Difference between revisions of "Dragon Tail"

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| type = Offensive
 
| type = Offensive
 
| levels = 5 (selectable)
 
| levels = 5 (selectable)
| spcost = 50 + (Skill level × 10)
+
| spcost = 30 + (Skill level × 10)
| time = x seconds
+
| cast_var = 1 + (Skill level × 0.2) seconds
| delay = x seconds
+
| delay = 2 seconds
| cooldown = x seconds
+
| cooldown = 4 seconds
 
| target = Self
 
| target = Self
| area = x
+
| area = 27x27 cells
 
| catalyst = 1 Dragon Tail Missile
 
| catalyst = 1 Dragon Tail Missile
| ammo = 1 Grenade Sphere
+
| ammo = 1 Bullet
 
| weapon = [[Guns#Grenade_Launchers|Grenade Launchers]]
 
| weapon = [[Guns#Grenade_Launchers|Grenade Launchers]]
| prereqs = ([[Rebel|Rebel's]]) Crimson Marker Lv. 1, Howling Mine Lv. 3
+
| prereqs = ([[Rebel|Rebel's]]) Howling Mine Lv. 3, Crimson Marker Lv. 1
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
Launches devastating missiles that home at all targets marked by [[Crimson Marker]].
+
Launches devastating missiles that home at all targets marked by [[Crimson Marker]].<br>
Damage is evenly split between affected foes.
+
Damage scales with [[STR]].
 +
 
  
 
{| class="wikitable"
 
{| class="wikitable"
!  Level !! {{H:title|On one target.|Base Damage}}
+
!  Level !! Base Damage !! {{Tooltip|STR Bonus|As additional percentage.}}
 
|-
 
|-
 
! 1
 
! 1
 
| 3000%
 
| 3000%
 +
| STR*2
 
|-
 
|-
 
! 2
 
! 2
 
| 3500%
 
| 3500%
 +
| STR*3
 
|-
 
|-
 
! 3
 
! 3
 
| 4000%
 
| 4000%
 +
| STR*4
 
|-
 
|-
 
! 4
 
! 4
 
| 4500%
 
| 4500%
 +
| STR*5
 
|-
 
|-
 
! 5
 
! 5
 
| 5000%
 
| 5000%
 +
| STR*6
 
|}
 
|}
  
  
 
=== Notes ===
 
=== Notes ===
*'''Dragon Tail''' does nothing if there are no [[Crimson Marker|Crimson Marked]] targets available in its search radius.
+
* '''Dragon Tail''' does nothing if there are no [[Crimson Marker|Crimson Marked]] targets available in its search radius.
 +
* Skill's Cooldown isn't triggered if there are no valid targets in area but the After-cast Delay is.
 +
* The full damage formula for '''Dragon Tail''' is:
 +
  Damage % = Base Damage + STR Bonus
  
 
{{Navbox Gunslinger}}
 
{{Navbox Gunslinger}}

Latest revision as of 18:16, 25 September 2020

Dragon Tail-icon.png Dragon Tail
Type: Offensive Skill
Levels: 5 (selectable)
SP Cost: 30 + (Skill level × 10)
Variable Cast Time: 1 + (Skill level × 0.2) seconds
Cast Delay: 2 seconds
Cooldown: 4 seconds
Target: Self
Area of Effect: 27x27 cells
Catalyst: 1 Dragon Tail Missile
Ammunition: 1 Bullet
Weapons: Grenade Launchers
Prerequisites
(Rebel's) Howling Mine Lv. 3, Crimson Marker Lv. 1


Description

Launches devastating missiles that home at all targets marked by Crimson Marker.
Damage scales with STR.


Level Base Damage STR Bonus
1 3000% STR*2
2 3500% STR*3
3 4000% STR*4
4 4500% STR*5
5 5000% STR*6


Notes

  • Dragon Tail does nothing if there are no Crimson Marked targets available in its search radius.
  • Skill's Cooldown isn't triggered if there are no valid targets in area but the After-cast Delay is.
  • The full damage formula for Dragon Tail is:
  Damage % = Base Damage + STR Bonus