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| === Additive Bonuses === | | === Additive Bonuses === |
| * Equipment bonus to DEF: +1 per point | | * Equipment bonus to DEF: +1 per point |
− | * Armor [[Refinement System|upgrades]] = <code>Floor[(3 + UpgradeLv) ÷ 4]</code> | + | * Armor [[refining|upgrades]] = <code>Floor[(3 + UpgradeLv) ÷ 4]</code> |
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| {| class="wikitable sortable" | | {| class="wikitable sortable" |
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| ! Skill !! Notes | | ! Skill !! Notes |
| |- | | |- |
− | ! {{Skill List |skill=Acid Bomb}} | + | ! {{Skill List |skill=Acid Demonstration}} |
| | Increases damage based on target's [[VIT]] instead DEF. | | | Increases damage based on target's [[VIT]] instead DEF. |
| |- | | |- |
Latest revision as of 12:50, 25 March 2016
Overview
Defense is the total physical defense that is factored upon physical damage, which is generally based on ATK as whole or partially. However, there are exceptions.
The descriptions used here refer to Hard and Soft DEF. These names are used for clarity. The vast majority of players do not use these terms in general conversation, and instead refer Armor Def (hard) and VIT Def (soft). Hard DEF works as a relative reduction, whereas Soft DEF is a subtractive reduction.
To obtain the final damage,apply Hard DEF first and then apply soft DEF.
Hard DEF
Hard defense, also known as "armor" or "equipment" defense reduces, incoming physical damage multiplicatively.
- Damage after Hard DEF =
Damage × [(4000 + HardDEF) ÷ (4000 + HardDEF × 10)]
For example, a player with a Hard DEF of 275 will have incoming damage reduced by about ⅓, and a player with a Hard DEF of 500 will have incoming damage reduced by half.
Hard defense has a base value of 0, and is increased by equipment, some skills, and items.
Additive Bonuses
- Equipment bonus to DEF: +1 per point
- Armor upgrades =
Floor[(3 + UpgradeLv) ÷ 4]
Item/Skill |
Max Modifier |
Additional notes
|
|
-10 |
Armor.
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-5 |
Armor.
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+2 |
Shield. Extra +2 if refined to +5 or lower.
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+1 |
Armor. Enchant armor with Poison property.
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+1 |
Shield.
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+2 |
Armor.
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+5 |
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Var |
+Floor(UpgradeLv ÷ 2)
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+1 |
Headgear.
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+1 |
Armor. Makes armor unbreakable.
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+5 |
|
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+1 |
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+1 |
Armor. Endows armor with Wind property.
|
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+1 |
Armor. Endows armor with Undead property.
|
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+1 |
Shield.
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|
Var |
+UpgradeLv
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+1 |
Headgear.
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+2 |
Armor. Extra +2 if refined to +5 or lower.
|
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+5 |
Armor.
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+1 |
Shield.
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+3 |
|
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+10 |
|
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+2 |
|
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+1 |
Headgear.
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+1 |
Shield.
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|
-30 |
Weapon. Increases damage based on target's DEF.
|
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+3 |
Armor.
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+1 |
Shield.
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+1 |
Shield.
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+1 |
Shield.
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+1 |
Shield.
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+1 |
Armor. Endows armor with Fire property.
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-5 |
Armor.
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+100 |
[20 + (SkillLv × 20)]
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+1 |
Armor. Endows armor with Earth property.
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+1 |
Wind property.
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+2 |
Armor.
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+1 |
Headgear.
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+1 |
Headgear.
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+2 |
Armor.
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+2 |
Shield. Extra +2 if refined to +9 or higher.
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+1 |
Armor. Endows armor with Water property.
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+2 |
Shield.
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-50 |
Armor. Doubles Max HP.
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+1 |
Headgear.
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+1 |
Headgear.
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Multiplicative Bonuses
Item/Skill |
Max Modifier |
Additional notes
|
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+100% |
|
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-50% |
|
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-66.7% |
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-25% |
-(SkillLv × 5) %
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-66.7% |
|
Soft DEF
Soft defense, also known as "VIT" defense, reduces incoming physical damage directly.
SoftDEF = (VIT ÷ 2) + Max[(VIT × 0.3), (VIT ^ 2 ÷ 150) − 1]
TotalSoftDEF = [(SoftDEF + BonusA) × (1 + BonusB ÷ 100)]
- BonusA is the sum of additive bonuses.
- BonusB is the sum of multiplicative bonuses.
At less than 50 VIT, every 10 points of VIT increases SoftDEF by 8. As VIT increases further, each point gives a larger bonus to SoftDEF.
VIT |
Soft DEF
|
10
|
8
|
20
|
16
|
30
|
24
|
40
|
32
|
50
|
40
|
60
|
53
|
70
|
66
|
80
|
81
|
|
VIT |
Soft DEF
|
90
|
98
|
100
|
115
|
110
|
134
|
120
|
155
|
130
|
176
|
140
|
199
|
150
|
224
|
|
Additive Modifiers
Item |
Max Modifier |
Additional notes
|
|
+30 |
+(SkillLv × 3) . Only against Undead and Demon monsters.
|
Multiplicative Modifiers
Item |
Max Modifier |
Additional notes
|
|
+50% |
+(SkillLv × 5) %
|
Bypassing DEF
The skills and weapons below are known to either bypass DEF, or have a reversed effect, thus increasing damage from the amount it.
Skills
Skill |
Notes
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Increases damage based on target's VIT instead DEF.
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One of the negative effect against enemies.
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?
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|
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Increases damage based on target's DEF.
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?
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|
Weapons
Skills
Skills that work with the above weapons include:
DEF Reversal
In special conditions, such as for the Ice Pick weapon and Occult Impaction skill, the DEF formula is altered. These skills and items ignore defense, and also add additional attack depending on the target's defense.
See Also