Overview
Players sometimes may want to have help when fighting monsters and embarking on quests. Mercenaries allow players to hire a NPC to fight alongside them for a set amount of time. Much like a Homunculus, players can interact with mercenaries as a party member and control them. Unlike homunculi, mercenaries do not grow alongside their employer and have fixed stats based on the level of the mercenary hired. Mercenaries are all members of the Demi-Human race.
Hiring a Mercenary
Players can hire mercenaries through contracts written on scrolls. These scrolls are then used to summon the individual mercenary. In order to obtain a mercenary contract scroll, players must visit the respective Mercenary Guild across the Rune-Midgard Kingdom.
- The Lancer Mercenary Guild is located in Prontera (prontera 41,337)
- The Archer Mercenary Guild is located in Archer Village, Payon (pay_arche 99,167)
- The Fencer Mercenary Guild is located in Izlude (izlude 47,139)
Each Mercenary Guild will sell contracts for their respective kind of mercenary; The Lancer Mercenary Guild only sells contracts for Lancer type mercenaries, for example. Mercenaries are ranked by grade and the prices for contracts increase for higher grade mercenaries. To assure that adventurers and mercenaries are compatible, the guilds enforce strict rules for prospective employers. The maximum grade mercenary a player can hire at any given time is determined by the player's Base Level. In addition, some high grade mercenaries require that the player have a certain amount of Loyalty Points to make a contract with them. The Superior Mercenary Scroll (10th Grade) can only be purchased with Loyalty Points. Mercenary scrolls cannot be sold, transferred, or moved into storage or carts.
The mercenary's fighting capabilities vary by contract. A mercenary's stats depend on the contract scroll used. In addition, each type of mercenary has a fixed set of skills to use. Once summoned, a mercenary will fight alongside their employer until either it dies or the contract expires.
Controlling the Mercenary
Manual Functions
The following are keys used to control mercenaries:
- Enemy Targeting - Alt + Left Click (on monster)
- Left clicking once will cause the mercenary to queue up the monster. Left click again and the mercenary will immediately switch targets.
- Moving - Alt + Left Click (on ground)
- Alt and Left Clicking on the ground will cause the mercenary to stop everything and move to the target cell.
- Standby - Ctrl + T
- In standby the mercenary will stop everything and wait for orders at the contractor's side.
- Information - Ctrl + R
- Opens the Mercenary Status Window.
AI
A mercenary is very similar to a Homunculus, as both are run by a user-customizable AI on the client side. Mercenaries by default use a non-aggressive AI and only attack targets hitting the player or targets the player is attacking. The AI itself is located in the /AI/
folder in the RO directory. Where as Homunculus normally executes 'AI.lua', Mercenaries use a separate file 'AI_M.lua'. Users can and are encouraged to customize their mercenary AI by modifying the files in the /AI/USER_AI/
folder. Instead of configuring it with /hoai
command in-game, players use /merai
instead to configure custom AI.
Usage
Mercenary Details
- Base Stats
- A mercenary's level and statistics are fixed when summoning, based on the grade of scroll used. However, based on one's Loyalty Points with that Mercenary's guild and the kill count, additional bonuses can be received. ASPD, no matter what mercenary type or level, will always be fixed at 156.
- Skills
- Mercenary skills are based on the level of the mercenary summoned and one's Loyalty Points with the Mercenary Guild. Skills act as if they have been used by a Party member; for example, the Sacrifice skill will not function if the mercenary's own level is not within 10 levels of the contractor.
- Supportive Skills
- The mercenary is considered very much the same as a player and all supportive magic should function, with the following exceptions:
Player Skills
Skill |
Behavior
|
|
Mercenary will receive a boost to its FLEE only.
|
|
Mercenary will receive a boost to its HIT only, and will cure Curse status.
|
|
These skills only recover 1/2 the normal amount that it would heal a player.
|
|
|
|
Players can only cast Endows on the mercenary if they are the contractor.
|
|
|
|
|
Cure has no effect when used on a mercenary. Use Shift + Lex Divina to remove Silence status.
|
Mercenary Skills
|
A maximum of 10 traps can be placed at one time. Traps can be placed directly beneath targets.
|
|
|
|
|
Can be cast on players as well as enemies. Can be used to break Stone and Frozen statuses.
|
- Upkeep
- Unlike Homunculi and Cute Pets, mercenaries require no feeding or upkeep to keep in play (although their contracts automatically expire after 30 minutes).
