Difference between revisions of "Ignition Break"
From LeikaRO wiki
(6 intermediate revisions by 2 users not shown) | |||
Line 18: | Line 18: | ||
|magicrange = | |magicrange = | ||
|knock = | |knock = | ||
+ | |Status = [[Status Effects#Burning|Burning]] | ||
|area = 11x11 | |area = 11x11 | ||
|element = | |element = | ||
Line 31: | Line 32: | ||
|cf_value = | |cf_value = | ||
|quest = | |quest = | ||
− | |prereqs = ([[Rune Knight|Rune Knights]]) [[Rune Knight| | + | |prereqs = ([[Rune Knight|Rune Knights]]) [[Rune Knight|Death Bound]] Lv. 5, [[Rune Knight|Sonic Wave]] Lv. 2, [[Rune Knight|Wind Cutter]] Lv. 3 |
|required = | |required = | ||
}} | }} | ||
Line 40: | Line 41: | ||
− | Ignites the weapon, making it incredibly hot and triggering an explosion that deals damage to all nearby targets. Targets closer to the caster receive higher damage and those further away, receive considerably less. | + | Ignites the weapon, making it incredibly hot and triggering an explosion that deals mixed damage to all nearby targets. Targets closer to the caster receive higher damage and those further away, receive considerably less. |
− | + | Inflicts [[Status Effects#Burning|Burning]] status for 6s at 100% base chance that is decreased based on distance. | |
− | + | Deals additional damage if the equipped weapon is endowed with [[Fire]] property. Requires Weapon equipped. | |
{|class="wikitable" | {|class="wikitable" | ||
!rowspan=2|Level | !rowspan=2|Level | ||
− | !colspan=3|Base Damage | + | !colspan=3|Base Damage (ATK + MATK) |
− | !colspan=3|Base Damage( | + | !colspan=3|Fire Endow Base Damage (ATK + MATK) |
!rowspan=2|SP Cost | !rowspan=2|SP Cost | ||
|- | |- | ||
Line 55: | Line 56: | ||
|- | |- | ||
!1 | !1 | ||
− | |300%||250%||200%| | + | |300% + 350%||250% + 250%||200% + 200%||400% + 470%||350% + 370% ||300% + 320%||35 |
|- | |- | ||
!2 | !2 | ||
− | |600%||500%||400%| | + | |600% + 700%||500% + 550%||400% + 400%||800% + 940%||700% + 790%||600% + 640%||40 |
|- | |- | ||
!3 | !3 | ||
− | |900%||750%||600%| | + | |900% + 1050%||750% + 825%||600% + 600%||1200% + 1410%||1050% + 1185%||900% + 960%||45 |
|- | |- | ||
!4 | !4 | ||
− | | | + | |1200% + 1400%||1000% + 1100%||800% + 800%||1600% + 1880%||1400% + 1580%||1200% + 1280%||50 |
|- | |- | ||
!5 | !5 | ||
− | | | + | |1500% + 1750%||1250% + 1375%||1000% + 1000%||2000% + 2350% ||1750% + 1975%||1500% + 1600%||55 |
|} | |} | ||
+ | * Deals x1.25 damage when used with a Two-Handed Weapon. | ||
+ | * Damage scales with base level. | ||
+ | :Area of Effect: | ||
+ | :[[Image:IgnitionBreakAoE.png]] | ||
− | + | == Notes == | |
− | + | * Enhanced via | |
+ | '''Headgear''' | ||
+ | {{Item List |id=5899 |item=Black Ribbon [1] '''}} | ||
+ | * Increases damage by 20%. | ||
+ | * If upgrade level is +9 or higher, increases damage by an additional 10%. | ||
+ | '''Armor''' | ||
+ | {{Item List |id=15093 |item=Heroic Plate [1] '''}} | ||
+ | * Increases damage by 10%. | ||
− | * The full formula for ''' | + | * The full formula for '''Ignition Break''' is: |
If Caster’s weapon is endowed with Fire, Ignition Break will deal additional (Skill Level x 100)% damage. | If Caster’s weapon is endowed with Fire, Ignition Break will deal additional (Skill Level x 100)% damage. | ||
− | 3x3 cell | + | '''3x3 cell ''' |
Damage % = ATK [{(Skill Level x 300) x (1 + [(Caster’s Base Level - 100) / 100])}] | Damage % = ATK [{(Skill Level x 300) x (1 + [(Caster’s Base Level - 100) / 100])}] | ||
− | 7x7 cell | + | '''7x7 cell ''' |
