from summoned Mercenaries can be cast from the AI code or manually by assigning it to a hotkey for the player to target.

The following is a breakdown of the different skills the Mercenaries have available to them.

Player Skills used by Mercenaries

The following is a list of existing skills which are available to Mercenaries, broken down by what classes are able to obtain them. These skills perform identical to the skill obtained by players.

Common Mercenary Skills

Archer Mercenary Skills

Fencer Mercenary Skills

Lancer Mercenary Skills

New Mercenary Skills

In addition to player skills, mercenaries have access to the following new skills. These skills are non-specific to any particular mercenary class.

Skill Description Type
File:Benediction-icon.png Benediction
Cures a single target from Blind and Curse statuses. Supportive
File:Compress-icon.png Compress
Cures a single target from Bleeding status. Supportive
Crash-icon.png Crash
Strikes a foe with a 3-hit blow that deals ATK ×330~450% damage and stuns it by 6~30% chance. Offensive
File:Mental Cure-icon.png Mental Cure
Cures a sinle target from Hallucination and Chaos statuses. Supportive
File:Recuperate-icon.png Recuperate
Cures a single target from Poison and Silence statuses. Supportive
File:Regain-icon.png Regain
Cures a single target from Sleep and Stun statuses. Supportive
File:Scapegoat-icon.png Scapegoat
Gives all of the Mercenary's remaining HP to the contractor and dies. Supportive
File:Tender-icon.png Tender
Cures a single target from Frozen and Stone statuses. Supportive
File:Weapon Quicken-icon.png Weapon Quicken
Increases ASPD of the Mercenary for 30~300 seconds. Supportive
File:Mind Blaster-icon.png Mind Blaster
Disconnect the follers and Devil King's connection to invalidate the Blessing of Masin. Shooting. Range 2 cell. Offensive