- Experience
- Mercenaries can earn experience for players that hire them by killing monsters. Experience earned through a mercenary is scaled according to the Base Level of the character receiving it.
- Player Versus Player
- Mercenaries can be used in both PvP and WoE maps. However, mercenaries are unable to damage the Emperium.
- Separation
- A mercenary will teleport to its contractor's position if it is ever more than 15 cells away from them.
- Appearance
- Each class of mercenary has its own custom sprite. Each grade of mercenary uses a specific headgear that allows it to be identified. These headgears are for visual effect only, cannot be chosen or changed, and do not have any effect on the mercenary's performance.
End of Contract
The following are the 4 conditions in which a mercenary will leave its master. In each case, the game will display a message in the chat box as to why the mercenary left:
- Contractor Dies
- The player summoning the mercenary has died.
- Mercenary Dies
- The mercenary summoned has died.
- Contract Ends
- The mercenary contract lasts 30 minutes, after which the mercenary will leave.
- Contract Canceled
- The player manually dismisses the mercenary.
Loyalty
As a player fights along side with mercenaries, that player can gain Loyalty Points. Having more Loyalty Points allows players to get faster Kill Count Bonuses and allows them to contract higher grade mercenaries. Loyalty Points are specific to each Mercenary Guild; having many Loyalty Points with the Fencer Mercenary Guild does not have any effect on the other two guilds, for example.
The following conditions affect one's Loyalty Points:
- Fighting Together with Mercenary
- When a suitably strong monster is killed by a player (more than ½ the Base Level of the contractor), their Kill Count goes up by 1. It doesn't matter if the player or the mercenary kills the monster or if they work together to kill it. For every 50 kill count, they gain one Loyalty Point.
- Successfully Completing a Contract
- If a player and their mercenary successfully survive the full duration of a 30 minute contract, they gain one Loyalty Point.
- Mercenary Dies
- If the mercenary is killed while bound by contract to a player, they lose one Loyalty Point.
- Monster Mercenaries
- Monster mercenaries do not gain any Loyalty Points.
Kill Count
As either the player or their mercenary kills monsters (monsters higher than ½ the Base Level of the contractor), their kill count will increase. At fixed kill count intervals, a mercenary will receive a temporary random boost to one of their stats. The number of kills required goes down based on the player's reputation with that mercenary's guild. The mercenary can obtain multiple bonuses, which will increase another stat randomly or boost the same one further. There are a total of 5 increases that can be received to each stat.
Monster mercenaries still increase kill count reflected in the mercenary window but do not get any kill count bonuses through the same manner.
Kill count bonuses do not stack and if a player receives a higher level bonus, it will replace the existing bonus of that type.
Boost\Level |
1 |
2 |
3 |
4 |
5
|
FLEE
|
+15 |
+30 |
+45 |
+60 |
+75
|
ATK
|
+15 |
+30 |
+45 |
+60 |
+75
|
Max HP
|
+5% |
+10% |
+15% |
+20% |
+25%
|
Max SP
|
+5% |
+10% |
+15% |
+20% |
+25%
|
HIT
|
+15 |
+30 |
+45 |
+60 |
+75
|
In the case that the mercenary receives a boost to its Max HP, their HP will be completely recovered. Likewise, if Max SP is increased, they will fully recover their SP.
The boost to stats that are received is not permanent and is lost at the end of the contract, regardless of how it ends.
Item Pricing and Limitations
Item Name |
Req. Lv |
Other Requirements |
Price* |
Effect
|
1st Grade Mercenary Scroll
|
Lv 15+ |
None |
7,000z |
Summons a Level 20 Mercenary.
|
2nd Grade Mercenary Scroll
|
Lv 25+ |
None |
14,000z |
Summons a Level 30 Mercenary.
|
3rd Grade Mercenary Scroll
|
Lv 35+ |
None |
21,000z |
Summons a Level 40 Mercenary.
|
4th Grade Mercenary Scroll
|
Lv 45+ |
None |
28,000z |
Summons a Level 50 Mercenary.