Damage %= ATK [{(Skill Level x 250) x (1 + [(Caster’s Base Level - 100) / 100])}] | Damage %= ATK [{(Skill Level x 250) x (1 + [(Caster’s Base Level - 100) / 100])}] | ||
− | 11x11 cell | + | '''11x11 cell''' |
Damage %= ATK [{(Skill Level x 200) x (1 + [(Caster’s Base Level - 100) / 100])}] | Damage %= ATK [{(Skill Level x 200) x (1 + [(Caster’s Base Level - 100) / 100])}] | ||
{{Navbox Knight}} | {{Navbox Knight}} |
Latest revision as of 01:16, 8 January 2022
Ignition Break | |
---|---|
Type: | Offensive Skill |
Levels: | 5 (selectable) |
SP Cost: | 30 + (Skill Level × 5) |
Variable Cast Time: | 1 second |
Cast Delay: | 2 seconds |
Target: | Self |
Range: | 2 cells |
Area of Effect: | 11x11 |
Weapons: | Any |
Prerequisites | |
(Rune Knights) Death Bound Lv. 5, Sonic Wave Lv. 2, Wind Cutter Lv. 3 |
Description
Ignites the weapon, making it incredibly hot and triggering an explosion that deals mixed damage to all nearby targets. Targets closer to the caster receive higher damage and those further away, receive considerably less. Inflicts Burning status for 6s at 100% base chance that is decreased based on distance. Deals additional damage if the equipped weapon is endowed with Fire property. Requires Weapon equipped.
Level | Base Damage (ATK + MATK) | Fire Endow Base Damage (ATK + MATK) | SP Cost | ||||
---|---|---|---|---|---|---|---|
Within 3x3 | Within 7x7 | Within 11x11 | Within 3x3 | Within 7x7 | Within 11x11 | ||
1 | 300% + 350% | 250% + 250% | 200% + 200% | 400% + 470% | 350% + 370% | 300% + 320% | 35 |
2 | 600% + 700% | 500% + 550% | 400% + 400% | 800% + 940% | 700% + 790% | 600% + 640% | 40 |
3 | 900% + 1050% | 750% + 825% | 600% + 600% | 1200% + 1410% | 1050% + 1185% | 900% + 960% | 45 |
4 | 1200% + 1400% | 1000% + 1100% | 800% + 800% | 1600% + 1880% | 1400% + 1580% | 1200% + 1280% | 50 |
5 | 1500% + 1750% | 1250% + 1375% | 1000% + 1000% | 2000% + 2350% | 1750% + 1975% | 1500% + 1600% | 55 |
- Deals x1.25 damage when used with a Two-Handed Weapon.
- Damage scales with base level.
Notes
- Enhanced via
Headgear
Black Ribbon [1] |
- Increases damage by 20%.
- If upgrade level is +9 or higher, increases damage by an additional 10%.
Armor
Heroic Plate [1] |
- Increases damage by 10%.
- The full formula for Ignition Break is:
If Caster’s weapon is endowed with Fire, Ignition Break will deal additional (Skill Level x 100)% damage. 3x3 cell Damage % = ATK [{(Skill Level x 300) x (1 + [(Caster’s Base Level - 100) / 100])}] 7x7 cell Damage %= ATK [{(Skill Level x 250) x (1 + [(Caster’s Base Level - 100) / 100])}] 11x11 cell Damage %= ATK [{(Skill Level x 200) x (1 + [(Caster’s Base Level - 100) / 100])}]
Swordsman • Knight • Lord Knight • Rune Knight | |
---|---|
1st Job Skills |
Auto Berserking • Bash • Endure • Fatal Blow • Increase Recuperative Power • Magnum Break • Moving HP Recovery • Provoke • Sword Mastery • Two-Handed Sword Mastery |
2nd Job Skills |
Auto Counter • Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • One-Hand Quicken • Pierce • Riding • Spear Boomerang • Spear Mastery • Spear Stab • Two-Hand Quicken |
Transcendent Skills |
Aura Blade • Concentration • Frenzy • Head Crush • Joint Beat • Parrying • Spiral Pierce • Tension Relax |
3rd Job Skills |
Death Bound • Dragon Breath (Fire) • Dragon Howling • Dragon Training • Dragon Breath (Water) • Enchant Blade • Full Throttle • Hundred Spears • Ignition Break • Phantom Thrust • Rune Mastery • Sonic Wave • Wind Cutter |
Quests | Swordsman Skill Quest • Swordsman Training Quest • Knight Job Change Guide • Knight Skill Quest • Rebirth Walkthrough • Rune Knight Job Change Guide |
Weapons | One-Handed Swords • Spears • Two-Handed Swords |