Template:Skill Mechanics
From LeikaRO wiki
Mechanics |
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Overview
This template can be used on a Skill page to provide detailed information on the mechanics of the skill.
Usage
The mechanics in the table will only display based on what fields are used with the template. Information on the specifics of the fields can be found below.
Remember to erase any unused fields.
{{Skill Mechanics | time = | cast_fix = | cast_var = | delay = | animation = | cooldown = | duration = | target = | range = | range_x = | magicrange = | knock = | area = | element = }}
Field | Description |
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time | Skill's cast time, if any |
cast_fix | Skill's fixed cast time, if any |
cast_var | Skill's variable cast time, if any |
delay | Skill's cast delay/after cast/skill delay/global delay, if any |
animation | Skill's animation delay, if any |
cooldown | Skill reuse delay, if any. This is different from cast delay if the skill has a reuse delay that is specific to itself. |
duration | How long the skill lasts |
target | Target of skill (Self, ally, enemy, ground, etc.) |
range | Range of the skill. (Melee, magic, ranged, etc.) |
range_x | Non-conditional range value for skills that have a cell-range but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. |
area | Area of Effect (3x3, 5x5, etc.) |
knock | Knockback effect of the skill, if any (2 squares, 1 square, etc.) |
status | Status Effects the skill inflicts on the target |
element | Skill's primary elemental attribute, if any. Typically "Neutral" unless otherwise specified. |