|
5th Grade Mercenary Scroll
|
Lv 55+ |
None |
35,000z |
Summons a Level 60 Mercenary.
|
6th Grade Mercenary Scroll
|
Lv 65+ |
None |
42,000z |
Summons a Level 70 Mercenary.
|
7th Grade Mercenary Scroll
|
Lv 75+ |
50+ Loyalty Points |
49,000z |
Summons a Level 80 Mercenary.
|
8th Grade Mercenary Scroll
|
Lv 85+ |
100+ Loyalty Points |
56,000z |
Summons a Level 90 Mercenary.
|
9th Grade Mercenary Scroll
|
Lv 90+ |
300+ Loyalty Points |
63,000z |
Summons a Level 95 Mercenary.
|
10th Grade Mercenary Scroll
|
Lv 90+ |
500+ Loyalty Points |
400 Loyalty Points |
Summons a Level 99 Mercenary.
|
Mercenary Red Potion
|
- |
None |
1,750z |
Recovers a base of 1000 HP.
|
Mercenary Blue Potion
|
- |
None |
3,500z |
Recovers a base of 100 SP.
|
Mercenary Concentration Potion
|
- |
None |
560z |
Increases Mercenary's ASPD by 10%.
|
Mercenary Awakening Potion
|
Lv 40+ Mercenary |
None |
1,050z |
Increases Mercenary's ASPD by 15%.
|
Mercenary Berserk Potion
|
Lv 80+ Mercenary |
None |
2,100z |
Increases Mercenary's ASPD by 20%.
|
Note1: Wild Rose, Doppelganger and Egnigem Cenia contracts can be earned by participating in Poring War.
Note2: Baphomet Jr, Male Support Game Master and Female Support Game Master contracts can be earned by Kafra cash box.
Note3: Valkyrie contracts can be earned by Arch Bishop Job Change Test.
Note4: Loki's Shadow and Guardian's Alter Ego contracts can be earned by Quests, Instances.
Archer Mercenary
Mina - 1st Grade Archer Mercenary
|
|
Level
|
20
|
MDEF
|
2
|
|
HP
|
256
|
HIT
|
200
|
SP
|
198
|
FLEE
|
36
|
ATK
|
170 ~ 255
|
HP Regen
|
7 HP / 8s
|
DEF
|
8
|
SP Regen
|
6 SP / 6s
|
Dororu - 2nd Grade Archer Mercenary
|
|
Level
|
30
|
MDEF
|
3
|
|
HP
|
457
|
HIT
|
220
|
SP
|
70
|
FLEE
|
48
|
ATK
|
228 ~ 342
|
HP Regen
|
8 HP / 8s
|
DEF
|
12
|
SP Regen
|
6 SP / 6s
|
Nami - 3rd Grade Archer Mercenary
|
|
Level
|
40
|
MDEF
|
4
|
|
HP
|
732
|
HIT
|
242
|
SP
|
93
|
FLEE
|
61
|
ATK
|
260 ~ 390
|
HP Regen
|
11 HP / 8s
|
DEF
|
18
|
SP Regen
|
3 SP / 6s
|
Elfin - 4th Grade Archer Mercenary
|
|
Level
|
50
|
MDEF
|
6
|
|
HP
|
1,092
|
HIT
|
260
|
SP
|
116
|
FLEE
|
83
|
ATK
|
310 ~ 465
|
HP Regen
|
17 HP / 8s
|
DEF
|
25
|
SP Regen
|
3 SP / 8s
|
Clara - 5th Grade Archer Mercenary
|
|
Level
|
60
|
MDEF
|
8
|
|
HP
|
2,212
|
HIT
|
285
|
SP
|
280
|
FLEE
|
101
|
ATK
|
360 ~ 540
|
HP Regen
|
29 HP / 8s
|
DEF
|
26
|
SP Regen
|
9 SP / 6s
|
Dali - 6th Grade Archer Mercenary
|
|
Level
|
70
|
MDEF
|
11
|
|
HP
|
3,098
|
HIT
|
303
|
SP
|
353
|
FLEE
|
116
|
ATK
|
424 ~ 636
|
HP Regen
|
51 HP / 8s
|
DEF
|
35
|
SP Regen
|
16 SP / 6s
|
Karaya - 7th Grade Archer Mercenary
|
|
Level
|
80
|
MDEF
|
?
