Difference between revisions of "Fire Rain"
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Terpsichore (Talk | contribs) |
Terpsichore (Talk | contribs) |
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| cooldown = 3 seconds | | cooldown = 3 seconds | ||
| target = Ground | | target = Ground | ||
+ | | range = 10 | ||
| area = 3x10 | | area = 3x10 | ||
| ammo = 10 Bullets | | ammo = 10 Bullets | ||
| weapon = [[Guns#Gatling_Guns|Gatling Guns]] | | weapon = [[Guns#Gatling_Guns|Gatling Guns]] | ||
− | | prereqs = ([[Gunslinger|Gunslinger's]]) Gatling Fever Lv. | + | | prereqs = ([[Gunslinger|Gunslinger's]]) Gatling Fever Lv. 5 |
}} | }} | ||
== Description == | == Description == | ||
− | Sprays incandescent bullets to deal high damage in a 3x10 path while also removing any ground | + | Sprays incandescent bullets to deal high damage in a 3x10 path while also removing any ground effects by 85% chance.<br> |
− | Damage scales with [[Levels#Base_Levels|Base Level]]. | + | Damage scales with [[Levels#Base_Levels|Base Level]] and [[DEX]]. |
{| class="wikitable" | {| class="wikitable" | ||
− | ! Level !! Base Damage!! {{ | + | ! Level !! Base Damage !! {{Tooltip|DEX Bonus|As additional percentage.}} |
|- | |- | ||
! 1 | ! 1 | ||
− | | | + | | 1000% |
| DEX | | DEX | ||
− | |||
|- | |- | ||
! 2 | ! 2 | ||
− | | | + | | 1250% |
| DEX*2 | | DEX*2 | ||
− | |||
|- | |- | ||
! 3 | ! 3 | ||
− | | | + | | 1500% |
| DEX*3 | | DEX*3 | ||
− | |||
|- | |- | ||
! 4 | ! 4 | ||
− | | | + | | 1750% |
| DEX*4 | | DEX*4 | ||
− | |||
|- | |- | ||
! 5 | ! 5 | ||
| 2000% | | 2000% | ||
| DEX*5 | | DEX*5 | ||
− | |||
|} | |} | ||
+ | |||
+ | |||
=== Notes === | === Notes === | ||
+ | * The removal chance is separate for every affected cell. | ||
+ | * Vertical layout covers two additional rows of cells, making it effectively 3x10 cells at all angles. | ||
+ | * The visual effect has been toned down to look less bright and saturated yet more fiery. | ||
* The full formula for '''Fire Rain''' is: | * The full formula for '''Fire Rain''' is: | ||
− | + | Damage % = (Base Damage + DEX Bonus) * (Base level / 120) | |
{{Navbox Gunslinger}} | {{Navbox Gunslinger}} |
Latest revision as of 19:58, 15 November 2019
Fire Rain | |
---|---|
Type: | Offensive Skill |
Levels: | 5 (selectable) |
SP Cost: | 70 |
Variable Cast Time: | 1.8 - (Skill level × 0.2) seconds |
Cast Delay: | 1 second |
Cooldown: | 3 seconds |
Target: | Ground |
Range: | 10 cells |
Area of Effect: | 3x10 |
Ammunition: | 10 Bullets |
Weapons: | Gatling Guns |
Prerequisites | |
(Gunslinger's) Gatling Fever Lv. 5 |
Description
Sprays incandescent bullets to deal high damage in a 3x10 path while also removing any ground effects by 85% chance.
Damage scales with Base Level and DEX.
Level | Base Damage | DEX Bonus |
---|---|---|
1 | 1000% | DEX |
2 | 1250% | DEX*2 |
3 | 1500% | DEX*3 |
4 | 1750% | DEX*4 |
5 | 2000% | DEX*5 |
Notes
- The removal chance is separate for every affected cell.
- Vertical layout covers two additional rows of cells, making it effectively 3x10 cells at all angles.
- The visual effect has been toned down to look less bright and saturated yet more fiery.
- The full formula for Fire Rain is:
Damage % = (Base Damage + DEX Bonus) * (Base level / 120)
Gunslinger • Rebel | |
---|---|
1st Job Skills |
Adjustment • Bull's Eye • Chain Action • Cracker • Desperado • Disarm • Dust • Fling • Flip the Coin • Full Buster • Gatling Fever • Ground Drift • Increase Accuracy • Madness Canceller • Magical Bullet • Piercing Shot • Rapid Shower • Single Action • Snake's Eye • Spread Shot • Tracking • Triple Action |
2nd Job Skills |
Anti-Material Blast • Banishing Buster • Binding Trap • Crimson Marker • Dragon Tail • Eternal Chain • Fallen Angel • Fire Dance • Fire Rain • Flicker • Full Throttle • Hammer of God • Heat Barrel • Howling Mine • Mass Spiral • Platinum Alter • Quick Draw Shot • Rich's Coin • Round Trip • Shattering Storm • Slug Shot |
Quests | Gunslinger Job Change Guide • Gunslinger Weapon Quests |
Weapons | Guns |
Ammunition | Bullets |