Difference between revisions of "Neutral Barrier"

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(Mechanics)
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|catalyst = 1 Magic Gear Fuel
 
|catalyst = 1 Magic Gear Fuel
 
|equip = Barrier Builder
 
|equip = Barrier Builder
|prereqs = [[Magnetic Field]] (lv 2)
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|prereqs = [[Magnetic Field]] Lv. 2
|required = [[Stealth Field]]
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|required = [[Stealth Field]] }}
}}
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== Overview ==
 
== Overview ==
 
Creates a yellow field of energy around the Mechanic that boosts DEF, MDEF and completely blocks physical ranged damage.
 
Creates a yellow field of energy around the Mechanic that boosts DEF, MDEF and completely blocks physical ranged damage.
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== Mechanics ==  
 
== Mechanics ==  
 
Levels on Neutral Barrier affect DEF/MDEF increase, duration and cooldown, as it follows.
 
Levels on Neutral Barrier affect DEF/MDEF increase, duration and cooldown, as it follows.
{| class="wikitablec"
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{| class="wikitable"
 
  ! Level !! [[DEF]] & [[MDEF]] !! Duration !! Cooldown
 
  ! Level !! [[DEF]] & [[MDEF]] !! Duration !! Cooldown
 
  |-
 
  |-
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The area of effect is always 5x5 and has a little amount of Variable Cast Time. As the skill last longer than it's downtime, it is possible to deactivate it after the cooldown is over, whoever, doing so will trigger another cooldown.  
 
The area of effect is always 5x5 and has a little amount of Variable Cast Time. As the skill last longer than it's downtime, it is possible to deactivate it after the cooldown is over, whoever, doing so will trigger another cooldown.  
  
Everything inside Neutral Barrier is completely invunerable to ranged damage, including monsters and enemy players. Physical ranged skills shooted from inside the barrier will also miss, UNLESS it is a skill that cannot miss, such as [[Arm Cannon]], [[Cart Cannon]] and [[Acid Demonstration]].
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Everything inside Neutral Barrier is completely invulnerable to ranged damage, including monsters and enemy players. Physical ranged skills shooted from inside the barrier will also miss, unless it is a skill that cannot miss, such as [[Arm Cannon]], [[Cart Cannon]] and [[Acid Demonstration]].
  
 
== Miscellaneous ==  
 
== Miscellaneous ==  
 
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*Although it can be considered an "area pneuma", Neutral Barrier blocks the monster skill Earthquake, which is not blocked by [[Pneuma]]. It also blocks [[Hell's Judgement]].
*Although it can be considered an "area pneuma", Neutral Barrier blocks the monster skill Earthquake, which is not blocked by Pneuma. It also blocks Hell's Judgement.
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*The skill had a bug for sometime that didn't allowed anything from inside it hit a ranged attack, whoever, it has been fixed since then.
 
*The skill had a bug for sometime that didn't allowed anything from inside it hit a ranged attack, whoever, it has been fixed since then.
  
 
*Requires the player to be on a Madogear.
 
*Requires the player to be on a Madogear.

Latest revision as of 15:28, 21 January 2016

Neutral Barrier-icon.png Neutral Barrier
Neutral Barrier-screen.gif
Type: Supportive Skill
Levels: 3 (Selectable)
SP Cost: 80/90/100
Catalyst: 1 Magic Gear Fuel
Equipment: Barrier Builder
Prerequisites
Magnetic Field Lv. 2
Required For
Stealth Field

Overview

Creates a yellow field of energy around the Mechanic that boosts DEF, MDEF and completely blocks physical ranged damage.

Mechanics

Levels on Neutral Barrier affect DEF/MDEF increase, duration and cooldown, as it follows.

Level DEF & MDEF Duration Cooldown
1 +15% 30s 20s
2 +20% 45s 15s
3 +25% 60s 10s

The area of effect is always 5x5 and has a little amount of Variable Cast Time. As the skill last longer than it's downtime, it is possible to deactivate it after the cooldown is over, whoever, doing so will trigger another cooldown.

Everything inside Neutral Barrier is completely invulnerable to ranged damage, including monsters and enemy players. Physical ranged skills shooted from inside the barrier will also miss, unless it is a skill that cannot miss, such as Arm Cannon, Cart Cannon and Acid Demonstration.

Miscellaneous

  • Although it can be considered an "area pneuma", Neutral Barrier blocks the monster skill Earthquake, which is not blocked by Pneuma. It also blocks Hell's Judgement.
  • The skill had a bug for sometime that didn't allowed anything from inside it hit a ranged attack, whoever, it has been fixed since then.
  • Requires the player to be on a Madogear.