|
|
HP
|
4,051
|
HIT
|
321
|
SP
|
415
|
FLEE
|
135
|
ATK
|
468 ~ 702
|
HP Regen
|
72 HP / 8s
|
DEF
|
?
|
SP Regen
|
21 SP / 6s
|
Hiyori - 8th Grade Archer Mercenary
|
|
Level
|
90
|
MDEF
|
?
|
|
HP
|
5,039
|
HIT
|
343
|
SP
|
469
|
FLEE
|
155
|
ATK
|
482 ~ 723
|
HP Regen
|
88 HP / 8s
|
DEF
|
?
|
SP Regen
|
24 SP / 6s
|
Kero - 9th Grade Archer Mercenary
|
|
Level
|
95
|
MDEF
|
?
|
|
HP
|
5,572
|
HIT
|
355
|
SP
|
499
|
FLEE
|
166
|
ATK
|
500 ~ 750
|
HP Regen
|
96 HP / 8s
|
DEF
|
?
|
SP Regen
|
26 SP / 6s
|
Suki - 10th Grade Archer Mercenary
|
|
Level
|
99
|
MDEF
|
?
|
|
HP
|
7,381
|
HIT
|
372
|
SP
|
642
|
FLEE
|
182
|
ATK
|
816 ~ 1,124
|
HP Regen
|
126 HP / 8s
|
DEF
|
?
|
SP Regen
|
34 SP / 6s
|
Fencer Mercenary
David - 1st Grade Fencer Mercenary
|
|
Level
|
20
|
MDEF
|
2
|
|
HP
|
502
|
HIT
|
200
|
SP
|
70
|
FLEE
|
47
|
ATK
|
174 ~ 261
|
HP Regen
|
8 HP / 8s
|
DEF
|
8
|
SP Regen
|
2 SP / 6s
|
Ellen - 2nd Grade Fencer Mercenary
|
|
Level
|
30
|
MDEF
|
3
|
|
HP
|
979
|
HIT
|
215
|
SP
|
99
|
FLEE
|
68
|
ATK
|
258 ~ 387
|
HP Regen
|
10 HP / 8s
|
DEF
|
10
|
SP Regen
|
2 SP / 6s
|
Luise - 3rd Grade Fencer Mercenary
|
|
Level
|
40
|
MDEF
|
5
|
|
HP
|
1,555
|
HIT
|
230
|
SP
|
134
|
FLEE
|
85
|
ATK
|
326 ~ 489
|
HP Regen
|
13 HP / 8s
|
DEF
|
12
|
SP Regen
|
4 SP / 6s
|
Frank - 4th Grade Fencer Mercenary
|
|
Level
|
50
|
MDEF
|
6
|
|
HP
|
2,397
|
HIT
|
240
|
SP
|
162
|
FLEE
|
109
|
ATK
|
382 ~ 573
|
HP Regen
|
18 HP / 8s
|
DEF
|
14
|
SP Regen
|
4 SP / 6s
|
Ryan - 5th Grade Fencer Mercenary
|
|
Level
|
60
|
MDEF
|
7
|
|
HP
|
3,387
|
HIT
|
255
|
SP
|
195
|
FLEE
|
128
|
ATK
|
406 ~ 609
|
HP Regen
|
24 HP / 8s
|
DEF
|
16
|
SP Regen
|
5 SP / 6s
|
Paolo - 6th Grade Fencer Mercenary
|
|
Level
|
70
|
MDEF
|
9
|
|
HP
|
4,495
|
HIT
|
270
|
SP
|
241
|
FLEE
|
145
|
ATK
|
436 ~ 654
|
HP Regen
|
33 HP / 8s
|
DEF
|
19
|
SP Regen
|
8 SP / 6s
|
Jens - 7th Grade Fencer Mercenary
|
|
Level
|
80
|
MDEF
|
?
|
|
HP
|
5,889
|
HIT
|
285
|
SP
|
279
|
FLEE
|
168
|
ATK
|
468 ~ 702
|
HP Regen
|
45 HP / 8s
|
DEF
|
?
|
SP Regen
|
9 SP / 6s
|
Thierry - 8th Grade Fencer Mercenary
|
|
Level
|
90
|
MDEF
|
?
