Round Trip
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Revision as of 08:46, 2 August 2016 by Terpsichore (Talk | contribs)
Round Trip | |
---|---|
Type: | Offensive Skill |
Levels: | 5 (selectable) |
SP Cost: | 15 + (Skill level × 5) |
Cast Delay: | 1 seconds |
Animation: | 1 second |
Cooldown: | 3 seconds |
Target: | Self |
Knock Back: | 3 cells |
Area of Effect: | 7x7 to 13x13 |
Ammunition: | 5 Bullets |
Weapons: | Gatling Guns |
Coins: | 1 |
Prerequisites | |
(Rebel's) Fire Rain Lv. 1 |
Description
Unleashes a barrage of gunfire at all enemies around the caster, dealing damage and knocking them back 3 cells. If a target is knocked into an obstacle, then additional, higher damage will be dealt. Damage scales with DEX.
Level | Base Damage | Knockback Damage | Area of Effect |
---|---|---|---|
1 | 1000% | 1500% | 7x7 |
2 | 1200% | 1800% | 7x7 |
3 | 1400% | 2100% | 9x9 |
4 | 1600% | 2400% | 11x11 |
5 | 1800% | 2700% | 13x13 |
Notes
- You are unable to move for 1 second after using this skill.
- The full formula for Round Trip (both portions) is:
Damage % = Base Damage * (Caster's DEX * 2)
Gunslinger • Rebel | |
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1st Job Skills |
Adjustment • Bull's Eye • Chain Action • Cracker • Desperado • Disarm • Dust • Fling • Flip the Coin • Full Buster • Gatling Fever • Ground Drift • Increase Accuracy • Madness Canceller • Magical Bullet • Piercing Shot • Rapid Shower • Single Action • Snake's Eye • Spread Shot • Tracking • Triple Action |
2nd Job Skills |
Anti-Material Blast • Banishing Buster • Binding Trap • Crimson Marker • Dragon Tail • Eternal Chain • Fallen Angel • Fire Dance • Fire Rain • Flicker • Full Throttle • Hammer of God • Heat Barrel • Howling Mine • Mass Spiral • Platinum Alter • Quick Draw Shot • Rich's Coin • Round Trip • Shattering Storm • Slug Shot |
Quests | Gunslinger Job Change Guide • Gunslinger Weapon Quests |
Weapons | Guns |
Ammunition | Bullets |