Earth Drive
Earth Drive | |
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Type: | Offensive Skill |
Levels: | 5 |
Fixed Cast Time: | 0 |
Variable Cast Time: | 1 seconds |
Cooldown: | (8 - Skill Level) seconds |
Target: | Self |
Area of Effect: | 3x3 ~ 7x7 |
Element: | Earth |
Equipment: | Shields |
Prerequisites | |
Reflect Damage Lv. 3 |
Brandishes your Shield, dealing Earth element damage to enemies in an area, removing all ground effects. Damaged enemies have their DEF and ASPD lowered by 25%. If any enemies are in Hiding, they are damaged and revealed. Higher levels in Earth Drive increase the duration of the ASPD and DEF reduction. Every cast has a chance do break caster's shield. Your shield's weight increases the amount of damage done.
Earth Drive removes ground-targeted effects such as Extreme Vacuum or Manhole, similarly to how High Wizard's Ganbantein works. However, any players that are already trapped in these sorts of skills will still need to wait for the skill's full duration. A Royal Guard trapped in an Extreme Vacuum can move by casting Battle Chant after a successful Earth Drive.
Level | Base Damage(ATK + MATK) | Effect Duration | Shield Break Chance | AoE | SP Cost |
---|---|---|---|---|---|
1 | (2 x Shield Weight)% | 3 s | 1% | 3x3 | 52 |
2 | (3 x Shield Weight)% | 6 s | 2% | 3x3 | 60 |
3 | (4 x Shield Weight)% | 9 s | 3% | 5x5 | 68 |
4 | (5 x Shield Weight)% | 12 s | 4% | 5x5 | 76 |
5 | (6 x Shield Weight)% | 15 s | 5% | 7x7 | 84 |
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Formula
Damage formula: [Base_Damage × (Base Level ÷ 100)] %
Notes
- Deals additional damage based on MATK.
- Enhanced via