Difference between revisions of "Earth Drive"

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| type = Offensive
 
| type = Offensive
 
| levels = 5
 
| levels = 5
| prereqs = ([[Royal Guard]]) [[Reflect Damage]] Lv. 3
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| prereqs = {{skill|n=Reflect Damage|v=3|simple=yes}}
| sp = 44 + (8 * SkillLvl)
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| sp = 44 + (SkillLvl × 8)
| equip = Shields }}
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| cast_fix = 0
== Overview ==
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| cast_var = 1 seconds
Brandishes your shield, dealing earth element damage to enemies in an area, in 5 sub-hits. Enemies which take damage have their [[DEF]] and [[ASPD]] lowered by 25%. If any enemies are in [[Hiding]], they are damaged and revealed. Higher levels in Earth Drive increase the duration of the ASPD and DEF reduction. Your shield's weight increases the amount of damage done.  
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| cooldown = (8 - Skill Level) seconds
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| target = Self
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| area = 3x3 ~ 7x7
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| element = Earth
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| equip = Shields
 +
}}
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Brandishes your [[Shield]], dealing [[Earth]] element damage to enemies in an area, removing all ground effects. Damaged enemies have their [[DEF]] and [[ASPD]] lowered by 25%. If any enemies are in [[Hiding]], they are damaged and revealed. Higher levels in Earth Drive increase the duration of the ASPD and DEF reduction. Every cast has a chance do break caster's shield. Your shield's weight increases the amount of damage done.  
  
 
Earth Drive removes ground-targeted effects such as [[Extreme Vacuum]] or [[Manhole]], similarly to how [[High Wizard|High Wizard's]] [[Ganbantein]] works. However, any players that are already trapped in these sorts of skills will still need to wait for the skill's full duration. A [[Royal Guard]] trapped in an Extreme Vacuum can move by casting [[Battle Chant]] after a successful Earth Drive.  
 
Earth Drive removes ground-targeted effects such as [[Extreme Vacuum]] or [[Manhole]], similarly to how [[High Wizard|High Wizard's]] [[Ganbantein]] works. However, any players that are already trapped in these sorts of skills will still need to wait for the skill's full duration. A [[Royal Guard]] trapped in an Extreme Vacuum can move by casting [[Battle Chant]] after a successful Earth Drive.  
  
== Mechanics ==
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'''Damage formula''': [[ATK]] [{(Skill level + 1) * Shield Weight} * (Base Level / 100)] %
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{|
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|- style="vertical-align: top;"
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|
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{{Skill Mechanics
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| time = 1 second
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| delay = 1 second
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| cooldown = 8 - SkillLvl seconds
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| target = Self
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| area = 3x3 ~ 7x7
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| element = Earth }}
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||
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{| class="wikitable"
 
{| class="wikitable"
! Level !! Base Damage !! Effect Duration !! Shield Break Chance !! AoE !! SP Cost
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! Level !! Base Damage(ATK + MATK) !! Effect Duration !! Shield Break Chance !! AoE !! SP Cost
 
|-
 
|-
 
! 1
 
! 1
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|}
 
|}
 
|}
 
|}
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=== Formula ===
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<code>'''Damage formula''': [Base_Damage × (Base Level ÷ 100)] %</code>
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 +
==Notes==
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* Deals additional damage based on MATK.
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* Enhanced via
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** {{item | id=28922 Eidolic Sacred Mission [1&#93;}}
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** {{item | id=20012 Earth Dragon Helm [1&#93;}}
  
 
{{navbox Crusader}}
 
{{navbox Crusader}}

Revision as of 01:14, 14 December 2021

Earth Drive-icon.png Earth Drive
Type: Offensive Skill
Levels: 5
Fixed Cast Time: 0
Variable Cast Time: 1 seconds
Cooldown: (8 - Skill Level) seconds
Target: Self
Area of Effect: 3x3 ~ 7x7
Element: Earth
Equipment: Shields
Prerequisites
Reflect Damage-icon.png Reflect Damage Lv. 3


Brandishes your Shield, dealing Earth element damage to enemies in an area, removing all ground effects. Damaged enemies have their DEF and ASPD lowered by 25%. If any enemies are in Hiding, they are damaged and revealed. Higher levels in Earth Drive increase the duration of the ASPD and DEF reduction. Every cast has a chance do break caster's shield. Your shield's weight increases the amount of damage done.

Earth Drive removes ground-targeted effects such as Extreme Vacuum or Manhole, similarly to how High Wizard's Ganbantein works. However, any players that are already trapped in these sorts of skills will still need to wait for the skill's full duration. A Royal Guard trapped in an Extreme Vacuum can move by casting Battle Chant after a successful Earth Drive.


Level Base Damage(ATK + MATK) Effect Duration Shield Break Chance AoE SP Cost
1 (2 x Shield Weight)% 3 s 1% 3x3 52
2 (3 x Shield Weight)% 6 s 2% 3x3 60
3 (4 x Shield Weight)% 9 s 3% 5x5 68
4 (5 x Shield Weight)% 12 s 4% 5x5 76
5 (6 x Shield Weight)% 15 s 5% 7x7 84

|}

Formula

Damage formula: [Base_Damage × (Base Level ÷ 100)] %

Notes