Difference between revisions of "Howling Mine"

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(Created page with "{{Skill Info | class = Rebel; | type = Offensive | levels = 5 (selectable) | spcost = 40 + (Skill level × 5) | time = x seconds | delay = x seconds | cooldown = x second...")
 
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| levels = 5 (selectable)
 
| levels = 5 (selectable)
 
| spcost = 40 + (Skill level × 5)
 
| spcost = 40 + (Skill level × 5)
| time = x seconds
+
| cast_var = 1 seconds
| delay = x seconds
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| delay = 1 seconds
| cooldown = x seconds
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| cooldown = 4.5 - (Skill level × 0.5) seconds
 
| duration = 30 seconds
 
| duration = 30 seconds
 
| target = Enemy
 
| target = Enemy
| range = 7
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| range = 4 + Skill level
 
| area = 9x9 (detonation)
 
| area = 9x9 (detonation)
 
| catalyst = 1 Projection Landmine
 
| catalyst = 1 Projection Landmine
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| prereqs = ([[Gunslinger|Gunslinger's]]) Spread Shot Lv. 1
 
| prereqs = ([[Gunslinger|Gunslinger's]]) Spread Shot Lv. 1
 
}}
 
}}
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== Description ==
 
== Description ==
 
Propels a sticky, timed charge at the target that deals moderate damage. This charge will remain on the target until detonated with [[Flicker]] or until the timer expires and it falls off.
 
Propels a sticky, timed charge at the target that deals moderate damage. This charge will remain on the target until detonated with [[Flicker]] or until the timer expires and it falls off.
 
Detonation deals high, [[Fire]] property damage to the target and all foes in a 9x9 cell radius and inflicts [[Status_Effects#Burning|Burning]] status at a very high chance.
 
Detonation deals high, [[Fire]] property damage to the target and all foes in a 9x9 cell radius and inflicts [[Status_Effects#Burning|Burning]] status at a very high chance.
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{| class="wikitable"
 
{| class="wikitable"
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=== Notes ===
 
=== Notes ===
*If the caster does not cast [[Flicker]] and detonate the mine before the timer expires, 1 Projection Landmine will be dropped to the ground near the target.
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* If the caster does not cast [[Flicker]] and detonate the mine before the timer expires, 1 Projection Landmine will be dropped to the ground near the target.
 +
* Explosions from multiple mines do not stack.
  
 
{{Navbox Gunslinger}}
 
{{Navbox Gunslinger}}

Revision as of 08:25, 28 July 2016

Howling Mine-icon.png Howling Mine
Type: Offensive Skill
Levels: 5 (selectable)
SP Cost: 40 + (Skill level × 5)
Variable Cast Time: 1 seconds
Cast Delay: 1 seconds
Cooldown: 4.5 - (Skill level × 0.5) seconds
Duration: 30 seconds
Target: Enemy
Range: 4 + Skill level cells
Area of Effect: 9x9 (detonation)
Catalyst: 1 Projection Landmine
Ammunition: 1 Grenade Sphere
Weapons: Grenade Launchers
Coins: 1
Prerequisites
(Gunslinger's) Spread Shot Lv. 1


Description

Propels a sticky, timed charge at the target that deals moderate damage. This charge will remain on the target until detonated with Flicker or until the timer expires and it falls off. Detonation deals high, Fire property damage to the target and all foes in a 9x9 cell radius and inflicts Burning status at a very high chance.


Level Base Damage Detonation Damage Burning Chance
1 400% 800% 25%
2 600% 1100% 30%
3 800% 1400% 35%
4 1000% 1700% 40%
5 1200% 2000% 45%


Notes

  • If the caster does not cast Flicker and detonate the mine before the timer expires, 1 Projection Landmine will be dropped to the ground near the target.
  • Explosions from multiple mines do not stack.