Difference between revisions of "HP"
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Revision as of 19:01, 3 December 2014
General
Max HP (also called MHP) affects HP Recovery, Increase Recuperative Power, and Spiritual Cadence.
3rd class trans HP table
Current HP values (post-balance patch) assuming level 150 with 0 VIT, no equipment on, and no skill modifiers (Faith, Rising Dragon, etc.):
Class | Base HP | Base HP With Trans Modifier (x1.25) |
---|---|---|
Rune Knight | 14883 | 18603 |
Royal Guard, Guillotine Cross, Shadow Chaser | 13188 | 16485 |
Mechanic | 12531 | 15663 |
Sura | 10897 | 13621 |
Ranger, Maestro, Wanderer | 10451 | 13063 |
Geneticist | 9111 | 11388 |
Sorcerer | 8883 | 11103 |
Arch Bishop | 8283 | 10353 |
Warlock | 7669 | 9586 |
The following table is outdated and are the HP values before the balance patch:
Calculation
Ragnarok Online does not calculate the base maximum HP of players in real time. Instead, this lookup table is used. The following is an algorithm how the values of the lookup tables are calculated:
var BASE_HP = 35; BASE_HP += BASE_LEVEL * HP_JOB_B; for (var i = 2; i <= BASE_LEVEL; i++) { BASE_HP += Math.round(HP_JOB_A * i); } var MAX_HP = BASE_HP; MAX_HP = Math.floor( MAX_HP * (1 + VIT * 0.01) * TRANS_MOD ); MAX_HP += HP_MOD_A; MAX_HP = Math.floor( MAX_HP * (1 + HP_MOD_B * 0.01) );
Where:
- HP_JOB_A: See the job modifier table
- HP_JOB_B: The number in parenthesis, if any. Otherwise 5.
- HP_MOD_A: Sum of additive modifiers
- HP_MOD_B: Sum of multiplicative modifiers
- TRANS_MOD: 1.25 for transcendent classes, 1 otherwise
Notes:
- Base HP is the same for all characters with the same job and same level.
- Increase base HP by 1% per VIT. Then add additive modifiers. Finally add multiplicative modifiers.
Additive Modifiers
- Equipment bonus to VIT: +1 per point
- Faith: +200 per level
- Apocalipse Card: +800 (Armor, refine rate 9~10)
- Arc Angeling Card: +300 (Headgear)
- Freezer Card: +300 (Footgear)
- Loli Ruri Card: +500 (Armor, combo with Miyabi Doll Card, Evil Nymph Card, and Harpy Card)
- Lude Card: +300 (Accessory, combo with Quve Card)
- Succubus Card: +1000 (Armor, combination with Incubus Card)
- Yellow Novus Card: +500 (Armor)
- Thiefbug Egg Card: +400 (Shield)
- Roda Frog Card: +400 (Armor)
- Pupa Card: +700 (Armor)
- Fabre Card: +100 (Weapon)
- Picky Egg Card: +100 (Armor)
- Remover Card: +800 (Armor, -40 per upgrade level)
- Survivor's Rod(Dex): +300
- Survivor's Rod(Dex): +400
- Survivor's Rod(Int): +300
- Survivor's Rod(Int): +400
- Valkyrian Shoes: +(5 * base level) (Acolyte, Mage, or Archer types only)
- Super Novices at level 99: +2000
- Super Novices at level 150: +2000
- Lerad's Dew: see skill description
Multiplicative Modifiers
- Andre Egg Card: +5% (Shield)
- Eddga Card: -25% (Foot gear)
- Matyr Card: +10% (Foot gear)
- PecoPeco Card: +10% (Armour)
- Green Ferus Card: +10% (Foot gear)
- Verit Card: +8% (Foot gear)
- Firelock Soldier Card: +10% (Foot gear)
- Tao Gunka Card: +100% (Armour)
- Assassin Dagger: +20%
- Tidal Shoes and wool scarf Set: +10%
- Variant Shoes: +20% (-1% Maximum HP and Maximum SP per upgrade)
- Battle Chant HP Buff +100%
- Frenzy: +200%
- Deluge: see skill description
- Song of Lutie: see skill description
- Taekwon Mission: +200% for those who in /taekwon and have 90 baselvl
- Vanguard Force: see skill description
- Inspiration: see skill description
Job Modifiers
Novices
Novice | Super Novice |
0 | 0 |
First Job Classes
Swordsman | Archer | Thief | Acolyte | Merchant | Mage | TaeKwon Kid | Ninja | Gunslinger |
0.7 | 0.5 | 0.5 | 0.4 | 0.4 | 0.3 | 0.7 | 0.8 | 0.75 |
2-1 Job Classes
Knight | Hunter | Assassin | Priest | Blacksmith | Wizard | TaeKwon Master |
1.5 | 0.85 | 1.1 | 0.75 | 0.9 | 0.5 | 0.9 |
2-2 Job Classes
Crusader | Dancer/Bard | Rogue | Monk | Alchemist | Sage | Soul Linker |
1.1 | 0.75 | 0.85 | 0.9 | 0.9 | 0.75 | 0.75 |
3-1 Job Classes
Rune Knight | Warlock | Ranger | Mechanic | Guillotine Cross | Arch Bishop |
1.5 | 0.5 | 0.85 | 0.9 | 1.1 | 0.75 |