Mage
|
|
Job Base(s): |
Novice
|
Job Type: |
First
|
Changes At: |
Geffen
|
Number of Skills: |
14
|
Total Skill Points: |
121
|
Total Quest Skills: |
1
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+0 |
+4 |
+0 |
+8 |
+3 |
+3
|
|
Overview
Mages rely on their skills as their main source of damage, and such attacks are magically based and only take into account the target's Magical Defense, and not their Physical Defense. Furthermore, all of a Mage's spells are elemental, thus meaning the accurate use of the correct spell against the correct monsters is highly important.
Job Changing
Once you are Job Level 10, head to the Mage Guild in northwest Geffen (geffen 63, 177). Talk to the Mage Guildsman, who changes your job to Mage and rewards you with a Novice Rod [3].
High Mage
Once the character has been reborn as a High Novice and attained Job Level 10, they can become a High Mage. They gain the same skills and job bonuses as their non-transcendent First Job. In addition, they gain special colors in their sprites, +25% HP and SP, and automatically learn any quest skills that had been previously obtained in their non-transcendent First Class.
Class Data
Skills
See Wizard Skills or Sage Skills for second class skills.
Skill |
Description |
Levels |
Type
|
|
Launch 1~10 cold bolt(s) to target foe, each dealing MATK*1 Water-element damage. |
10
|
Offensive
|
|
Attack a target and enemies in a 5×5 area around it for MATK*1.6~3.4 Fire-element damage. |
10
|
Offensive
|
|
Launch 1~10 fire bolt(s) to target foe, each dealing MATK*1 Fire-element damage. |
10
|
Offensive
|
|
Put up a small fire wall that causes 50% Fire-element damage to enemies passing through and pushes them back. |
10
|
Offensive
|
|
Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element. |
10
|
Offensive
|
|
Passively increases SP recovery speed when not moving. Also increases efficiency of SP-restoring items consumed and thrown by an Alchemist |
10
|
Passive
|
|
Launch 1~10 lightning bolt(s) at target foe, each dealing MATK*1 Wind-element damage. |
10
|
Offensive
|
|
Deal up to 170% MATK Ghost-element damage to target and all enemies in a 3×3 area around it. |
10
|
Offensive
|
|
Use a Blue Gemstone to create a pillar on a cell that protects whoever stands in it from melee attacks. |
10
|
Supportive
|
|
Reveal hidden enemies in a 7×7 area around the user. |
1
|
Active
|
|
Ghost-element attack dealing up to 5× MATK damage to a single target. Does additional damage to Undead-element enemies. |
10
|
Offensive
|
|
Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element. |
10
|
Active
|
|
Foes within target 5x5 area are hit 1~10 times, each for MATK*1 Wind-element damage. |
10
|
Offensive
|
Quest Skills
Skill |
Description |
Levels |
Type |
Job Level Requirement |
Quest
|
|
Reduces damage from incoming physical attacks while consuming SP. |
1
|
Supportive |
35 |
Energy Coat Quest
|
Template:Navbox Classes