Difference between revisions of "Fire Rain"

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m (Added some spacing between the skill info and notes boxes)
 
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| cooldown = 3 seconds
 
| cooldown = 3 seconds
 
| target = Ground
 
| target = Ground
 +
| range = 10
 
| area = 3x10
 
| area = 3x10
 
| ammo = 10 Bullets
 
| ammo = 10 Bullets
 
| weapon = [[Guns#Gatling_Guns|Gatling Guns]]
 
| weapon = [[Guns#Gatling_Guns|Gatling Guns]]
| prereqs = ([[Gunslinger|Gunslinger's]]) Gatling Fever Lv. 1
+
| prereqs = ([[Gunslinger|Gunslinger's]]) Gatling Fever Lv. 5
 
}}
 
}}
  
 
== Description ==
 
== Description ==
Sprays incandescent bullets to deal high damage in a 3x10 path while also removing any ground-based effect.
+
Sprays incandescent bullets to deal high damage in a 3x10 path while also removing any ground effects by 85% chance.<br>
Damage scales with [[Levels#Base_Levels|Base Level]].
+
Damage scales with [[Levels#Base_Levels|Base Level]] and [[DEX]].
  
  
 
{| class="wikitable"
 
{| class="wikitable"
!  Level !! Base Damage!! {{H:title|In percentage.|Dex Bonus}}!! {{H:title|Skill removal effect.|Success Rate}}
+
!  Level !! Base Damage !! {{Tooltip|DEX Bonus|As additional percentage.}}
 
|-
 
|-
 
! 1
 
! 1
| 2000%
+
| 1000%
 
| DEX
 
| DEX
| 45%
 
 
|-
 
|-
 
! 2
 
! 2
| 2000%
+
| 1250%
 
| DEX*2
 
| DEX*2
| 55%
 
 
|-
 
|-
 
! 3
 
! 3
| 2000%
+
| 1500%
 
| DEX*3
 
| DEX*3
| 65%
 
 
|-
 
|-
 
! 4
 
! 4
| 2000%
+
| 1750%
 
| DEX*4
 
| DEX*4
| 75%
 
 
|-
 
|-
 
! 5
 
! 5
 
| 2000%
 
| 2000%
 
| DEX*5
 
| DEX*5
| 85%
 
 
|}
 
|}
  
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=== Notes ===
 
=== Notes ===
 +
* The removal chance is separate for every affected cell.
 +
* Vertical layout covers two additional rows of cells, making it effectively 3x10 cells at all angles.
 +
* The visual effect has been toned down to look less bright and saturated yet more fiery.
 
* The full formula for '''Fire Rain''' is:
 
* The full formula for '''Fire Rain''' is:
 
   Damage % =  (Base Damage + DEX Bonus) * (Base level / 120)
 
   Damage % =  (Base Damage + DEX Bonus) * (Base level / 120)
  
 
{{Navbox Gunslinger}}
 
{{Navbox Gunslinger}}

Latest revision as of 19:58, 15 November 2019

Fire Rain-icon.png Fire Rain
Type: Offensive Skill
Levels: 5 (selectable)
SP Cost: 70
Variable Cast Time: 1.8 - (Skill level × 0.2) seconds
Cast Delay: 1 second
Cooldown: 3 seconds
Target: Ground
Range: 10 cells
Area of Effect: 3x10
Ammunition: 10 Bullets
Weapons: Gatling Guns
Prerequisites
(Gunslinger's) Gatling Fever Lv. 5


Description

Sprays incandescent bullets to deal high damage in a 3x10 path while also removing any ground effects by 85% chance.
Damage scales with Base Level and DEX.


Level Base Damage DEX Bonus
1 1000% DEX
2 1250% DEX*2
3 1500% DEX*3
4 1750% DEX*4
5 2000% DEX*5



Notes

  • The removal chance is separate for every affected cell.
  • Vertical layout covers two additional rows of cells, making it effectively 3x10 cells at all angles.
  • The visual effect has been toned down to look less bright and saturated yet more fiery.
  • The full formula for Fire Rain is:
  Damage % =  (Base Damage + DEX Bonus) * (Base level / 120)