Dragon Tail

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Dragon Tail-icon.png Dragon Tail
Type: Offensive Skill
Levels: 5 (selectable)
SP Cost: 30 + (Skill level × 10)
Variable Cast Time: 1 + (Skill level × 0.2) seconds
Cast Delay: 2 seconds
Cooldown: 4 seconds
Target: Self
Area of Effect: 27x27 cells
Catalyst: 1 Dragon Tail Missile
Ammunition: 1 Bullet
Weapons: Grenade Launchers
Prerequisites
(Rebel's) Howling Mine Lv. 3, Crimson Marker Lv. 1


Description

Launches devastating missiles that home at all targets marked by Crimson Marker.
Damage scales with STR.


Level Base Damage STR Bonus
1 3000% STR*2
2 3500% STR*3
3 4000% STR*4
4 4500% STR*5
5 5000% STR*6


Notes

  • Dragon Tail does nothing if there are no Crimson Marked targets available in its search radius.
  • Skill's Cooldown isn't triggered if there are no valid targets in area but the After-cast Delay is.
  • The full damage formula for Dragon Tail is:
  Damage % = Base Damage + STR Bonus