Difference between revisions of "Round Trip"

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== Description ==
 
== Description ==
Unleashes a barrage of gunfire at all enemies around the caster, dealing damage and knocking them back 3 cells.
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Unleashes a barrage of gunfire at all enemies around the caster, dealing damage and knocking them back 3 cells.<br>
If a target is knocked into an obstacle, then additional, higher damage will be dealt.
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If a target is knocked into an obstacle, then additional, higher damage will be dealt.<br>
 
Damage scales with [[DEX]].
 
Damage scales with [[DEX]].
  
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* You are unable to move for 1 second after using this skill.
 
* You are unable to move for 1 second after using this skill.
 
* The full formula for '''Round Trip''' (both portions) is:
 
* The full formula for '''Round Trip''' (both portions) is:
   Damage % = Base Damage * (Caster's DEX * 2)
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   Damage % = Base Damage + Caster's DEX * 2  
  
 
{{Navbox Gunslinger}}
 
{{Navbox Gunslinger}}

Latest revision as of 10:56, 12 June 2018

Round Trip-icon.png Round Trip
Type: Offensive Skill
Levels: 5 (selectable)
SP Cost: 15 + (Skill level × 5)
Cast Delay: 1 seconds
Animation: 1 second
Cooldown: 3 seconds
Target: Self
Knock Back: 3 cells
Area of Effect: 7x7 to 13x13
Ammunition: 5 Bullets
Weapons: Gatling Guns
Coins: 1
Prerequisites
(Rebel's) Fire Rain Lv. 1


Description

Unleashes a barrage of gunfire at all enemies around the caster, dealing damage and knocking them back 3 cells.
If a target is knocked into an obstacle, then additional, higher damage will be dealt.
Damage scales with DEX.


Level Base Damage Knockback Damage Area of Effect
1 1000% 1500% 7x7
2 1200% 1800% 7x7
3 1400% 2100% 9x9
4 1600% 2400% 11x11
5 1800% 2700% 13x13


Notes

  • You are unable to move for 1 second after using this skill.
  • The full formula for Round Trip (both portions) is:
  Damage % = Base Damage + Caster's DEX * 2