Difference between revisions of "Illusionary Shadow"

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=== Notes ===
 
=== Notes ===
 
* '''Illusionary Shadow''' requires and consumes the Soul status on a successful cast.
 
* '''Illusionary Shadow''' requires and consumes the Soul status on a successful cast.
* This skill only affects skills which [[ATK|physical damage]] are affected by percentage-increase cards such as Hydra Card. For this reason, it cannot dodge magic skills as well as property attacks from monsters, among several other attacks.
+
* '''Illusionary Shadow''' only affects skills which [[ATK|physical damage]] are affected by percentage-increase cards such as Hydra Card. For this reason, '''Illusionary Shadow''' cannot dodge magic skills as well as property attacks from monsters, among several other attacks.
* If the user avoids taking damage due to [[FLEE|Evasion]], [[Perfect Dodge]], [[Safety Wall]], [[Kyrie Eleison]] or any other reasons that causes the attack to miss, this skill does not activate and the dodge counter is not consumed.
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* If the user avoids taking damage due to [[FLEE|Evasion]], [[Perfect Dodge]], [[Safety Wall]], [[Kyrie Eleison]] or any other reasons that causes the attack to miss, '''Illusionary Shadow''' does not activate and the dodge counter is not consumed.
* If [[Cast-off Cicada Shell]] is active at the same time as this skill, both skills are triggered at the same time.
+
* If [[Cast-off Cicada Shell]] is active at the same time as '''Illusionary Shadow''', both skills are triggered at the same time.
* [[Status Effects]] will still be apply as normal even if the attack is dodged through this skill.
+
* [[Status Effects]] will still be apply as normal even if the attack is dodged through '''Illusionary Shadow'''.
* Any card or equipment effects trigger when the user is hit will apply as normal even when no damage is taken due to this skill.
+
* Any card or equipment effects trigger when the user is hit will apply as normal even when no damage is taken due to '''Illusionary Shadow'''.
* This skill adds 1 hit to [[Final Strike]] for each dodge counter it has remaining and is not used up upon successful cast of [[Final Strike]].
+
* '''Illusionary Shadow''' adds 1 hit to [[Final Strike]] for each dodge counter it has remaining and is not used up upon successful cast of [[Final Strike]].
  
 
{{Navbox Ninja}}
 
{{Navbox Ninja}}

Latest revision as of 01:38, 14 September 2016

Illusionary Shadow-icon.png Illusionary Shadow
Type: Supportive Skill
Levels: 10 (selectable)
SP Cost: 28 + (Skill level × 2)
Cast Time: x seconds
Cast Delay: x seconds
Duration: 40 + (Skill level × 20) seconds
Target: Self
Catalyst: 1 Shadow Orb
Prerequisites
(Ninja's) Cast-off Cicada Shell Lv. 4, Shadow Slash Lv. 3, Soul Lv. 1


Description

Can only be cast during Soul, and consumes 1 Shadow Orb. Create a mirror image that will enable the caster to dodge a set number of long and short range physical attacks.

Level Number of Dodges
1 1
2 1
3 2
4 2
5 3
6 3
7 4
8 4
9 5
10 5


Notes

  • Illusionary Shadow requires and consumes the Soul status on a successful cast.
  • Illusionary Shadow only affects skills which physical damage are affected by percentage-increase cards such as Hydra Card. For this reason, Illusionary Shadow cannot dodge magic skills as well as property attacks from monsters, among several other attacks.
  • If the user avoids taking damage due to Evasion, Perfect Dodge, Safety Wall, Kyrie Eleison or any other reasons that causes the attack to miss, Illusionary Shadow does not activate and the dodge counter is not consumed.
  • If Cast-off Cicada Shell is active at the same time as Illusionary Shadow, both skills are triggered at the same time.
  • Status Effects will still be apply as normal even if the attack is dodged through Illusionary Shadow.
  • Any card or equipment effects trigger when the user is hit will apply as normal even when no damage is taken due to Illusionary Shadow.
  • Illusionary Shadow adds 1 hit to Final Strike for each dodge counter it has remaining and is not used up upon successful cast of Final Strike.