Difference between revisions of "Max SP"
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− | == | + | == Overview== |
− | + | [[SP]] is an acronym that stands for "Spell Power" (also referred to as "Skill Points," "Spell Points," or "Mana"). It is the essence of power that lets a character perform [[skills]]. Max SP is mainly derived from the [[Jobs|Jobs]] of the character, [[INT]], and any [[equipment]] that may affect [[SP]]. | |
− | + | ||
Max SP affects [[SP Recovery]], [[Increase Spiritual Power]], and [[Spirits Recovery]]. | Max SP affects [[SP Recovery]], [[Increase Spiritual Power]], and [[Spirits Recovery]]. | ||
− | === | + | === [[Transcendent]] Third Job SP Table === |
[[File:3rdjob_sp2.png|Max SP]] | [[File:3rdjob_sp2.png|Max SP]] | ||
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:'''SP_MOD_A''': Sum of additive modifiers | :'''SP_MOD_A''': Sum of additive modifiers | ||
:'''SP_MOD_B''': Sum of multiplicative modifiers | :'''SP_MOD_B''': Sum of multiplicative modifiers | ||
− | :'''TRANS_MOD''': 1.25 for | + | :'''TRANS_MOD''': 1.25 for [[Transcendent]] Jobs, 1 otherwise |
Notes: | Notes: | ||
:Base SP is the same for all characters with the same job and same level. | :Base SP is the same for all characters with the same job and same level. | ||
− | :Increase base SP by 1% per 1 INT. Then add +x SP modifiers. Finally add +x% SP modifiers. | + | :Increase base SP by 1% per 1 [[INT]]. Then add +x SP modifiers. Finally add +x% SP modifiers. |
− | + | == Additive modifiers == | |
+ | === Cards === | ||
+ | * Andre Larva Card: +10 | ||
+ | * Carat Card: +150 (if headgear is +9 or higher) | ||
+ | * Evil Nymph Card: +50 | ||
+ | * Incubus Card: +150 | ||
+ | * Roda Frog Card: +50 | ||
+ | * Willow Card: +80 | ||
+ | |||
+ | === Equipment === | ||
* Equipment bonus to [[INT]]: +1% per point | * Equipment bonus to [[INT]]: +1% per point | ||
− | * | + | * Clip [1]: +10 |
− | + | * Coif [1]: +100 | |
− | + | * Crown of Mistress: +100 | |
− | + | * Cute Ribbon: +10 | |
− | + | * Mage Hat: +150 | |
− | + | * Magician Hat: +50 | |
− | + | * Wizard Hat: +100 | |
− | * | + | * Valkyrian Shoes: +(Job Level*2) ([[Swordsman]], [[Merchant]] and [[Thief]] types only) |
− | * | + | |
− | * | + | == Multiplicative modifiers == |
− | * | + | === Skills === |
− | * | + | * [[Service For You]]: see skill description for more information |
− | * | + | |
− | * | + | |
− | === | + | === Cards === |
+ | * Dark Lord Card & Dark Illusion Card: +10% (-10% + 20%) | ||
+ | * Firelock Soldier Card: +10% (if shoes are +9 or higher) | ||
+ | * Miyabi Doll Card: +10% | ||
+ | * Sohee Card: +15% | ||
+ | * Verit Card: +8% | ||
− | + | === Equipment === | |
− | + | * Assassin Dagger: +15% | |
− | + | * Moonlight Dagger: +10% | |
− | + | * Sleipnir: +20% | |
− | + | ||
− | * | + | |
− | * | + | |
− | * | + | |
* Variant Shoes: +20% (-1% Maximum HP and Maximum SP per upgrade) | * Variant Shoes: +20% (-1% Maximum HP and Maximum SP per upgrade) | ||
− | |||
== Job Modifiers == | == Job Modifiers == | ||
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|} | |} | ||
− | === First | + | === First Jobs === |
{|class="wikitable" | {|class="wikitable" | ||
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|} | |} | ||
− | === 2-1 | + | === 2-1 Jobs === |
{|class="wikitable" | {|class="wikitable" | ||
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|} | |} | ||
− | === 2-2 | + | === 2-2 Jobs === |
{|class="wikitable" | {|class="wikitable" | ||
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|style="text-align: center;"|9 | |style="text-align: center;"|9 | ||
|} | |} | ||
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{{Navbox Game Mechanics}} | {{Navbox Game Mechanics}} |
Latest revision as of 12:42, 11 April 2016
Overview
SP is an acronym that stands for "Spell Power" (also referred to as "Skill Points," "Spell Points," or "Mana"). It is the essence of power that lets a character perform skills. Max SP is mainly derived from the Jobs of the character, INT, and any equipment that may affect SP.
