High Wizard

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High Wizard
caption
Job Base(s): Wizard
Job Type: 2-1 Transcendent
Changes At: Yuno
Number of Skills: 34
Total Skill Points: 254
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+3 +8 +5 +17 +9 +3

Overview

The Mage and the Wizard have been able to tap into mystical and elemental magic but the real power is now fully realized in the spells mastered by the High Wizard. Only a fool would dare challenge the awesome might of a High Wizard's power head on!

A High Wizard has much more power than a regular Wizard, and at a much earlier level as well. Unlike the Wizard, it has Mystical Amplification, which will give 50% more MATK on the next offensive magic skill to be cast. This grants a High Wizard a lot more power early on, and has about equal the strength of a level 99 Wizard in their early 80's, maybe even a little earlier. With that skill, they can level in Magma Dungeon immediately with Priest without worry of having too little MATK.

Ganbantein, and Gravitational Field prove to be very useful in WoE situations, whereas if there's too many of a certain element going on, or the precast breakers seem to be getting in, you can use Gravitational Field to get much more damage than casting any of your other spells, since the damage cannot be negated, and always does the same amount.

Ganbantein also has other uses in WoE. It can cancel many different spells that are cast on the ground. Such spells include Pneuma, Safety Wall, Battle Chant, and Warp Portal. It rips holes in the Sage Job's ground spells as well, so it's good for stopping a Sage or Professor from getting their Magnetic Earth to work as they desired it to.

Napalm Vulcan has a 25% chance of cursing at max level, and has 5 levels. Very good for cursing opponents in precasts, or just to buy time in general to help some killers get to the tanks in time to stop them, since it has splash damage.

Soul Drain allows the player to increase current Max SP by 20%, and every time a target is killed (monster) with a single target spell, player will restore SP equal to a certain percentage of that monster's SP. This basically allows the Job to have infinite SP stacked on to the High Wizard's already really fast SP recovery rate.

Stave Crasher is a very promising skill. This skill does a physical attack based on the High Wizard's MATK. The higher the MATK, the more damage. Since it counts as a physical attack, card effects and any other effects that come from doing physical attacks will work with this skill. You can pass on status effects, divest people in the near future, break their equipment, etc. Definitely a nice skill to have.

Job Change Guide

To become a High Wizard, you must find a book called 'the Book of Ymir' in 'Sage Castle', Yuno. The book will lead you to Valhalla so you can change your job through the High Wizard Job NPC. Also you must reach at least Job Level 40 as a Transcendent First Job character. Reaching Job Level 50 first is strongly recommended, as the player will never be able to recover the extra job levels / skill points after the job change.
Trans classchange 1.gif Trans classchange 2.gif
1. 'Sage Castle' is located at 11 o'clock direction( 88,320) in Yuno. 2. 'Book of Ymir' is located inside a room behind an NPC called 'Metheus Sylphe' (yuno_in02 88,164).
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3. 'Book of Ymir' (yuno_in02 94,206) will teleport you to Valhalla. 4. Find and talk to the Job NPC suited to your Second Job.