Difference between revisions of "Howling Mine"
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Terpsichore (Talk | contribs) |
Terpsichore (Talk | contribs) |
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| area = 9x9 (detonation) | | area = 9x9 (detonation) | ||
| catalyst = 1 Projection Landmine | | catalyst = 1 Projection Landmine | ||
− | | ammo = 1 | + | | ammo = 1 Bullet |
| weapon = [[Guns#Grenade_Launchers|Grenade Launchers]] | | weapon = [[Guns#Grenade_Launchers|Grenade Launchers]] | ||
| cf_name = [[Flip the Coin|<span style="color:black;">Coins</span>]] | | cf_name = [[Flip the Coin|<span style="color:black;">Coins</span>]] | ||
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Propels a sticky, timed charge at the target that deals moderate damage.<br> | Propels a sticky, timed charge at the target that deals moderate damage.<br> | ||
This charge will remain on the target until detonated with [[Flicker]] or until the timer expires and it falls off.<br> | This charge will remain on the target until detonated with [[Flicker]] or until the timer expires and it falls off.<br> | ||
− | + | The detonation deals heavy damage to the target and all foes in a 9x9 cell radius and inflicts [[Status_Effects#Burning|Burning]] status at a very high chance.<br> | |
− | + | If the affected target dies before the mine is manually detonated, it will explode automatically.<br> | |
+ | The explosion also goes through guarding effects such as '''Auto Guard''', '''Parrying''', '''Weapon Blocking''', '''Cast-off Cicada Shell''' and '''Defender'''.<br> | ||
+ | Damage scales with [[STR]]. | ||
Line 33: | Line 35: | ||
| 400% | | 400% | ||
| 1400% | | 1400% | ||
− | | | + | | 40% |
|- | |- | ||
! 2 | ! 2 | ||
| 600% | | 600% | ||
| 1800% | | 1800% | ||
− | | | + | | 45% |
|- | |- | ||
! 3 | ! 3 | ||
| 800% | | 800% | ||
| 2200% | | 2200% | ||
− | | | + | | 50% |
|- | |- | ||
! 4 | ! 4 | ||
| 1000% | | 1000% | ||
| 2600% | | 2600% | ||
− | | | + | | 55% |
|- | |- | ||
! 5 | ! 5 | ||
| 1200% | | 1200% | ||
| 3000% | | 3000% | ||
− | | | + | | 60% |
|} | |} | ||
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* If the caster does not cast [[Flicker]] and detonate the mine before the timer expires, 1 Projection Landmine will be dropped to the ground near the target. | * If the caster does not cast [[Flicker]] and detonate the mine before the timer expires, 1 Projection Landmine will be dropped to the ground near the target. | ||
* Explosions from multiple mines do stack. | * Explosions from multiple mines do stack. | ||
+ | * The full damage formula for '''Howling Mine''' is: | ||
+ | Damage % = Base/Detonation Damage + STR*4 | ||
{{Navbox Gunslinger}} | {{Navbox Gunslinger}} |
Latest revision as of 16:09, 25 September 2020
Howling Mine | |
---|---|
Type: | Offensive Skill |
Levels: | 5 (selectable) |
SP Cost: | 40 + (Skill level × 5) |
Variable Cast Time: | 1 seconds |
Cast Delay: | 1 seconds |
Cooldown: | 5.0 - (Skill level × 0.5) seconds |
Duration: | 30 seconds |
Target: | Enemy |
Range: | (Weapon range + Snake's Eye) cells |
Area of Effect: | 9x9 (detonation) |
Catalyst: | 1 Projection Landmine |
Ammunition: | 1 Bullet |
Weapons: | Grenade Launchers |
Coins: | 1 |
Status Icon: | |
Prerequisites | |
(Gunslinger's) Ground Drift Lv. 2 |
Description
Propels a sticky, timed charge at the target that deals moderate damage.
This charge will remain on the target until detonated with Flicker or until the timer expires and it falls off.
The detonation deals heavy damage to the target and all foes in a 9x9 cell radius and inflicts Burning status at a very high chance.
If the affected target dies before the mine is manually detonated, it will explode automatically.
The explosion also goes through guarding effects such as Auto Guard, Parrying, Weapon Blocking, Cast-off Cicada Shell and Defender.
Damage scales with STR.
Level | Base Damage | Detonation Damage | Burning Chance |
---|---|---|---|
1 | 400% | 1400% | 40% |
2 | 600% | 1800% | 45% |
3 | 800% | 2200% | 50% |
4 | 1000% | 2600% | 55% |
5 | 1200% | 3000% | 60% |
Notes
- If the caster does not cast Flicker and detonate the mine before the timer expires, 1 Projection Landmine will be dropped to the ground near the target.
- Explosions from multiple mines do stack.
- The full damage formula for Howling Mine is:
Damage % = Base/Detonation Damage + STR*4
Gunslinger • Rebel | |
---|---|
1st Job Skills |
Adjustment • Bull's Eye • Chain Action • Cracker • Desperado • Disarm • Dust • Fling • Flip the Coin • Full Buster • Gatling Fever • Ground Drift • Increase Accuracy • Madness Canceller • Magical Bullet • Piercing Shot • Rapid Shower • Single Action • Snake's Eye • Spread Shot • Tracking • Triple Action |
2nd Job Skills |
Anti-Material Blast • Banishing Buster • Binding Trap • Crimson Marker • Dragon Tail • Eternal Chain • Fallen Angel • Fire Dance • Fire Rain • Flicker • Full Throttle • Hammer of God • Heat Barrel • Howling Mine • Mass Spiral • Platinum Alter • Quick Draw Shot • Rich's Coin • Round Trip • Shattering Storm • Slug Shot |
Quests | Gunslinger Job Change Guide • Gunslinger Weapon Quests |
Weapons | Guns |
Ammunition | Bullets |