|
|
HP
|
7,520
|
HIT
|
300
|
SP
|
325
|
FLEE
|
185
|
ATK
|
500 ~ 750
|
HP Regen
|
60 HP / 8s
|
DEF
|
?
|
SP Regen
|
13 SP / 6s
|
Steven - 9th Grade Fencer Mercenary
|
|
Level
|
95
|
MDEF
|
?
|
|
HP
|
9,052
|
HIT
|
305
|
SP
|
348
|
FLEE
|
190
|
ATK
|
524 ~ 786
|
HP Regen
|
104 HP / 8s
|
DEF
|
?
|
SP Regen
|
14 SP / 6s
|
Wayne - 10th Grade Fencer Mercenary
|
|
Level
|
99
|
MDEF
|
?
|
|
HP
|
12,355
|
HIT
|
309
|
SP
|
451
|
FLEE
|
204
|
ATK
|
760 ~ 1,040
|
HP Regen
|
228 HP / 8s
|
DEF
|
?
|
SP Regen
|
25 SP / 6s
|
Lancer Mercenary
Rodin - 1st Grade Lancer Mercenary
|
|
Level
|
22
|
MDEF
|
2
|
|
HP
|
2,071
|
HIT
|
202
|
SP
|
100
|
FLEE
|
23
|
ATK
|
168 ~ 252
|
HP Regen
|
11 HP / 8s
|
DEF
|
6
|
SP Regen
|
2 SP / 6s
|
Lancer - 2nd Grade Lancer Mercenary
|
|
Level
|
34
|
MDEF
|
3
|
|
HP
|
2,523
|
HIT
|
221
|
SP
|
131
|
FLEE
|
35
|
ATK
|
208 ~ 312
|
HP Regen
|
12 HP / 8s
|
DEF
|
7
|
SP Regen
|
3 SP / 6s
|
Nathan - 3rd Grade Lancer Mercenary
|
|
Level
|
41
|
MDEF
|
4
|
|
HP
|
3,397
|
HIT
|
231
|
SP
|
161
|
FLEE
|
42
|
ATK
|
248 ~ 372
|
HP Regen
|
51 HP / 8s
|
DEF
|
30
|
SP Regen
|
3 SP / 6s
|
Roan - 4th Grade Lancer Mercenary
|
|
Level
|
55
|
MDEF
|
5
|
|
HP
|
4,580
|
HIT
|
255
|
SP
|
191
|
FLEE
|
57
|
ATK
|
300 ~ 450
|
HP Regen
|
102 HP / 8s
|
DEF
|
47
|
SP Regen
|
4 SP / 6s
|
Orizaro - 5th Grade Lancer Mercenary
|
|
Level
|
60
|
MDEF
|
6
|
|
HP
|
5,899
|
HIT
|
270
|
SP
|
221
|
FLEE
|
62
|
ATK
|
350 ~ 510
|
HP Regen
|
144 HP / 8s
|
DEF
|
52
|
SP Regen
|
4 SP / 6s
|
Thyla - 6th Grade Lancer Mercenary
|
|
Level
|
72
|
MDEF
|
22
|
|
HP
|
7,874
|
HIT
|
295
|
SP
|
252
|
FLEE
|
75
|
ATK
|
370 ~ 555
|
HP Regen
|
77 HP / 8s
|
DEF
|
25
|
SP Regen
|
30 SP / 6s
|
Ben - 7th Grade Lancer Mercenary
|
|
Level
|
81
|
MDEF
|
?
|
|
HP
|
10,260
|
HIT
|
292
|
SP
|
330
|
FLEE
|
84
|
ATK
|
380 ~ 570
|
HP Regen
|
394 HP / 8s
|
DEF
|
?
|
SP Regen
|
14 SP / 6s
|
Pinaka - 8th Grade Lancer Mercenary
|
|
Level
|
90
|
MDEF
|
?
|
|
HP
|
13,167
|
HIT
|
303
|
SP
|
366
|
FLEE
|
110
|
ATK
|
400 ~ 600
|
HP Regen
|
591 HP / 8s
|
DEF
|
?
|
SP Regen
|
16 SP / 6s
|
Kuhlmann - 9th Grade Lancer Mercenary
|
|
Level
|
95
|
MDEF
|
?