Max SP affects SP Recovery, Increase Spiritual Power, and Spirits Recovery.
Transcendent Third Job SP Table
Calculation
var BASE_SP = 10; BASE_SP += BASE_LEVEL * SP_JOB; var MAX_SP = BASE_SP; MAX_SP = Math.floor( MAX_SP * (1 + INT * 0.01) ); MAX_SP = Math.floor( MAX_SP * TRANS_MOD ); MAX_SP += SP_MOD_A; MAX_SP = Math.floor( MAX_SP * (1 + SP_MOD_B * 0.01) );
Where:
- SP_JOB: See the job modifier table
- SP_MOD_A: Sum of additive modifiers
- SP_MOD_B: Sum of multiplicative modifiers
- TRANS_MOD: 1.25 for Transcendent Jobs, 1 otherwise
Notes:
- Base SP is the same for all characters with the same job and same level.
- Increase base SP by 1% per 1 INT. Then add +x SP modifiers. Finally add +x% SP modifiers.
Additive modifiers
Cards
- Andre Larva Card: +10
- Carat Card: +150 (if headgear is +9 or higher)
- Evil Nymph Card: +50
- Incubus Card: +150
- Roda Frog Card: +50
- Willow Card: +80
Equipment
- Equipment bonus to INT: +1% per point
- Clip [1]: +10
- Coif [1]: +100
- Crown of Mistress: +100
- Cute Ribbon: +10
- Mage Hat: +150
- Magician Hat: +50
- Wizard Hat: +100
- Valkyrian Shoes: +(Job Level*2) (Swordsman, Merchant and Thief types only)
Multiplicative modifiers
Skills
- Service For You: see skill description for more information
Cards
- Dark Lord Card & Dark Illusion Card: +10% (-10% + 20%)
- Firelock Soldier Card: +10% (if shoes are +9 or higher)
- Miyabi Doll Card: +10%
- Sohee Card: +15%
- Verit Card: +8%
Equipment
- Assassin Dagger: +15%
- Moonlight Dagger: +10%
- Sleipnir: +20%
- Variant Shoes: +20% (-1% Maximum HP and Maximum SP per upgrade)
Job Modifiers
Novices
Novice | Super Novice |
1 | 1 |
First Jobs
Swordsman | Archer | Thief | Acolyte | Merchant | Mage | TaeKwon Kid | Ninja | Gunslinger |
2 | 2 | 2 | 5 | 3 | 6 | 2 | 3 | 4 |
2-1 Jobs
Knight | Hunter | Assassin | Priest | Blacksmith | Wizard | Star Gladiator |
3 | 4 | 4 | 8 | 4 | 9 | 4 |
2-2 Jobs
Crusader | Dancer/Bard | Rogue | Monk | Alchemist | Sage | Soul Linker |
4.7 | 6 | 5 | 4.7 | 4 | 7 | 9 |
Game Mechanics | ||
---|---|---|
General | Levels • Experience • Skills • Elements • Drop System • Monsters • Status Effects | |
Stats | STR • AGI • VIT • INT • DEX • LUK | |
Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD | |
HP / SP | Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Weight Limit • Movement Speed |