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| == Overview == | | == Overview == |
− | Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the Transcendent 2nd classes(except their own Transcendent class of course). Their only weakness lies in the fact that they only have 1 multi-target AoE spell ([[Cart Revolution]]) that has knock back and limited range, making it hard to target with. As a single-target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are [[Mammonite]] and [[Cart Revolution]], which both can be learned as a [[Merchant]]. The only drawback to these self-only buffs is that the skill [[Power-Thrust]] has the chance of breaking party members weapons (bows are the most susceptible to this). It is recommended that the blacksmith always carry Steel, Iron, and Rough Oridecon with them at all times to repair party members' weapons. | + | Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the Transcendent 2nd classes(except their own Transcendent class of course). Their only weakness lies in the fact that they only have 1 multi-target AoE spell ([[Cart Revolution]]) that has knock back and limited range, making it hard to target with. As a single-target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are [[Mammonite]] and [[Cart Revolution]], which both can be learned as a [[Merchant]]. The only drawback to these self-only buffs is that the skill [[Over Thrust]] has the chance of breaking party members weapons (bows are the most susceptible to this). It is recommended that the blacksmith always carry Steel, Iron, and Rough Oridecon with them at all times to repair party members' weapons. |
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| Blacksmiths also have the ability to [[Forging|forge]] weapons. They can master the power to imbue weapons with elements of [[Fire]], [[Earth]], [[Wind]] and [[Water]] and also have the ability to increase the weapon damage further. | | Blacksmiths also have the ability to [[Forging|forge]] weapons. They can master the power to imbue weapons with elements of [[Fire]], [[Earth]], [[Wind]] and [[Water]] and also have the ability to increase the weapon damage further. |
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| | {{Skill_List |skill=Hilt Binding}} | | | {{Skill_List |skill=Hilt Binding}} |
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− | [[STR]] +1, [[ATK]] +4. Increases the durations of [[Adrenaline Rush]], [[Power-Thrust]] and [[Weapon Perfection]] Skills by 10%. | + | [[STR]] +1, [[ATK]] +4. Increases the duration of [[Adrenaline Rush]], [[Over Thrust]] and [[Weapon Perfection]] Skills by 10%. |
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Revision as of 02:32, 27 January 2016
Blacksmith
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|
Job Base(s): |
Merchant
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Job Type: |
2-1
|
Changes At: |
Einbroch
|
Number of Skills: |
21
|
Total Skill Points: |
84
|
Total Quest Skills: |
2
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+6 |
+2 |
+6 |
+2 |
+12 |
+2
|
|
Overview
Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the Transcendent 2nd classes(except their own Transcendent class of course). Their only weakness lies in the fact that they only have 1 multi-target AoE spell (Cart Revolution) that has knock back and limited range, making it hard to target with. As a single-target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant. The only drawback to these self-only buffs is that the skill Over Thrust has the chance of breaking party members weapons (bows are the most susceptible to this). It is recommended that the blacksmith always carry Steel, Iron, and Rough Oridecon with them at all times to repair party members' weapons.
Blacksmiths also have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further.
Note:
In previous versions of Ragnarok, STR was a key defining stat for the Blacksmith class, but due to changes on STR bonuses in Renewal mechanics, this is no longer true. Pumping obscene amounts of STR is no longer wise as it is a waste of stats that can be placed into better areas for more damage output or survivability. Blacksmiths will get to makeup for this severe DPS loss when they change to Whitesmith and learn Improved Power Thrust. This change was Gravity's way of balancing the class with all of the new weapon options available as well as the adjustments to monsters' HP (Blacksmiths would be killing everything in 2-3 hits otherwise).
Warning!
- This class requires the player to be financially well-off to play due to the heavy expenses the player will incur through the uses of potions and the zeny tax on the Mammonite skill. Therefore, this class is NOT recommended for new players.
