Difference between revisions of "Reverse Tatami"
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(Created page with "{{Skill Info | class = Ninja; | type = Offensive | levels = 5 | spcost = 15 | delay = 3 seconds | duration = 3 seconds | target = Self | range = Melee | knock = Skill level |...") |
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| target = Self | | target = Self | ||
| range = Melee | | range = Melee | ||
− | | knock = | + | | knock = 3 |
− | | area = | + | | area = Cross-shaped |
| prereqs = None | | prereqs = None | ||
}} | }} | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | ! Level !! Base Damage | + | ! Level !! Base Damage !! Area of Effect |
|- | |- | ||
! 1 | ! 1 | ||
| 110% | | 110% | ||
+ | | 1 | ||
|- | |- | ||
! 2 | ! 2 | ||
| 120% | | 120% | ||
+ | | 2 | ||
|- | |- | ||
! 3 | ! 3 | ||
| 130% | | 130% | ||
+ | | 2 | ||
|- | |- | ||
! 4 | ! 4 | ||
| 140% | | 140% | ||
+ | | 3 | ||
|- | |- | ||
! 5 | ! 5 | ||
| 150% | | 150% | ||
+ | | 3 | ||
|} | |} | ||
Line 38: | Line 43: | ||
=== Notes === | === Notes === | ||
* '''Reverse Tatami''' always damages and knocks back enemies in range, with respect to the accuracy check, despite the description stating that it only has a chance to do so. | * '''Reverse Tatami''' always damages and knocks back enemies in range, with respect to the accuracy check, despite the description stating that it only has a chance to do so. | ||
− | * Due to the low damage and long [[Skills#Cast_Delay|Cast Delay]], | + | * Due to the low damage and long [[Skills#Cast_Delay|Cast Delay]], '''Reverse Tatami''' should not be relied on for damage output or as a full replacement for [[Pneuma]]. |
− | * | + | * '''Reverse Tatami''' does not bypass Plant-Defense. |
{{Navbox Ninja}} | {{Navbox Ninja}} |
Latest revision as of 01:37, 14 September 2016
Reverse Tatami | |
---|---|
Type: | Offensive Skill |
Levels: | 5 |
SP Cost: | 15 |
Cast Delay: | 3 seconds |
Duration: | 3 seconds |
Target: | Self |
Range: | Melee |
Knock Back: | 3 cells |
Area of Effect: | Cross-shaped |
Prerequisites | |
None |
Description
Flip tatami to cause the area around the caster to ignore long range physical damage for 3 seconds. Each cast is followed by a 3 seconds Cast Delay and has the chance to damage and push enemies 3 cells backward if they are within the skill's attack range.
Level | Base Damage | Area of Effect |
---|---|---|
1 | 110% | 1 |
2 | 120% | 2 |
3 | 130% | 2 |
4 | 140% | 3 |
5 | 150% | 3 |
Notes
- Reverse Tatami always damages and knocks back enemies in range, with respect to the accuracy check, despite the description stating that it only has a chance to do so.
- Due to the low damage and long Cast Delay, Reverse Tatami should not be relied on for damage output or as a full replacement for Pneuma.
- Reverse Tatami does not bypass Plant-Defense.