Difference between revisions of "Fire Rain"
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(Created page with "{{Skill Info | class = Rebel; | type = Offensive | levels = 5 (selectable) | spcost = 70 | time = x second | delay = x seconds | cooldown = x seconds | target = Ground | area...") |
Terpsichore (Talk | contribs) |
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| levels = 5 (selectable) | | levels = 5 (selectable) | ||
| spcost = 70 | | spcost = 70 | ||
− | | | + | | cast_var = 1.8 - (Skill level × 0.2) seconds |
− | | delay = | + | | delay = 1 second |
− | | cooldown = | + | | cooldown = 3 seconds |
| target = Ground | | target = Ground | ||
| area = 3x10 | | area = 3x10 | ||
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| prereqs = ([[Gunslinger|Gunslinger's]]) Gatling Fever Lv. 1 | | prereqs = ([[Gunslinger|Gunslinger's]]) Gatling Fever Lv. 1 | ||
}} | }} | ||
+ | |||
== Description == | == Description == | ||
Sprays incandescent bullets to deal high damage in a 3x10 path while also removing any ground-based effect. | Sprays incandescent bullets to deal high damage in a 3x10 path while also removing any ground-based effect. | ||
Damage scales with [[Levels#Base_Levels|Base Level]]. | Damage scales with [[Levels#Base_Levels|Base Level]]. | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 31: | Line 33: | ||
|- | |- | ||
! 3 | ! 3 | ||
− | | | + | | 2000% |
| DEX*3 | | DEX*3 | ||
| 65% | | 65% | ||
Line 49: | Line 51: | ||
=== Notes === | === Notes === | ||
* The full formula for '''Fire Rain''' is: | * The full formula for '''Fire Rain''' is: | ||
− | Damage% = | + | Damage % = Base Damage * (Base level / 120)% |
{{Navbox Gunslinger}} | {{Navbox Gunslinger}} |
Revision as of 08:30, 28 July 2016
Fire Rain | |
---|---|
Type: | Offensive Skill |
Levels: | 5 (selectable) |
SP Cost: | 70 |
Variable Cast Time: | 1.8 - (Skill level × 0.2) seconds |
Cast Delay: | 1 second |
Cooldown: | 3 seconds |
Target: | Ground |
Area of Effect: | 3x10 |
Ammunition: | 10 Bullets |
Weapons: | Gatling Guns |
Prerequisites | |
(Gunslinger's) Gatling Fever Lv. 1 |
Description
Sprays incandescent bullets to deal high damage in a 3x10 path while also removing any ground-based effect. Damage scales with Base Level.
Level | Base Damage | Dex Bonus | Success Rate |
---|---|---|---|
1 | 2000% | DEX | 45% |
2 | 2000% | DEX*2 | 55% |
3 | 2000% | DEX*3 | 65% |
4 | 2000% | DEX*4 | 75% |
5 | 2000% | DEX*5 | 85% |
Notes
- The full formula for Fire Rain is:
Damage % = Base Damage * (Base level / 120)%
Gunslinger • Rebel | |
---|---|
1st Job Skills |
Adjustment • Bull's Eye • Chain Action • Cracker • Desperado • Disarm • Dust • Fling • Flip the Coin • Full Buster • Gatling Fever • Ground Drift • Increase Accuracy • Madness Canceller • Magical Bullet • Piercing Shot • Rapid Shower • Single Action • Snake's Eye • Spread Shot • Tracking • Triple Action |
2nd Job Skills |
Anti-Material Blast • Banishing Buster • Binding Trap • Crimson Marker • Dragon Tail • Eternal Chain • Fallen Angel • Fire Dance • Fire Rain • Flicker • Full Throttle • Hammer of God • Heat Barrel • Howling Mine • Mass Spiral • Platinum Alter • Quick Draw Shot • Rich's Coin • Round Trip • Shattering Storm • Slug Shot |
Quests | Gunslinger Job Change Guide • Gunslinger Weapon Quests |
Weapons | Guns |
Ammunition | Bullets |