Difference between revisions of "Soul Linker"
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Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic. | Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic. | ||
− | Soul Linkers, despite their base being a melee | + | Soul Linkers, despite their base being a melee Job, are magic casters. Compared to [[Wizard|Wizards]] and [[Sage|Sages]], their spells are severely limited on what they can be used on, however, thanks to [[Mild Wind]] they can use powerful [[Holy]], [[Ghost]], and [[Shadow]] magic attacks, something that Wizards & Sages don't have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of [[Glossary#P|PvM]] or [[PvP]] & [[War of Emperium|WoE]] options. Although casters, Linkers, like Sages, can go melee. |
− | They have relatively low [[HP]], but better [[SP]] than average. Despite the high SP pool, their spells cost a lot of SP, so [[INT]] is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for [[DEX]] compared to other magic-using | + | They have relatively low [[HP]], but better [[SP]] than average. Despite the high SP pool, their spells cost a lot of SP, so [[INT]] is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for [[DEX]] compared to other magic-using Jobs. With some [[VIT]] and their defensive magic, coupled with [[TaeKwon Kid]]'s [[Tumbling]], they can be quite good tankers. |
A unique thing about Soul Linkers is that they are naturally immune to [[Dispell]]. | A unique thing about Soul Linkers is that they are naturally immune to [[Dispell]]. | ||
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{{Navbox Soul Linker}} | {{Navbox Soul Linker}} | ||
− | {{Navbox | + | {{Navbox Jobs}} |
Latest revision as of 17:53, 8 April 2016
Soul Linker | |||||||||||||
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Job Base(s): | TaeKwon Kid | ||||||||||||
Job Type: | Extended | ||||||||||||
Changes At: | Morroc | ||||||||||||
Number of Skills: | 27 | ||||||||||||
Total Skill Points: | 143 | ||||||||||||
Total Quest Skills: | 0 | ||||||||||||
Job Bonuses | |||||||||||||
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Overview
Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic.
Soul Linkers, despite their base being a melee Job, are magic casters. Compared to Wizards and Sages, their spells are severely limited on what they can be used on, however, thanks to Mild Wind they can use powerful Holy, Ghost, and Shadow magic attacks, something that Wizards & Sages don't have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of PvM or PvP & WoE options. Although casters, Linkers, like Sages, can go melee.
They have relatively low HP, but better SP than average. Despite the high SP pool, their spells cost a lot of SP, so INT is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for DEX compared to other magic-using Jobs. With some VIT and their defensive magic, coupled with TaeKwon Kid's Tumbling, they can be quite good tankers.
A unique thing about Soul Linkers is that they are naturally immune to Dispell.
Job Change Guide
TaeKwon Kid • Soul Linker | |||
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1st Job Skills | Counter Kick • Counter Kick Stance • Flying Kick • Happy Break • Heel Drop • Heel Drop Stance • Kihop • Leap • Mild Wind • Peaceful Break • Roundhouse • Roundhouse Stance • Sprint • TaeKwon Mission • Tornado Kick • Tornado Stance • Tumbling | ||
Skills | Spirit Link Skills | 1st Transcendent Spirit • Alchemist Spirit • Assassin Spirit • Bard and Dancer Spirits • Blacksmith Spirit • Crusader Spirit • Fist Master Spirit • Hunter Spirit • Knight Spirit • Monk Spirit • Priest Spirit • Rogue Spirit • Sage Spirit • Soul Linker Spirit • Super Novice Spirit • Wizard Spirit | |
Ka Skills | Kaahi • Kaina • Kaite • Kaizel • Kaupe | ||
Es Skills | Eska • Eske • Esma • Estin • Estun • Eswoo | ||
Quests | Soul Linker Job Change Guide | ||
Weapons | Daggers • Rods |
Jobs of Ragnarok Online | |
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Novice Jobs | Novice • High Novice • Super Novice |
First Jobs / High First Jobs |
Swordsman • Thief • Archer • Mage • Merchant • Acolyte |
Second Jobs | Knight • Crusader • Assassin • Rogue • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Priest • Monk |
Transcendent Second Jobs | Lord Knight • Paladin • Assassin Cross • Stalker • Sniper • Clown • Gypsy • High Wizard • Professor • Whitesmith • Creator • High Priest • Champion |
Third Jobs | Rune Knight • Royal Guard • Guillotine Cross • Shadow Chaser • Ranger • Minstrel • Wanderer • Warlock • Sorcerer • Mechanic • Geneticist • Arch Bishop • Sura |
Expanded Jobs | TaeKwon Kid • Ninja • Gunslinger |
Expanded Second Jobs | Star Gladiator • Soul Linker • Kagerou • Oboro • Rebel |