- Due to game mechanic changes, the Blacksmith's FLEE rate is now considered to be way below the needed FLEE rate to be a successful dodger in PvM and will require a lot of potions/healing items to be able to perform successfully. While this is boost-able through in game items, it still will never reach that of the Thief classes and players should enter FLEE builds with caution.
- The weapon forge list is massively out of date with the other items in game, and therefore it is not recommended to attempt to create an Elemental Weapon Forger anymore, as there are much better in game options that will cost a lot less to buy. Also because players can now make or purchase weapon scroll endowing enchants from Sage classes, it is easier to achieve much higher DPS output through proper use of weapon cards and elemental enchantments than through Elemental Weapon forging.
- Forge Smiths break items very often and the player may find themselves spending more money on materials then they are making the actual weapons. Elemental weapons do not sell well at all unless the player is ranked(which is rather difficult to get) and they are level 3 weapons with Very Very Strong status (which is very risky and very costly to make). The majority of Forge Smiths around these days only use the Weapon Upgrade ability from the Whitesmith now due to how poor the Forge List is and how much they end up spending on materials.
Job Change Guide
See Blacksmith Job Change Guide for detailed information.
Changing into a Blacksmith from a Merchant requires the player to complete a number of tasks:
- Item Collection
- Written Test
After completing these tests, the player will be transformed into a Blacksmith. This mostly takes place in Einbroch.
Class Data
Skills
See Merchant Skills for first class skills.
Battle Skills
Skill |
Description |
Levels |
Type
|
|
For 30~150 seconds, increase Attack Speed of party members equipped with Axes and Maces (30% for Blacksmiths, 25% for other classes). |
5
|
Active
|
|
30~70% Chance of stunning all enemies within a 5x5 area. |
5
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Active
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STR +1, ATK +4. Increases the duration of Adrenaline Rush, Over Thrust and Weapon Perfection Skills by 10%.
|
1
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Passive
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|
Uses maximum weapon damage for skill duration. |
5
|
Active
|
|
(20~100 seconds.) You have +5~25% ATK. Other party members have +5% ATK. Affected players have 0.1% chance of breaking their own non-axe, non-mace class weapons when attacking. |
5
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Supportive
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|
You have +4~20% Fire resistance and +1~5% Neutral resistance. |
5
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Passive
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|
For 10~50 seconds, party members have no weapon size penalties. |
5
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Active
|
Forging Skills
Skill |
Description |
Levels |
Type
|
|
Enables the creation of Elemental Stones. |
5
|
Passive
|
|
Enables the creation of Iron from Iron Ore. |
5
|
Passive
|
|
Adds low chance of finding certain ores when killing monsters. |
1
|
Passive
|
|
Returns damaged equipment to usable state. |
1
|
Active
|
|
Increases the chance of crafting Level 3 Weapons. |
5
|
Passive
|
|
Enables the creation of various Axes. |
3
|
Passive
|
|
Enables the creation of various Daggers. |
3
|
Passive
|
|
Enables the creation of various Knuckles. |
3
|
Passive
|
|
Enables the creation of various Maces. |
3
|
Passive
|
|
Enables the creation of various Spears. |
3
|
Passive
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|
Enables the creation of various One-Handed Swords. |
3
|
Passive
|
|
Enables the creation of various Two-Handed Swords. |
3
|
Passive
|
|
Enables the creation of Steel from Iron and Coal. |
5
|
Passive
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|
Increases HIT, ATK of the chance of Forging a weapon. |
10
|
Passive
|
Quest Skills
Skill |
Description |
Levels |
Type |
Job Level Requirement |
Quest
|
|
Automatically pick up items in a 5x5 area around caster. |
1
|
Active |
N/A |
Greed Quest
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|
Reduces the Zeny cost of the skill Mammonite by 10%. |
1
|
Passive |
35 |
Unfair Trick Quest
|
Soul Link
The Blacksmith Spirit enables the use of
Skill |
Description |
Levels |
Type
|
|
Reduces attack delay of all party members using melee weapons. |
1
|
Active
|
Template:Navbox Classes