Difference between revisions of "Binding Trap"
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=== Notes === | === Notes === | ||
* '''Binding Trap''' cannot be set if there are any units inside its expected Area of Effect. | * '''Binding Trap''' cannot be set if there are any units inside its expected Area of Effect. | ||
− | * | + | * Setting '''Binding Trap''' while the caster has one currently active does nothing. |
− | * If the caster does not | + | * If the caster does not use [[Flicker]] and detonate the trap before the duration expires, 1 Special Alloy Trap will be dropped to the ground near the target area. |
* Active '''Binding Traps''' cannot be attacked. | * Active '''Binding Traps''' cannot be attacked. | ||
* Due to the trap's increasing layout, hotkeying lower levels can prove useful for when there's no space to place a higher level one. | * Due to the trap's increasing layout, hotkeying lower levels can prove useful for when there's no space to place a higher level one. |
Revision as of 06:48, 3 February 2018
Binding Trap | |
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Type: | Active Skill |
Levels: | 5 (selectable) |
SP Cost: | 28 + (Skill level × 2) |
Cast Delay: | 1 second |
Cooldown: | 2 seconds |
Duration: | 15 + (Skill level × 5) seconds (trap) |
Target: | Ground |
Range: | 3~4~4~5~5 (laying range) cells |
Area of Effect: | 3x3 to 7x7 |
Catalyst: | 1 Special Alloy Trap |
Coins: | 1 |
Status Icon: | |
Prerequisites | |
(Rebel's) Flicker Lv. 1 |
Description
Lays down a powerful movement impairing trap which greatly reduces Movement Speed of all affected targets. Duration is decreased based on the affected target's STR. Can be detonated with Flicker to deal high, DEF, FLEE and Reductions ignoring Neutral property damage based on learned skill's level and caster's DEX plus foe's current HP, or caster's if the affected target is a Boss monster. Slowed targets that are caught in the detonation range, will have the status removed. Only 1 Binding Trap can be active at a time. The damage is unaffected by Lex Aeterna
Level | Status Duration | Area of Effect |
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1 | 10s | 3x3 |
2 | 11s | 5x5 |
3 | 12s | 5x5 |
4 | 13s | 7x7 |
5 | 14s | 7x7 |
Notes
- Binding Trap cannot be set if there are any units inside its expected Area of Effect.
- Setting Binding Trap while the caster has one currently active does nothing.
- If the caster does not use Flicker and detonate the trap before the duration expires, 1 Special Alloy Trap will be dropped to the ground near the target area.
- Active Binding Traps cannot be attacked.
- Due to the trap's increasing layout, hotkeying lower levels can prove useful for when there's no space to place a higher level one.
- The damage formula for Binding Trap (normal targets) is:
Damage = (10 * Caster's DEX) * (Binding Trap's level + 10) + Targets's current HP / 4
- The damage formula for Bind Trap (Boss targets) is:
Damage = (20 * Caster's DEX) * (Binding Trap's level + 20) + Casters's current HP
- The full formula for the status effect duration is:
Effect Duration = Status Duration - Target's STR * 0.05 seconds
Gunslinger • Rebel | |
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1st Job Skills |
Adjustment • Bull's Eye • Chain Action • Cracker • Desperado • Disarm • Dust • Fling • Flip the Coin • Full Buster • Gatling Fever • Ground Drift • Increase Accuracy • Madness Canceller • Magical Bullet • Piercing Shot • Rapid Shower • Single Action • Snake's Eye • Spread Shot • Tracking • Triple Action |
2nd Job Skills |
Anti-Material Blast • Banishing Buster • Binding Trap • Crimson Marker • Dragon Tail • Eternal Chain • Fallen Angel • Fire Dance • Fire Rain • Flicker • Full Throttle • Hammer of God • Heat Barrel • Howling Mine • Mass Spiral • Platinum Alter • Quick Draw Shot • Rich's Coin • Round Trip • Shattering Storm • Slug Shot |
Quests | Gunslinger Job Change Guide • Gunslinger Weapon Quests |
Weapons | Guns |
Ammunition | Bullets |