|
|
HP
|
14,648
|
HIT
|
308
|
SP
|
398
|
FLEE
|
120
|
ATK
|
440 ~ 660
|
HP Regen
|
683 HP / 8s
|
DEF
|
?
|
SP Regen
|
20 SP / 6s
|
Roux - 10th Grade Lancer Mercenary
|
|
Level
|
99
|
MDEF
|
?
|
|
HP
|
18,000
|
HIT
|
319
|
SP
|
413
|
FLEE
|
129
|
ATK
|
700 ~ 950
|
HP Regen
|
978 HP / 8s
|
DEF
|
?
|
SP Regen
|
23 SP / 6s
|
Monster Mercenary
Wild Rose Mercenary
|
|
Level
|
38
|
MDEF
|
?
|
|
ASPD
|
?
|
HP
|
4,000
|
HIT
|
?
|
SP
|
50
|
FLEE
|
123
|
ATK
|
? ~ ?
|
HP Regen
|
? HP / ?s
|
DEF
|
?
|
SP Regen
|
? SP / ?s
|
Doppelganger Mercenary
|
|
Level
|
72
|
MDEF
|
18
|
|
ASPD
|
166
|
HP
|
7,800
|
HIT
|
297
|
SP
|
200
|
FLEE
|
122
|
ATK
|
231 ~ 217
|
HP Regen
|
? HP / ?s
|
DEF
|
43
|
SP Regen
|
? SP / ?s
|
Egnigem Cenia Mercenary
|
|
Level
|
78
|
MDEF
|
?
|
|
ASPD
|
?
|
HP
|
?
|
HIT
|
?
|
SP
|
?
|
FLEE
|
?
|
ATK
|
? ~ ?
|
HP Regen
|
? HP / ?s
|
DEF
|
?
|
SP Regen
|
? SP / ?s
|
Alice Mercenary
|
|
Level
|
62
|
MDEF
|
126
|
|
ASPD
|
?
|
HP
|
10,000
|
HIT
|
312
|
SP
|
221
|
FLEE
|
56
|
ATK
|
778 ~ ?
|
HP Regen
|
? HP / ?s
|
DEF
|
23
|
SP Regen
|
? SP / ?s
|
Valkyrie Mercenary
|
|
Level
|
90
|
MDEF
|
9
|
|
ASPD
|
142
|
HP
|
5500
|
HIT
|
260
|
SP
|
15
|
FLEE
|
110
|
ATK
|
99
|
HP Regen
|
? HP / ?s
|
DEF
|
?
|
SP Regen
|
? SP / ?s
|
Valkyrie Mercenary
|
|
Level
|
90
|
MDEF
|
9
|
|
ASPD
|
142
|
HP
|
10500
|
HIT
|
320
|
SP
|
15
|
FLEE
|
122
|
ATK
|
383
|
HP Regen
|
? HP / ?s
|
DEF
|
?
|
SP Regen
|
? SP / ?s
|
Pengineer Mercenary
|
|
Level
|
45
|
MDEF
|
7
|
|
ASPD
|
92
|
HP
|
7513
|
HIT
|
225
|
SP
|
201
|
FLEE
|
73
|
ATK
|
969
|
HP Regen
|
? HP / ?s
|
DEF
|
?
|
SP Regen
|
? SP / ?s
|
Mimic Mercenary
|
|
Level
|
?
|
MDEF
|
?
|
|
ASPD
|
?
|
HP
|
?
|
HIT
|
?
|
SP
|
?
|
FLEE
|
?
|
ATK
|
? ~ ?
|
HP Regen
|
? HP / ?s
|
DEF
|
?
|
SP Regen
|
? SP / ?s
|
Disguise Mercenary
|
|
Level
|
?
|
MDEF
|
?
|
|
ASPD
|
?
|
HP
|
?
|
HIT
|
?
|
SP
|
?
|
FLEE
|
?
|
ATK
|
? ~ ?
|
HP Regen
|
? HP / ?s
|
DEF
|
?
|
SP Regen
|
? SP / ?s
|
Baphomet Jr. Mercenary
|
|
Level
|
?
|
MDEF
|
?
|
|
ASPD
|
?
|
HP
|
?
|
HIT
|
?
