Difference between revisions of "Dragon Tail"

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| ammo = 1 Grenade Sphere
 
| ammo = 1 Grenade Sphere
 
| weapon = [[Guns#Grenade_Launchers|Grenade Launchers]]
 
| weapon = [[Guns#Grenade_Launchers|Grenade Launchers]]
| prereqs = ([[Rebel|Rebel's]]) Crimson Marker Lv. 1, Howling Mine Lv. 3
+
| prereqs = ([[Rebel|Rebel's]]) Howling Mine Lv. 3, Crimson Marker Lv. 1
 
}}
 
}}
  

Revision as of 04:03, 9 September 2016

Dragon Tail-icon.png Dragon Tail
Type: Offensive Skill
Levels: 5 (selectable)
SP Cost: 50 + (Skill level × 10)
Variable Cast Time: 1 + (Skill level × 0.2) seconds
Cast Delay: 2 seconds
Cooldown: 3 seconds
Target: Self
Area of Effect: 27x27 cells
Catalyst: 1 Dragon Tail Missile
Ammunition: 1 Grenade Sphere
Weapons: Grenade Launchers
Prerequisites
(Rebel's) Howling Mine Lv. 3, Crimson Marker Lv. 1


Description

Launches devastating missiles that home at all targets marked by Crimson Marker. Damage is evenly split between affected foes.


Level Base Damage
1 3000%
2 3500%
3 4000%
4 4500%
5 5000%


Notes

  • Dragon Tail does nothing if there are no Crimson Marked targets available in its search radius.