Difference between revisions of "Howling Mine"

From LeikaRO wiki
Jump to: navigation, search
 
(11 intermediate revisions by the same user not shown)
Line 6: Line 6:
 
| cast_var = 1 seconds
 
| cast_var = 1 seconds
 
| delay = 1 seconds
 
| delay = 1 seconds
| cooldown = 4.5 - (Skill level × 0.5) seconds
+
| cooldown = 5.0 - (Skill level × 0.5) seconds
 
| duration = 30 seconds
 
| duration = 30 seconds
 
| target = Enemy
 
| target = Enemy
| range = 4 + Skill level
+
| range = (Weapon range + [[Snake's Eye]])
 
| area = 9x9 (detonation)
 
| area = 9x9 (detonation)
 
| catalyst = 1 Projection Landmine
 
| catalyst = 1 Projection Landmine
| ammo = 1 Grenade Sphere
+
| ammo = 1 Bullet
 
| weapon = [[Guns#Grenade_Launchers|Grenade Launchers]]
 
| weapon = [[Guns#Grenade_Launchers|Grenade Launchers]]
| cf_name = [[Coin Flip|<span style="color:black;">Coins</span>]]
+
| cf_name = [[Flip the Coin|<span style="color:black;">Coins</span>]]
 
| cf_value = 1
 
| cf_value = 1
| prereqs = ([[Gunslinger|Gunslinger's]]) Spread Shot Lv. 1
+
| s_icon = Howling_Mine
 +
| prereqs = ([[Gunslinger|Gunslinger's]]) Ground Drift Lv. 2
 
}}
 
}}
  
 
== Description ==
 
== Description ==
Propels a sticky, timed charge at the target that deals moderate damage. This charge will remain on the target until detonated with [[Flicker]] or until the timer expires and it falls off.
+
Propels a sticky, timed charge at the target that deals moderate damage.<br>
Detonation deals high, [[Fire]] property damage to the target and all foes in a 9x9 cell radius and inflicts [[Status_Effects#Burning|Burning]] status at a very high chance.
+
This charge will remain on the target until detonated with [[Flicker]] or until the timer expires and it falls off.<br>
 
+
The detonation deals heavy damage to the target and all foes in a 9x9 cell radius and inflicts [[Status_Effects#Burning|Burning]] status at a very high chance.<br>
 +
If the affected target dies before the mine is manually detonated, it will explode automatically.<br>
 +
The explosion also goes through guarding effects such as '''Auto Guard''', '''Parrying''', '''Weapon Blocking''', '''Cast-off Cicada Shell''' and '''Defender'''.<br>
 +
Damage scales with [[STR]].
  
  
Line 30: Line 34:
 
! 1
 
! 1
 
| 400%
 
| 400%
| 800%
+
| 1400%
| 25%
+
| 40%
 
|-
 
|-
 
! 2
 
! 2
 
| 600%
 
| 600%
| 1100%
+
| 1800%
| 30%
+
| 45%
 
|-
 
|-
 
! 3
 
! 3
 
| 800%
 
| 800%
| 1400%
+
| 2200%
| 35%
+
| 50%
 
|-
 
|-
 
! 4
 
! 4
 
| 1000%
 
| 1000%
| 1700%
+
| 2600%
| 40%
+
| 55%
 
|-
 
|-
 
! 5
 
! 5
 
| 1200%
 
| 1200%
| 2000%
+
| 3000%
| 45%
+
| 60%
 
|}
 
|}
  
Line 57: Line 61:
 
=== Notes ===
 
=== Notes ===
 
* If the caster does not cast [[Flicker]] and detonate the mine before the timer expires, 1 Projection Landmine will be dropped to the ground near the target.
 
* If the caster does not cast [[Flicker]] and detonate the mine before the timer expires, 1 Projection Landmine will be dropped to the ground near the target.
* Explosions from multiple mines do not stack.
+
* Explosions from multiple mines do stack.
 +
* The full damage formula for '''Howling Mine''' is:
 +
  Damage % = Base/Detonation Damage + STR*4
  
 
{{Navbox Gunslinger}}
 
{{Navbox Gunslinger}}

Latest revision as of 16:09, 25 September 2020

Howling Mine-icon.png Howling Mine
Type: Offensive Skill
Levels: 5 (selectable)
SP Cost: 40 + (Skill level × 5)
Variable Cast Time: 1 seconds
Cast Delay: 1 seconds
Cooldown: 5.0 - (Skill level × 0.5) seconds
Duration: 30 seconds
Target: Enemy
Range: (Weapon range + Snake's Eye) cells
Area of Effect: 9x9 (detonation)
Catalyst: 1 Projection Landmine
Ammunition: 1 Bullet
Weapons: Grenade Launchers
Coins: 1
Status Icon: Howling Mine-status-ico.png
Prerequisites
(Gunslinger's) Ground Drift Lv. 2


Description

Propels a sticky, timed charge at the target that deals moderate damage.
This charge will remain on the target until detonated with Flicker or until the timer expires and it falls off.
The detonation deals heavy damage to the target and all foes in a 9x9 cell radius and inflicts Burning status at a very high chance.
If the affected target dies before the mine is manually detonated, it will explode automatically.
The explosion also goes through guarding effects such as Auto Guard, Parrying, Weapon Blocking, Cast-off Cicada Shell and Defender.
Damage scales with STR.


Level Base Damage Detonation Damage Burning Chance
1 400% 1400% 40%
2 600% 1800% 45%
3 800% 2200% 50%
4 1000% 2600% 55%
5 1200% 3000% 60%


Notes

  • If the caster does not cast Flicker and detonate the mine before the timer expires, 1 Projection Landmine will be dropped to the ground near the target.
  • Explosions from multiple mines do stack.
  • The full damage formula for Howling Mine is:
  Damage % = Base/Detonation Damage + STR*4