|
SP
|
?
|
FLEE
|
?
|
ATK
|
? ~ ?
|
HP Regen
|
? HP / ?s
|
DEF
|
?
|
SP Regen
|
? SP / ?s
|
Game Master Mercenary
|
|
Level
|
?
|
MDEF
|
?
|
|
ASPD
|
?
|
HP
|
?
|
HIT
|
?
|
SP
|
?
|
FLEE
|
?
|
ATK
|
? ~ ?
|
HP Regen
|
? HP / ?s
|
DEF
|
?
|
SP Regen
|
? SP / ?s
|
Support Game Master
|
|
Level
|
50
|
MDEF
|
17
|
|
ASPD
|
161
|
HP
|
7000
|
HIT
|
275
|
SP
|
250
|
FLEE
|
171
|
ATK
|
123
|
HP Regen
|
? HP / ?s
|
DEF
|
6
|
SP Regen
|
? SP / ?s
|
Isis Mercenary
|
|
Level
|
99
|
MDEF
|
15
|
|
ASPD
|
156
|
HP
|
12355
|
HIT
|
321
|
SP
|
451
|
FLEE
|
204
|
ATK
|
? ~ ?
|
HP Regen
|
? HP / ?s
|
DEF
|
45
|
SP Regen
|
25 SP / 6s
|
Loki's Shadow
|
|
Level
|
145
|
MDEF
|
25
|
|
ASPD
|
125
|
HP
|
1215600
|
HIT
|
484
|
SP
|
1
|
FLEE
|
211
|
ATK
|
2400
|
HP Regen
|
? HP / ?s
|
DEF
|
122
|
SP Regen
|
? SP / 6s
|
Morroc's Worker
|
|
Level
|
17
|
MDEF
|
1
|
|
ASPD
|
108
|
HP
|
234
|
HIT
|
182
|
SP
|
1
|
FLEE
|
25
|
ATK
|
75
|
HP Regen
|
? HP / ?s
|
DEF
|
21
|
SP Regen
|
? SP / ?s
|
Guardian's Alter Ego
|
|
Level
|
160
|
MDEF
|
27
|
|
ASPD
|
125
|
HP
|
215000
|
HIT
|
499
|
SP
|
1
|
FLEE
|
226
|
ATK
|
2373
|
HP Regen
|
? HP / ?s
|
DEF
|
124
|
SP Regen
|
? SP / 6s
|
Mercenary Skills
Mercenaries have access to a wide variety of skills, both new skills and skills that are currently used by player Jobs. The exact skills a Mercenary receives varies from Mercenary to Mercenary, but usually they get anywhere from 2~4 skills. Stronger and higher level skills are usually only available to high level Mercenaries. Skills from summoned Mercenaries can be cast from the AI code or manually by assigning it to a hotkey for the player to target.
The following is a breakdown of the different skills the Mercenaries have available to them.
Player Skills used by Mercenaries
The following is a list of existing skills which are available to Mercenaries, broken down by what Jobs are able to obtain them. These skills perform identical to the skill obtained by players.
Common Mercenary Skills
Archer Mercenary Skills
Fencer Mercenary Skills
Lancer Mercenary Skills
New Mercenary Skills
In addition to player skills, mercenaries have access to the following new skills. These skills are non-specific to any particular mercenary class.
Skill |
Description |
Type
|
|
Cures a single target from Blind and Curse statuses.
|
Supportive
|
|
Cures a single target from Bleeding status.
|
Supportive
|
|
Strikes a foe with a 3-hit blow that deals ATK ×330~450% damage and stuns it by 6~30% chance.
|
Offensive
|
|
Cures a sinle target from Hallucination and Chaos statuses.
|
Supportive
|
|
Cures a single target from Poison and Silence statuses.
|
Supportive
|
|
Cures a single target from Sleep and Stun statuses.
|
Supportive
|
|
Gives all of the Mercenary's remaining HP to the contractor and dies.
|
Supportive
|
|
Cures a single target from Frozen and Stone statuses.
|
Supportive
|
|
Increases ASPD of the Mercenary for 30~300 seconds.
|
Supportive
|
|
Disconnect the follers and Devil King's connection to invalidate the Blessing of Masin. Shooting. Range 2 cell.
|
Offensive
|