Difference between revisions of "Status Effects Draf"
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==Common Renewal statuses == | ==Common Renewal statuses == | ||
+ | Statuses introduced in renewal can generally only be partially be resisted by base stats and often there are no gears or cards that offer immunity against them either. This makes them more threatening for the player but also a lot more useful against mobs. Some of the statuses can also be healed by new support skills like [[Lauda Agnus]], [[Lauda Ramus]] or [[Warmer]]. | ||
=== Burning === | === Burning === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Deals a fixed (1000+3%*MaxHP) damage every 3 sec | ||
+ | * Reduces hard [[MDEF]] by 25% | ||
+ | * Makes the target immune to [[Status_Effects#Freezing|Freezing]] and [[Status_Effects#Frozen|Frozen]] | ||
+ | * The damage ticks count as [[Fire]] property attacks so they will free the target from [[Status_Effects#Crystallization|Crystallization]] and [[Spider Web]] | ||
+ | ** The damage is still independently calculated without element modifiers | ||
+ | || [[image:Burning-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * [[VIT]] reduces the duration of the status | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code></code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=27102 Starved Drainliar Card}} grants immunity to this status | ||
+ | * {{item | id=4518 Banaspaty Card}} inflicts the status with melee hits | ||
+ | |} | ||
+ | |||
=== Crystallization === | === Crystallization === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Target can't move or attack and can't use skills or items | ||
+ | * Reduces [[FLEE]] to 0 | ||
+ | * Increases the damage by 50% when hit by [[Axe]] and [[Mace]] type weapons | ||
+ | * Reduces the damage by 50% when hit by [[Bow]] or [[Dagger]] type weapons | ||
+ | * Drains 2% HP and 1% SP every second | ||
+ | * Some defensive skills are suspended while under the effect of the status ([[Guard]], [[Parry]], [[Weapon Blocking]]) | ||
+ | || [[image:Crystallization-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Having 0 SP cancels and prevents the status | ||
+ | * Having less than 2% HP cancels and prevents the status | ||
+ | * [[VIT]] reduces the duration and grants immunity at a total of 200 VIT | ||
+ | * [[Warmer]] cancels and prevents the status | ||
+ | * Getting hit by a [[Fire]] property attack cancels the status | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code></code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=4522 Sropho Card}} inflicts the status on melee hits | ||
+ | |} | ||
+ | |||
=== Deep Sleep === | === Deep Sleep === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Target can't move or attack and can't use skills or items | ||
+ | * Reduces [[FLEE]] to 0 | ||
+ | * Increases the damage of the next hit by 50% | ||
+ | * Recovers 2% HP and SP every second | ||
+ | * Some defensive skills are suspended while under the effect of the status ([[Guard]], [[Parry]], [[Weapon Blocking]]) | ||
+ | || [[image:DeepSleep-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Getting hit cancels the status | ||
+ | * [[INT]] Reduces the duration | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code></code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=4510 Miming Card}} inflicts the status status on melee hits | ||
+ | |} | ||
+ | |||
=== Fear === | === Fear === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Roots the target in place for 2 sec | ||
+ | * Reduces [[HIT]] and [[FLEE]] of the target by 20% for 30 sec | ||
+ | || [[image:Fear-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | |||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code></code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * [[Headgear_Connoisseur#Verdant_King.27s_Crown_.5B1.5D|Verdant King's Crown]] inflicts the status on magic hits | ||
+ | |} | ||
+ | |||
=== Freezing === | === Freezing === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Reduces walk speed by 50% | ||
+ | * Reduces [[ASPD]] by 15% | ||
+ | * Reduces [[DEF]] by 10% | ||
+ | * Increases variable and fixed cast of players and monsters by 15% | ||
+ | * Increases damage when hit with [[Jack Frost]] | ||
+ | || [[image:Freezing-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Getting hit by [[Jack Frost]] cancels the status | ||
+ | * [[Warmer]] prevents and heals the status | ||
+ | * [[Lauda Agnus]] cancels the status | ||
+ | * [[VIT]] and [[DEX]] reduce the duration | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code></code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * [[Illusion_of_Ice#Loot| Gelid Specter Card]] inflicts the status on physical and magical hits | ||
+ | |} | ||
== Skill specific statuses == | == Skill specific statuses == |
Revision as of 12:19, 7 June 2018
Skills that heal several statuses
Clearance
Cure
Cure Free
Dispel
Gospel
Inspiration
King's Grace
Lauda Agnus
Lauda Ramus
Offertorium
Panacea
PP Cure
Royal Jelly
Status Recovery
Common statuses
Pre-renewal status effects that generally have a lot of skills and gears that will incflict them. A majority of even lower level mobs will at least have one of these statuses, with higher level mobs often inflicting several with little downtime. Statuses in this category can normally be resisted by base stats and it's possible to gain immunity to them this way. They also have several gears that will reduce the chance to get them or will outright give immunity to them.
Bleeding
Effects | Status Icon |
---|---|
|
|
Resist/Recovery | Animation |
| |
Full formula | |
Resist % = AGI / 150 + luk /1500 + (baselevel-targetlevel)/1500
| |
Notable Gears that inflict or help prevent status | |
|
Blind
Effects | Status Icon |
---|---|
|
|
Resist/Recovery | Animation |
| |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Confusion
Effects | Status Icon |
---|---|
|
caption |
Resist/Recovery | Animation |
| |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Curse
Effects | Status Icon |
---|---|
caption | |
Resist/Recovery | Animation |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Freeze
Effects | Status Icon |
---|---|
|
|
Resist/Recovery | Animation |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Poison
Effects | Status Icon |
---|---|
|
caption |
Resist/Recovery | Animation |
| |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Silence
Effects | Status Icon |
---|---|
|
caption |
Resist/Recovery | Animation |
| |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Sleep
Effects | Status Icon |
---|---|
|
caption |
Resist/Recovery | Animation |
| |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Stone
Effects | Status Icon |
---|---|
|
|
Resist/Recovery | Animation |
| |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Stun
Effects | Status Icon |
---|---|
|
|
Resist/Recovery | Animation |
| |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Common Renewal statuses
Statuses introduced in renewal can generally only be partially be resisted by base stats and often there are no gears or cards that offer immunity against them either. This makes them more threatening for the player but also a lot more useful against mobs. Some of the statuses can also be healed by new support skills like Lauda Agnus, Lauda Ramus or Warmer.
Burning
Effects | Status Icon |
---|---|
|
|
Resist/Recovery | Animation |
| |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Crystallization
Effects | Status Icon |
---|---|
|
caption |
Resist/Recovery | Animation |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Deep Sleep
Effects | Status Icon |
---|---|
|
caption |
Resist/Recovery | Animation |
| |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Fear
Effects | Status Icon |
---|---|
caption | |
Resist/Recovery | Animation |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Freezing
Effects | Status Icon |
---|---|
|
|
Resist/Recovery | Animation |
| |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|