Difference between revisions of "Guns"
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== Grenade Launchers == | == Grenade Launchers == | ||
− | These monsters pack some of the highest base attack in the game and require use of [[ | + | These monsters pack some of the highest base attack in the game and require use of [[Elements|elemental]] bullets called "Spheres". They are even slower than shotguns, but have a chance to break armor at close range. |
{| class="wikitable sortable" | {| class="wikitable sortable" |
Revision as of 19:58, 5 June 2015
Overview
Guns are exclusively used by Gunslingers and Rebellions. They use Bullets as ammunition and are always two-handed, so adventurers cannot use a gun and a Shield at the same time.
Size | Damage |
---|---|
Small | 100% |
Medium | 100% |
Large | 100% |
Pistols
Pistols have a faster attack speed but lower HIT and ATK.
Name | Possible Slots | Level | Attack | Weight | Additonal Notes |
---|---|---|---|---|---|
Gold Lux | 0 | 3 | 20 | 50 | HIT -10, Coin Flip by chance |
Six Shooter | 1, 2 | 1 | 30 | 40 | HIT -10 |
Crimson Bolt | 1, 2 | 2 | 45 | 45 | HIT -10 |
Wasteland's Outlaw | 2 | 3 | 68 | 58 | AGI raises both HIT and ASPD |
Garrison | 1, 2 | 2 | 70 | 50 | HIT -10 |
Glorious Pistol | 0 | 4 | 80 | 0 | Increase 55% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Character bound> +6 upgrade bonus:
+9 upgrade bonus:
|
Soldier Revolver | 0 | 3 | 70 | 0 | Increase 55% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Max ASPD for 3 sec by chance Character bound |
Rifles
Rifles are slower and more limited in compatible skills than pistols, but they are stronger and sometimes come with HIT and CRIT bonuses.
Name | Possible Slots | Level | Attack | Weight | Additonal Notes |
---|---|---|---|---|---|
Branch | 3 | 1 | 50 | 50 | N/A |
Cyclone | 1, 2 | 2 | 120 | 70 | HIT +10, CRIT +10 |
Lever Action Rifle | 2 | 3 | 138 | 77 | HIT +20, CRIT +50, ASPD -5% |
Dusk | 1 | 2 | 150 | 75 | HIT +10, CRIT +10 |
Long Barrel | 0, 1 | 3 | 150 | 100 | CRIT +20, ASPD -3%, Lv. 5 Tracking by chance |
Jungle Carbine | 0,1 | 3 | 170 | 70 | HIT +10, CRIT +4, ASPD +10% (Gives Hit -1 for every 3 points of base DEX) |
Glorious Rifle | 0 | 4 | 90 | 0 | Increase 75% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Increase Triple Action damage by 30% Character bound +6 upgrade bonus:
+9 upgrade bonus: |
Soldier Rifle | 0 | 3 | 50 | 0 | Increase 75% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Max ASPD for 3 sec by chance Reduces the cast time for Tracking by 25%. Character bound |
Shotguns
Shotguns are slower than rifles but are also more powerful and provide splash damage on normal attacks.
Name | Possible Slots | Level | Attack | Weight | Additonal Notes |
---|---|---|---|---|---|
Thunder P | 1,2 | 3 | 80 | 70 | Splash Damage, HIT -5, ASPD +20% |
Rolling Stone | 1 | 1 | 135 | 90 | Splash Damage |
Black Rose | 1 | 2 | 180 | 90 | Splash Damage |
Gatekeeper DD | 0 | 4 | 200 | 130 | Splash Damage, DEX +1, Lv. 6 Spread Shot by chance, Refine level increases DEF |
Gatekeeper | 0 | 2 | 210 | 100 | Splash Damage, Lv. 6 Spread Shot by chance |
Glorious Shotgun | 0 | 4 | 110 | 0 | Increase 55% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Character bound +6 upgrade bonus:
+9 upgrade bonus:
|
Soldier Shotgun | 0 | 3 | 100 | 0 | Increase 55% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Splash damage Character bound |
Gatling Guns
These electro-mechanical weapons are nearly the same as pistols. A combination of the Gatling Fever skill and AGI can achieve higher ASPD and ATK.
Name | Possible Slots | Level | Attack | Weight | Additonal Notes |
---|---|---|---|---|---|
Drifter | 1 | 2 | 50 | 230 | N/A |
Butcher | 0, 1 | 3 | 75 | 250 | CRIT +10 vs. Brute |
Glorious Gatling Gun | 0 | 4 | 90 | 0 | Increase 35% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Character bound +6 upgrade bonus:
+9 upgrade bonus:
|
Soldier Gatling Gun | 0 | 3 | 80 | 0 | Increase 35% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% ATK +80, lose 120 HP every second for 6 secs by chance Character bound |
Grenade Launchers
These monsters pack some of the highest base attack in the game and require use of elemental bullets called "Spheres". They are even slower than shotguns, but have a chance to break armor at close range.
Name | Possible Slots | Level | Attack | Weight | Additonal Notes |
---|---|---|---|---|---|
Destroyer | 0, 1 | 2 | 220 | 120 | Chance to break armor at close range |
Inferno | 1 | 2 | 280 | 125 | Chance to break armor at close range |
Glorious Grenade Launcher | 0 | 4 | 90 | 0 | Increase 35% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Increase Triple Action damage by 30% Character bound +6 upgrade bonus:
+9 upgrade bonus:
|
Soldier Grenade Launcher | 0 | 3 | 80 | 0 | Splash Damage Increase 35% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% ATK +300, lose 120 HP every second for 9 seconds by chance Character bound |
Equipment | |
---|---|
Headgear | Upper Headgear • Middle Headgear • Lower Headgear |
Other Slots | Armors • Garments • Footgear • Accessories • Shields |
Weapons | Axes • Books • Bows • Daggers • Guns • Huuma Shurikens • Instruments • Katars • Knuckles • Maces • Spears • Staves • One-Handed Swords • Two-Handed Swords • Whips |
Ammunition | Arrows • Bullets • Cannon Balls • Kunai • Shuriken |
Miscellaneous | Cards • Mado Gear • Cute Pets |