Difference between revisions of "Moon Slasher"
From LeikaRO wiki
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{{Skill Info | {{Skill Info | ||
+ | | class = Royal Guard | ||
| type = Offensive | | type = Offensive | ||
| levels = 5 | | levels = 5 | ||
Line 7: | Line 8: | ||
| cast_var = 1 | | cast_var = 1 | ||
| delay = 1 second | | delay = 1 second | ||
− | | cooldown = (Skill Level | + | | cooldown = (7 - Skill Level) Seconds |
− | | target = | + | | target = Self |
| area = 7x7 | | area = 7x7 | ||
− | | weapon = | + | | weapon = Spear }} |
== Overview == | == Overview == | ||
Damages players in a 3-cell radius around the caster and force them to sit. Players that are casting however will not sit. If used against monsters, they will be immobilized for 1 to 3 seconds. Damage may be increased depending on the level of [[Overbrand]] that the user has learned. | Damages players in a 3-cell radius around the caster and force them to sit. Players that are casting however will not sit. If used against monsters, they will be immobilized for 1 to 3 seconds. Damage may be increased depending on the level of [[Overbrand]] that the user has learned. | ||
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==Mechanics== | ==Mechanics== | ||
− | '''Damage formula''': [ | + | <code>'''Damage formula''': {[(Skill Level × 120) + ([[Overbrand]] Level × 80)] × ([[Levels#Base Level|Base Level]] ÷ 100)} %</code> |
{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" |
Revision as of 07:40, 12 December 2021
Moon Slasher | |
---|---|
Type: | Offensive Skill |
Levels: | 5 |
SP Cost: | 16 + (Skill Level × 4) |
Fixed Cast Time: | 0 |
Variable Cast Time: | 1 |
Cast Delay: | 1 second |
Cooldown: | (7 - Skill Level) Seconds |
Target: | Self |
Area of Effect: | 7x7 |
Weapons: | Spear |
Prerequisites | |
Spear Mastery Lv. 1 |
Overview
Damages players in a 3-cell radius around the caster and force them to sit. Players that are casting however will not sit. If used against monsters, they will be immobilized for 1 to 3 seconds. Damage may be increased depending on the level of Overbrand that the user has learned.
Mechanics
Damage formula: {[(Skill Level × 120) + (Overbrand Level × 80)] × (Base Level ÷ 100)} %
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