Difference between revisions of "Shield Spell"
From LeikaRO wiki
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{{Skill Info | {{Skill Info | ||
| type = Supportive | | type = Supportive | ||
− | | levels = 3 | + | | levels = 3 |
− | + | ||
| sp = 50 | | sp = 50 | ||
− | | equip = Shields | + | |cast_fix = 0 |
− | == | + | |cast_var = 1 seconds |
− | + | |delay = 1 seconds | |
+ | |cooldown = 2 seconds | ||
+ | |target = Self | ||
+ | | equip = Shields | ||
+ | | prereqs = {{skill|n=Shield Press|v=3|simple=yes}} | ||
+ | {{skill|n=Earth Drive|v=2|simple=yes}} | ||
+ | }} | ||
+ | __NOTOC__ | ||
− | + | ||
− | + | A shield exclusive skill that casts one random predefined spell based on the currently equipped Shield's base defense, magic defense, and upgrade level, respectively. Only one spell from Shield Spell can be active at any time. Successfully casting another skill from Shield Spell including offensive ones will override any other Shield Spell buff. | |
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− | + | ||
If a player has a shield with, for example, 0 [[MDEF]], equipped, and tries to cast Shield Spell Lv. 2, nothing will happen. | If a player has a shield with, for example, 0 [[MDEF]], equipped, and tries to cast Shield Spell Lv. 2, nothing will happen. | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | ! Level !! | + | ! Level !! Base !! Icon |
|- | |- | ||
! 1 | ! 1 | ||
− | | | + | | [[DEF]] || [[File:Shield_Spell_1-status-ico.png|link=|center]] |
|- | |- | ||
! 2 | ! 2 | ||
− | | | + | | [[MDEF]] || [[File:Shield_Spell_2-status-ico.png|link=|center]] |
|- | |- | ||
! 3 | ! 3 | ||
− | | | + | | [[Refine_System|Refine]] || [[File:Shield_Spell_3-status-ico.png|link=|center]] |
− | | | + | |
|} | |} | ||
+ | |||
===Level 1 spells ([[DEF]] based)=== | ===Level 1 spells ([[DEF]] based)=== | ||
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*'''Spell 3''': Recovers HP depending on Shield refine rate. | *'''Spell 3''': Recovers HP depending on Shield refine rate. | ||
**[[HP]]: [([[Levels#Base Level|Base Level]] / 10) + (Shield Ref. Rate + 1)] % | **[[HP]]: [([[Levels#Base Level|Base Level]] / 10) + (Shield Ref. Rate + 1)] % | ||
+ | |||
+ | ==Notes== | ||
+ | *Shield Spell's buffs aren't removed upon triggering one of the damaging or healing effects through the skill. Swapping or unequipping the Shield removes the buffs | ||
+ | |||
{{Navbox Crusader}} | {{Navbox Crusader}} |
Revision as of 01:57, 14 December 2021
Shield Spell | |
---|---|
Type: | Supportive Skill |
Levels: | 3 |
Fixed Cast Time: | 0 |
Variable Cast Time: | 1 seconds |
Cast Delay: | 1 seconds |
Cooldown: | 2 seconds |
Target: | Self |
Equipment: | Shields |
Prerequisites | |
Shield Press Lv. 3
|
A shield exclusive skill that casts one random predefined spell based on the currently equipped Shield's base defense, magic defense, and upgrade level, respectively. Only one spell from Shield Spell can be active at any time. Successfully casting another skill from Shield Spell including offensive ones will override any other Shield Spell buff.
If a player has a shield with, for example, 0 MDEF, equipped, and tries to cast Shield Spell Lv. 2, nothing will happen.
Level | Base | Icon |
---|---|---|
1 | DEF | |
2 | MDEF | |
3 | Refine | |
Level 1 spells (DEF based)
- Spell 1: Deals Neutral property damage around Self. Knocks them back 2 cells.
- ATK: [{(Base Level * 4) + (Shield DEF * 10)} + (VIT * 2)] %
- 3x3 when Shield DEF is 0 ~ 40.
- 5x5 when Shield DEF is 41 ~ 80.
- 7x7 when Shield DEF is 81+.
- Spell 2: Reflects melee attacks. (Does not work against Bosses).
- Duration: [Shield DEF] seconds.
- Reflect rate: [Shield DEF / 10] %
- Spell 3: Increases ATK for the spell duration.
- Duration: [Shield DEF * 3] seconds.
- ATK Bonus: [Shield DEF]
Level 2 spells (MDEF based)
- Spell 1: Deals Holy property magic damage around Self.
- MATK: [{(Base Level * 4) + (Shield MDEF * 100)} + (INT * 2)] %
- 3x3 when Shield MDEF is 1 ~ 3.
- 5x5 when Shield MDEF is 4 ~ 5.
- 7x7 when Shield MDEF is 6+.
- Spell 2: Casts Lex Divina around Self.
- Duration: [Shield MDEF * 30] seconds.
- 3x3 when Shield MDEF is 1 ~ 3.
- 5x5 when Shield MDEF is 4 ~ 5.
- 7x7 when Shield MDEF is 6+.
- Spell 3: Casts Magnificat.
Level 3 spells (Refine based)
- Spell 1: Allows you to break armor at a 100% rate when you do damage.
- Duration: [Shield Ref. Rate * 30]
- Spell 2: Increases DEF and Status Effect resistance depending on Shield refine rate
- Duration: [Shield Ref. Rate * 20] seconds.
- DEF Bonus: [(Shield Ref. Rate * 10) + (Base Level / 100)]
- Status Effect Resistance: [(Shield Ref. Rate * 2) + (LUK / 10)] %
- Spell 3: Recovers HP depending on Shield refine rate.
- HP: [(Base Level / 10) + (Shield Ref. Rate + 1)] %
Notes
- Shield Spell's buffs aren't removed upon triggering one of the damaging or healing effects through the skill. Swapping or unequipping the Shield removes the buffs