Difference between revisions of "Whips"

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| {{Item List|id=1969 |item=Blade Whip|simple=yes}} ||0 ||4 ||140 ||120 ||[[Bleeding]] by chance
 
| {{Item List|id=1969 |item=Blade Whip|simple=yes}} ||0 ||4 ||140 ||120 ||[[Bleeding]] by chance
 
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| {{Item List|id=1974 |item=Carrot Whip|simple=yes}} ||0 ||4 ||185 ||130 || [[Agi-Up]] by chance with level equal to refine rate
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| {{Item List|id=1974 |item=Carrot Whip|simple=yes}} ||0 ||4 ||185 ||130 || [[Increase AGI]] by chance with level equal to refine rate
 
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|-
 
| {{Item List|id=1964 |item=Chemeti Whip|simple=yes}} ||0 ||4 ||135 ||70 ||[[CRIT]] +5, [[Perfect Dodge]] +2, [[FLEE]] +10
 
| {{Item List|id=1964 |item=Chemeti Whip|simple=yes}} ||0 ||4 ||135 ||70 ||[[CRIT]] +5, [[Perfect Dodge]] +2, [[FLEE]] +10

Revision as of 17:30, 8 June 2015

Overview

Whips are used exclusively by Dancers. When wielding a whip, Bow skills and Performance Skills are unavailable, but Slinging Arrow, Arrow Vulcan, Unbarring Octave, Dazzler, Pang Voice, and Charming Winkcan be used. Damage dealt with a whip depends on the user's DEX, not their STR.

Size Damage
Small 75%
Medium 100%
Large 75%

List

Name Possible Slots Level Attack Weight Additional Notes
1950.png Rope 3, 4 1 45 40 N/A
1952.png Line Whip 2, 3 2 80 30 N/A
1954.png Wire Whip 2, 3 2 95 100 N/A
1978.png Brave Battle Lariat 0 3 50 0 DEX +2. Increases physical damage vs. Demi-Human. Increases the damage inflicted with Arrow Vulcan.
1986.png Eden Group Whip I 0 3 125 0 Character-bound
1971.png Electric Wire 0 3 110 70 N/A
1967.png Gaia Whip 0 3 110 70 N/A
1966.png Icicle Whip 0 3 110 70 N/A
1956.png Rante Whip 0, 1 3 135 90 N/A
1965.png Red Flame Whip 0 3 110 70 N/A
1968.png Skipping Rope 0 3 120 40 CRIT +20
1984.png Stem Whip 1 3 170 50 MATK +50. Decreases variable casting time of Deep Sleep Lullaby and Swing Dance. SP cost of each skill decreased by 4 for each upgrade above +6.
1958.png Tail Whip 1, 2 3 105 70 LUK +3
1977.png Valorous Battle Lariat 0 3 50 0 Increases physical damage vs. Demi-Humans. Physical attacks bypass the DEF of Demi-Humans.
1960.png Whip 1, 2 3 120 70 N/A
1980.png Whip of Balance 3 3 110 70 AGI +2, DEX +3, target gets knock backed by 2 cells when Slinging Arrow or 3 cells when [{Arrow Vulcan]] is used.
1969.png Blade Whip 0 4 140 120 Bleeding by chance
1974.png Carrot Whip 0 4 185 130 Increase AGI by chance with level equal to refine rate
1964.png Chemeti Whip 0 4 135 70 CRIT +5, Perfect Dodge +2, FLEE +10
1972.png Electric Eel 2 4 100 200 AGI +2, INT +2, lvl 3 Jupitel Thunder by chance, Arrow Vulcan by chance with level equal to refine rate
1981.png Glorious Lariat 0 4 50 0 Increases physical damage vs. Demi-Human. Physical attacks bypass the DEF of Demi-Humans.
+6 upgrade bonus: Increases physical damage bonus up to an upgrade of +14.  Increases DEF bypass.

+9 upgrade bonus: Adds a chance of using lvl 5 Tarot Card of Fate on the target when Arrow Vulcan is used.

1962.png Lariat Whip 0 4 100 40 DEX +5, AGI +1
1976.png Queen's Whip 0, 2 4 150 110 +10% dealt with Arrow Vulcan and Slinging Arrow
1963.png Rapture Rose 0 4 115 30 Poison by high chance
1985.png Rosevine 0 4 100 100 MATK +130, INT +2, AGI -2. Adds a low chance of triggering lvl 1 Siren's Voice with every physical attack.
1973.png Sea Witch's Foot 1 4 110 150 SP +5 with each kill, lvl 1 Area Silence by chance, lvl 3 Frost Nova by chance when hit
1979.png Stem of Nephentes 2 4 120 100 INT +2, Adds a 10% chance of freezing the enemy when using Slinging Arrow. When upgraded to +10 or higher, chance increases to 20%.