Difference between revisions of "Cracker"

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(Created page with "{{Skill Info | class = Gunslinger; | type = Supportive | levels = 1 | spcost = 10 | delay = x seconds | target = Enemy | range = 9 | cf_name = Coin Flip|<span style="color:b...")
 
 
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| levels = 1
 
| levels = 1
 
| spcost = 10
 
| spcost = 10
| delay = x seconds
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| delay = 1 second
 
| target = Enemy
 
| target = Enemy
 
| range = 9
 
| range = 9
| cf_name = [[Coin Flip|<span style="color:black;">Coins</span>]]
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| status = [[Status Effects#Stun|Stun]]
 +
| s_icon = Stun
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| ammo = 1 Bullet
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| cf_name = [[Flip the Coin|<span style="color:black;">Coins</span>]]
 
| cf_value = 1
 
| cf_value = 1
| prereqs = ([[Gunslinger|Gunslinger's]]) Chain Action Lv. 10, Flip the Coin Lv.1
+
| prereqs = ([[Gunslinger|Gunslinger's]]) Flip the Coin
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
Spends 1 Coin to fire a bullet that will shock an enemy, causing [[Status_Effects#Stun|Stun]] status.
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Spends 1 Coin to fire a bullet that will shock an enemy, causing [[Status_Effects#Stun|Stun]] status.<br>
The nearer the target is to the caster, the greater is the success chance.
+
The nearer the target is to the caster, the greater is the success chance, with a minimum of 50%.
 +
 
  
 
=== Notes ===
 
=== Notes ===
*This skill consumes 1 Coin and 1 Bullet but deal no damage.
+
* This skill consumes 1 Coin and 1 Bullet but deals no damage.
 +
* The base [[Status_Effects#Stun|Stun]] chance is 100%, decreasing by 5% for each cell distance down to a minimum of 50% chance.
  
 
{{Navbox Gunslinger}}
 
{{Navbox Gunslinger}}

Latest revision as of 17:12, 25 September 2020

Cracker-icon.png Cracker
Type: Supportive Skill
Levels: 1
SP Cost: 10
Cast Delay: 1 second
Target: Enemy
Range: 9 cells
Ammunition: 1 Bullet
Coins: 1
Status Icon: Stun-status-ico.png
Prerequisites
(Gunslinger's) Flip the Coin


Description

Spends 1 Coin to fire a bullet that will shock an enemy, causing Stun status.
The nearer the target is to the caster, the greater is the success chance, with a minimum of 50%.


Notes

  • This skill consumes 1 Coin and 1 Bullet but deals no damage.
  • The base Stun chance is 100%, decreasing by 5% for each cell distance down to a minimum of 50% chance.