Difference between revisions of "Dragon Tail"

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| cast_var = 1 + (Skill level × 0.2) seconds
 
| cast_var = 1 + (Skill level × 0.2) seconds
 
| delay = 2 seconds
 
| delay = 2 seconds
| cooldown = 3 seconds
+
| cooldown = 4 seconds
 
| target = Self
 
| target = Self
 
| area = 27x27 cells
 
| area = 27x27 cells
 
| catalyst = 1 Dragon Tail Missile
 
| catalyst = 1 Dragon Tail Missile
| ammo = 1 Grenade Sphere
+
| ammo = 1 Bullet
 
| weapon = [[Guns#Grenade_Launchers|Grenade Launchers]]
 
| weapon = [[Guns#Grenade_Launchers|Grenade Launchers]]
 
| prereqs = ([[Rebel|Rebel's]]) Howling Mine Lv. 3, Crimson Marker Lv. 1
 
| prereqs = ([[Rebel|Rebel's]]) Howling Mine Lv. 3, Crimson Marker Lv. 1
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=== Notes ===
 
=== Notes ===
 
* '''Dragon Tail''' does nothing if there are no [[Crimson Marker|Crimson Marked]] targets available in its search radius.
 
* '''Dragon Tail''' does nothing if there are no [[Crimson Marker|Crimson Marked]] targets available in its search radius.
 +
* Skill's Cooldown isn't triggered if there are no valid targets in area but the After-cast Delay is.
 +
* The full damage formula for '''Dragon Tail''' is:
 +
  Damage % = Base Damage + STR Bonus
  
 
{{Navbox Gunslinger}}
 
{{Navbox Gunslinger}}

Latest revision as of 18:16, 25 September 2020

Dragon Tail-icon.png Dragon Tail
Type: Offensive Skill
Levels: 5 (selectable)
SP Cost: 30 + (Skill level × 10)
Variable Cast Time: 1 + (Skill level × 0.2) seconds
Cast Delay: 2 seconds
Cooldown: 4 seconds
Target: Self
Area of Effect: 27x27 cells
Catalyst: 1 Dragon Tail Missile
Ammunition: 1 Bullet
Weapons: Grenade Launchers
Prerequisites
(Rebel's) Howling Mine Lv. 3, Crimson Marker Lv. 1


Description

Launches devastating missiles that home at all targets marked by Crimson Marker.
Damage scales with STR.


Level Base Damage STR Bonus
1 3000% STR*2
2 3500% STR*3
3 4000% STR*4
4 4500% STR*5
5 5000% STR*6


Notes

  • Dragon Tail does nothing if there are no Crimson Marked targets available in its search radius.
  • Skill's Cooldown isn't triggered if there are no valid targets in area but the After-cast Delay is.
  • The full damage formula for Dragon Tail is:
  Damage % = Base Damage + STR Bonus