Difference between revisions of "Sandman"

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{{Skill Info  
 
{{Skill Info  
 
| class = Hunter | class2 = Super Novice | class3 = Mercenary | type = Active | levels = 5 (Selectable) | prereqs = ([[Hunter]] & [[Super Novice]]) [[Flasher]] Lv. 1 | spcost = 12 | time = None | delay = None | animation = [[ASPD]] Based | duration = (180-Skill Level*30) seconds | target = Ground | range = 3 cells | area = 3x3 | status = [[Status Effects#Sleep|Sleep]]| catalyst = 1 Trap or Specialty Alloy Trap }}
 
| class = Hunter | class2 = Super Novice | class3 = Mercenary | type = Active | levels = 5 (Selectable) | prereqs = ([[Hunter]] & [[Super Novice]]) [[Flasher]] Lv. 1 | spcost = 12 | time = None | delay = None | animation = [[ASPD]] Based | duration = (180-Skill Level*30) seconds | target = Ground | range = 3 cells | area = 3x3 | status = [[Status Effects#Sleep|Sleep]]| catalyst = 1 Trap or Specialty Alloy Trap }}

Latest revision as of 16:38, 27 January 2016


Sandman-icon.png Sandman
Type: Active Skill
Levels: 5 (Selectable)
SP Cost: 12
Cast Time: None
Cast Delay: None
Animation: ASPD Based
Duration: (180-Skill Level*30) seconds
Target: Ground
Range: 3 cells cells
Area of Effect: 3x3
Catalyst: 1 Trap or Specialty Alloy Trap
Prerequisites
(Hunter & Super Novice) Flasher Lv. 1