Difference between revisions of "Howling Mine"
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Propels a sticky, timed charge at the target that deals moderate damage.<br> | Propels a sticky, timed charge at the target that deals moderate damage.<br> | ||
This charge will remain on the target until detonated with [[Flicker]] or until the timer expires and it falls off.<br> | This charge will remain on the target until detonated with [[Flicker]] or until the timer expires and it falls off.<br> | ||
− | Detonation deals high, [[Fire]] property damage to the target and all foes in a 9x9 cell radius and inflicts [[Status_Effects#Burning|Burning]] status at a very high chance. | + | Detonation deals high, [[Fire]] property damage to the target and all foes in a 9x9 cell radius and inflicts [[Status_Effects#Burning|Burning]] status at a very high chance.<br> |
− | + | Damage scales with [[STR]]. | |
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* If the caster does not cast [[Flicker]] and detonate the mine before the timer expires, 1 Projection Landmine will be dropped to the ground near the target. | * If the caster does not cast [[Flicker]] and detonate the mine before the timer expires, 1 Projection Landmine will be dropped to the ground near the target. | ||
* Explosions from multiple mines do stack. | * Explosions from multiple mines do stack. | ||
+ | * The full damage formula for '''Howling Mine''' is: | ||
+ | Damage % = Base/Detonation Damage + STR*4 | ||
{{Navbox Gunslinger}} | {{Navbox Gunslinger}} |
Revision as of 20:04, 15 November 2019
Howling Mine | |
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Type: | Offensive Skill |
Levels: | 5 (selectable) |
SP Cost: | 40 + (Skill level × 5) |
Variable Cast Time: | 1 seconds |
Cast Delay: | 1 seconds |
Cooldown: | 5.0 - (Skill level × 0.5) seconds |
Duration: | 30 seconds |
Target: | Enemy |
Range: | (Weapon range + Snake's Eye) cells |
Area of Effect: | 9x9 (detonation) |
Catalyst: | 1 Projection Landmine |
Ammunition: | 1 Grenade Sphere |
Weapons: | Grenade Launchers |
Coins: | 1 |
Status Icon: | |
Prerequisites | |
(Gunslinger's) Ground Drift Lv. 2 |
Description
Propels a sticky, timed charge at the target that deals moderate damage.
This charge will remain on the target until detonated with Flicker or until the timer expires and it falls off.
Detonation deals high, Fire property damage to the target and all foes in a 9x9 cell radius and inflicts Burning status at a very high chance.
Damage scales with STR.
Level | Base Damage | Detonation Damage | Burning Chance |
---|---|---|---|
1 | 400% | 1400% | 25% |
2 | 600% | 1800% | 30% |
3 | 800% | 2200% | 35% |
4 | 1000% | 2600% | 40% |
5 | 1200% | 3000% | 45% |
Notes
- If the caster does not cast Flicker and detonate the mine before the timer expires, 1 Projection Landmine will be dropped to the ground near the target.
- Explosions from multiple mines do stack.
- The full damage formula for Howling Mine is:
Damage % = Base/Detonation Damage + STR*4
Gunslinger • Rebel | |
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1st Job Skills |
Adjustment • Bull's Eye • Chain Action • Cracker • Desperado • Disarm • Dust • Fling • Flip the Coin • Full Buster • Gatling Fever • Ground Drift • Increase Accuracy • Madness Canceller • Magical Bullet • Piercing Shot • Rapid Shower • Single Action • Snake's Eye • Spread Shot • Tracking • Triple Action |
2nd Job Skills |
Anti-Material Blast • Banishing Buster • Binding Trap • Crimson Marker • Dragon Tail • Eternal Chain • Fallen Angel • Fire Dance • Fire Rain • Flicker • Full Throttle • Hammer of God • Heat Barrel • Howling Mine • Mass Spiral • Platinum Alter • Quick Draw Shot • Rich's Coin • Round Trip • Shattering Storm • Slug Shot |
Quests | Gunslinger Job Change Guide • Gunslinger Weapon Quests |
Weapons | Guns |
Ammunition | Bullets |