Difference between revisions of "Instruments"
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== Overview == | == Overview == | ||
− | Instruments are exclusively used by [[Bard|Bards]]. They allow for [[Bard|Bards]] to use their [[Performance Skills]], [[Amp]], and [[Encore]], as well as various other skills that relate to using instruments. Bards cannot, however, use [[Bows|Bow]]-related skills while wielding an instrument. | + | Instruments are exclusively used by [[Bard|Bards]]. They allow for [[Bard|Bards]] to use their [[:Category: Performance Skills|Performance Skills]], [[Amp]], and [[Encore]], as well as various other skills that relate to using instruments. Bards cannot, however, use [[Bows|Bow]]-related skills while wielding an instrument. |
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|{{Item List|id=1930 |item=Green Whistle|simple=yes}}|| 1 || 3|| 170|| 80|| [[MATK]] +50.<br> | |{{Item List|id=1930 |item=Green Whistle|simple=yes}}|| 1 || 3|| 170|| 80|| [[MATK]] +50.<br> | ||
− | Reduces [[ | + | Reduces [[Skills#Cast Time|variable casting time]] of [[Deep Sleep Lullaby]] and [[Windmill Rush]].<br /> |
'''For each upgrade above +6:'''<br> | '''For each upgrade above +6:'''<br> | ||
[[SP]] cost of [[Deep Sleep Lullaby]] and [[Windmill Rush]] decreased. | [[SP]] cost of [[Deep Sleep Lullaby]] and [[Windmill Rush]] decreased. | ||
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|{{Item List|id=1919 |item=Base Guitar|simple=yes}} ||{{item||id=1919 1}} ||3 ||130 ||150 ||[[SP]] +3 with each kill<br> | |{{Item List|id=1919 |item=Base Guitar|simple=yes}} ||{{item||id=1919 1}} ||3 ||130 ||150 ||[[SP]] +3 with each kill<br> | ||
− | lvl 1 Area [[Chaos]] by chance<br> | + | lvl 1 Area [[Status Effects#Chaos|Chaos]] by chance<br> |
lvl 3 [[Heaven's Drive]] by chance when hit | lvl 3 [[Heaven's Drive]] by chance when hit | ||
|- | |- |
Latest revision as of 19:02, 22 January 2016
Overview
Instruments are exclusively used by Bards. They allow for Bards to use their Performance Skills, Amp, and Encore, as well as various other skills that relate to using instruments. Bards cannot, however, use Bow-related skills while wielding an instrument.
Size | Damage |
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Small | 75% |
Medium | 100% |
Large | 75% |
List
Name | Possible Slots | Level | Attack | Weight | Additional Notes |
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3, 4 | 1 | 50 | 70 | N/A |
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2, 3 | 2 | 105 | 50 | N/A |
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2, 3 | 2 | 90 | 40 | N/A |
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0 | 4 | 10 | 180 | Removes all base DEX |
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0 | 3 | 50 | 0 | DEX +2. Increases physical damage vs. Demi-Human. |
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0 | 3 | 110 | 90 | Fire element |
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3 | 3 | 110 | 70 | DEX +3, AGI +2 Target gets knock backed by 2 cells when Melody Strike or 3 cells when Arrow Vulcan is used |
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0 | 3 | 125 | 0 | Character-bound. |
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0 | 3 | 110 | 90 | Wind element |
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0 | 3 | 110 | 90 | Earth element |
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1 | 3 | 170 | 80 | MATK +50. Reduces variable casting time of Deep Sleep Lullaby and Windmill Rush. |
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0, 1 | 3 | 142 | 90 | N/A |
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1, 2 | 3 | 126 | 130 | N/A |
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1, 2 | 3 | 114 | 90 | INT +2 |
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0 | 3 | 110 | 90 | Water element |
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0 | 3 | 50 | 0 | DEX +2. Increases physical damage vs. Demi-Human. Physical attacks bypass the DEF of Demi-Human. |
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1 | 3 | 130 | 150 | SP +3 with each kill lvl 1 Area Chaos by chance |
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0 | 4 | 110 | 180 | INT +2, AGI +1 Enables lvl 1 Jupitel Thunder |
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0 | 4 | 50 | 0 | Increases physical damage vs. Demi-Human. Physical attacks bypass DEF of Demi-Humans. +6 upgrade bonus: +9 upgrade bonus: |
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2 | 4 | 120 | 100 | INT +2 10% chance of inflicting Stun on the target when using Melody Strike |
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0, 2 | 4 | 150 | 120 | +10% dealt with Arrow Vulcan and Melody Strike |
Equipment | |
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Headgear | Upper Headgear • Middle Headgear • Lower Headgear |
Other Slots | Armors • Garments • Footgear • Accessories • Shields |
Weapons | Axes • Books • Bows • Daggers • Guns • Huuma Shurikens • Instruments • Katars • Knuckles • Maces • Spears • Staves • One-Handed Swords • Two-Handed Swords • Whips |
Ammunition | Arrows • Bullets • Cannon Balls • Kunai • Shuriken |
Miscellaneous | Cards • Mado Gear • Cute Pets |