Difference between revisions of "Axe Boomerang"

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(Created page with "{{Skill Info |type = Offensive |levels = 5 (selectable) |spcost = 18 + (skill level x 2) |weapon = Axe |prereqs = Axe Mastery lv 1 |required = Power Swing }} == Overv...")
 
 
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{{Skill Info
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{{Skill Info |type = Offensive |levels = 5 (selectable) |spcost = 18 + (skill level x 2) |weapon = Axes |prereqs = [[Axe Mastery]] Lv. 1 |required = [[Power Swing]] }}
|type = Offensive
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|levels = 5 (selectable)
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|spcost = 18 + (skill level x 2)
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|weapon = Axe
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|prereqs = [[Axe Mastery]] lv 1
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|required = [[Power Swing]]
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}}
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== Overview ==
 
== Overview ==
 
Throws the axe at an enemy in a boomerang fashion, knocking the target.
 
Throws the axe at an enemy in a boomerang fashion, knocking the target.
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This is the only Ranged skill that Mechanics naturally have available while outside of the [[Madogear]], it is influenced by ATK and the Axe's weight. Cannot be used unless equipped with an Axe type weapon.
 
This is the only Ranged skill that Mechanics naturally have available while outside of the [[Madogear]], it is influenced by ATK and the Axe's weight. Cannot be used unless equipped with an Axe type weapon.
  
<span style="white-space:normal;">'''Damage ([[ATK]])% =''' (Base_Damage + Weapon_Weight) × {{tooltip|BaseLv ÷ 100|Lv100 ~ Lv150 <nowiki>=</nowiki> 100% ~ 150%}}
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<span style="white-space:normal;">'''Damage ([[ATK]])%''' = (Base Damage + Weapon Weight) × [[Levels#Base Level|Base Level]] ÷ 100
  
{|class=wikitablec
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{|
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|- style="vertical-align: top;"
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{{Skill Mechanics
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|cooldown = 5.5 − (Skill Level × 0.5) seconds
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|target = Enemy
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|range = (Skill Level + 3) cells
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|knock = (Skill Level + 1) cells
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}}
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{|class="wikitable"
 
!Level!!Base Damage ([[ATK]])!!Range!!Knock Back!!Cooldown!!SP Cost
 
!Level!!Base Damage ([[ATK]])!!Range!!Knock Back!!Cooldown!!SP Cost
 
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|500%||8||6||3.0s||28
 
|500%||8||6||3.0s||28
 
|}
 
|}
 
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|}
{|
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|- style="vertical-align: top;"
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|
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{{Skill Mechanics
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|cooldown = 5.5 − (Skill Level × 0.5) seconds
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|target = Enemy
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|range = (Skill Level + 3) cells
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|knock = (Skill Level + 1) cells
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}}
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||
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Latest revision as of 14:42, 21 January 2016

Axe Boomerang-icon.png Axe Boomerang
Type: Offensive Skill
Levels: 5 (selectable)
SP Cost: 18 + (skill level x 2)
Weapons: Axes
Prerequisites
Axe Mastery Lv. 1
Required For
Power Swing

Overview

Throws the axe at an enemy in a boomerang fashion, knocking the target.

Mechanics

This is the only Ranged skill that Mechanics naturally have available while outside of the Madogear, it is influenced by ATK and the Axe's weight. Cannot be used unless equipped with an Axe type weapon.

Damage (ATK)% = (Base Damage + Weapon Weight) × Base Level ÷ 100

Mechanics
Cooldown: 5.5 − (Skill Level × 0.5) seconds
Target: Enemy
Range: (Skill Level + 3) cells cells
Knock Back: (Skill Level + 1) cells cells


Level Base Damage (ATK) Range Knock Back Cooldown SP Cost
1 300% 4 2 5.0s 20
2 350% 5 3 4.5s 22
3 400% 6 4 4.0s 24
4 450% 7 5 3.5s 26
5 500% 8 6 3.0s 28