Difference between revisions of "Cross Impact"
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(Created page with "{{Skill Info |type = Offensive |levels = 5 |spcost = 25 |delay = [3 − (Skill Level × 0.5)] seconds |target = Enemy |range = 3 }} '''Cross Impact''' is a 3<sup>rd</sup> Jo...") |
(added that it is affected by HIT & FLEE in mechanics section, added that it is a pre-req for Dark Illusion) |
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|target = Enemy | |target = Enemy | ||
|range = 3 | |range = 3 | ||
+ | |required = Lv.3 for ([[Guillotine Cross]]) [[Dark Illusion]] | ||
}} | }} | ||
'''Cross Impact''' is a 3<sup>rd</sup> [[Jobs|job]] offensive skill available as [[Guillotine Cross]]. | '''Cross Impact''' is a 3<sup>rd</sup> [[Jobs|job]] offensive skill available as [[Guillotine Cross]]. | ||
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== Mechanics == | == Mechanics == | ||
− | Each cast of Cross Impact counts as a single melee attack despite the visual of seven hits. It is blocked by Safety Wall and affected by skills and items that give reflect damage, such as [[Shield Reflect]]. It can be considered an improved version of the [[Assassin]] skill, [[Sonic Blow]]. It can be used with any weapon, and the user can move, attack, and use other skills while the animation is still playing. | + | Each cast of Cross Impact counts as a single melee attack despite the visual of seven hits. It is blocked by Safety Wall and affected by skills and items that give reflect damage, such as [[Shield Reflect]]. It can be considered an improved version of the [[Assassin]] skill, [[Sonic Blow]]. It can be used with any weapon, and the user can move, attack, and use other skills while the animation is still playing. It is affected by [[HIT]] & [[FLEE]], and can miss as a result. |
{|class=wikitable | {|class=wikitable |
Revision as of 22:00, 11 February 2021
Cross Impact | |
---|---|
Type: | Offensive Skill |
Levels: | 5 |
SP Cost: | 25 |
Cast Delay: | [3 − (Skill Level × 0.5)] seconds |
Target: | Enemy |
Range: | 3 cells |
Required For | |
Lv.3 for (Guillotine Cross) Dark Illusion |
Cross Impact is a 3rd job offensive skill available as Guillotine Cross.
Description
Quickly slashes the target with a series of 7 brutal hits, dealing heavy damage. Damage scales with base level. Deals increased damage when used with a Dagger Class Weapon in Right-Hand.
Mechanics
Each cast of Cross Impact counts as a single melee attack despite the visual of seven hits. It is blocked by Safety Wall and affected by skills and items that give reflect damage, such as Shield Reflect. It can be considered an improved version of the Assassin skill, Sonic Blow. It can be used with any weapon, and the user can move, attack, and use other skills while the animation is still playing. It is affected by HIT & FLEE, and can miss as a result.
Level | Base Damage | Dagger Right-Hand | Cast Delay |
---|---|---|---|
1 | 1100% | 1375% | 2.5 s |
2 | 1200% | 1500% | 2.0 s |
3 | 1300% | 1625% | 1.5 s |
4 | 1400% | 1750% | 1.0 s |
5 | 1500% | 1875% | 0.5 s |