Great Echo
From LeikaRO wiki
Great Echo | |
---|---|
Type: | Offensive Skill |
Levels: | 5 |
SP Cost: | 120 - (12 * Num Performers) |
Fixed Cast Time: | 0.5 |
Variable Cast Time: | 1.8 + (0.2 * Skill Level) |
Cast Delay: | 1 Second |
Cooldown: | 10 Seconds |
Catalyst: | 1 Lozenge |
Weapons: | Instruments or Whips |
Prerequisites | |
Metallic Sound Lv. 1 |
Description
The caster and at least one other Maestro/Wanderer in the party, sing loudly to generate a sound wave that damages all nearby enemies at the cost of SP for each performer. The number of Maestros/Wanderers in the party will increase the damage dealt, as well as reduce the SP consumed for each of them. Base Level affects damage as well.
Information
Level | Area | Damage |
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1 | 5 x 5 | 600% |
2 | 7 x 7 | 800% |
3 | 7 x 7 | 1000% |
4 | 9 x 9 | 1200% |
5 | 9 x 9 | 1400% |
Notes
- Damage formula: [{(Skill Level x 200) + 400} x Caster’s Base Level / 100] %.
- Damage is considered ranged damage and is blocked by Pneuma.
- Damage is increased by the casters baseLvL/100.
- If there are more than 2 Wanderers or Maestros in the party, there is an additional 100% bonus damage.
- This bonus damage is increased by 2 times for every other Maestro/Wanderer in party. For example, 3 Performers = 100%, 4 = 200%, 5 = 400%, 6 = 800% etc.
- Damage increase is capped at 7 Performers or 1400% + 1600% = 3000%.
- There is no weapon requirement for this skill, unlike other Chorus Skills.
- Area of effect is centered at the target cell the caster chooses.