Difference between revisions of "Crimson Marker"

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== Description ==
 
== Description ==
Marks a target, reducing their [[FLEE]] and [[Movement Speed]] by 10% plus allowing the caster to track them on the Minimap as well as enabling the use of [[Hammer of God]], [[Dragon Tail]] and [[Quick Draw Shot]].
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Marks a target, reducing their [[FLEE]] and [[Movement Speed]] by 10% plus allowing the caster and all party members to track them on the Minimap as well as enabling the use of [[Hammer of God]], [[Dragon Tail]] and [[Quick Draw Shot]].
 
Boss monsters cannot be slowed.
 
Boss monsters cannot be slowed.
  

Revision as of 04:08, 9 September 2016

Crimson Marker-icon.png Crimson Marker
Type: Supportive Skill
Levels: 1
SP Cost: 10
Cooldown: 1 second
Duration: 30 seconds
Target: Enemy
Range: 13 cells
Status Icon: Crimson Marker-status-ico.png
Prerequisites
(Gunslinger's) Increase Accuracy Lv. 1


Description

Marks a target, reducing their FLEE and Movement Speed by 10% plus allowing the caster and all party members to track them on the Minimap as well as enabling the use of Hammer of God, Dragon Tail and Quick Draw Shot. Boss monsters cannot be slowed.

Notes

  • Up to a maximum of 3 targets can be marked at any one time. New targets can be marked once the oldest mark fades or a marked target is killed.
  • Quick Draw Shot does not require Crimson Marker to be on the target to be used. However, each marked target is hit by each activation of Quick Draw Shot, allowing the Rebel to hit up to 4 targets at once.