Difference between revisions of "Tracking"

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| levels = 10 (selectable)
 
| levels = 10 (selectable)
 
| spcost = 10 + (Skill level × 5)
 
| spcost = 10 + (Skill level × 5)
| delay = x seconds
+
| cast_var = 0.5 seconds
 +
| cast_fix = 0.5 + (Skill level × 0.2 / 2) seconds
 
| target = Enemy
 
| target = Enemy
| range = (Weapon range + [[Snake Eyes|Snake's Eye]])
+
| range = (Weapon range + [[Snake's Eye]])
 
| ammo = 1 Bullet
 
| ammo = 1 Bullet
 
| weapon = [[Guns#Rifles|Rifles]]
 
| weapon = [[Guns#Rifles|Rifles]]
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| prereqs = ([[Gunslinger|Gunslinger's]]) Single Action Lv. 5
 
| prereqs = ([[Gunslinger|Gunslinger's]]) Single Action Lv. 5
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
Carefully aims at a target to inflict devastating damage that ignores [[FLEE]].
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Carefully aims at a target to inflict devastating damage that ignores [[FLEE]].<br>
 +
Damage scales with Base Level past 100.
  
 
{| class="wikitable"
 
{| class="wikitable"
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=== Notes ===
 
=== Notes ===
*The cast time is 100% [[Skills#Cast_Time|Fixed Cast Time]].
+
* This skill goes through effects such as '''Auto Guard''', '''Parrying''' and '''Cast-off Cicada Shell'''.
 +
* The full damage formula for '''Tracking''' is:
 +
  Damage % = Base Damage + Base Level*3
  
 
{{Navbox Gunslinger}}
 
{{Navbox Gunslinger}}

Latest revision as of 17:20, 25 September 2020

Tracking-icon.png Tracking
Type: Offensive Skill
Levels: 10 (selectable)
SP Cost: 10 + (Skill level × 5)
Fixed Cast Time: 0.5 + (Skill level × 0.2 / 2) seconds
Variable Cast Time: 0.5 seconds
Target: Enemy
Range: (Weapon range + Snake's Eye) cells
Ammunition: 1 Bullet
Weapons: Rifles or Revolvers
Prerequisites
(Gunslinger's) Single Action Lv. 5


Description

Carefully aims at a target to inflict devastating damage that ignores FLEE.
Damage scales with Base Level past 100.

Level Base Damage Fixed Cast Time
1 300% 0.5s
2 400% 0.5s
3 500% 0.6s
4 600% 0.6s
5 700% 0.8s
6 800% 0.8s
7 900% 0.9s
8 1000% 0.9s
9 1100% 1.0s
10 1200% 1.0s


Notes

  • This skill goes through effects such as Auto Guard, Parrying and Cast-off Cicada Shell.
  • The full damage formula for Tracking is:
  Damage % = Base Damage + Base Level*3