Difference between revisions of "FLEE"
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− | :''This article is about the [[Stats#Substats|Substat]]. For the [[Monk]] skill, see [[ | + | :''This article is about the [[Stats#Substats|Substat]]. For the [[Monk]] skill, see [[FLEE (Skill)]].'' |
== Overview == | == Overview == | ||
− | + | FLEE (or FLEE rate) is a character's ability to avoid being hit by regular attacks and most [[:Category:Melee Skills|melee skills]]. The more FLEE a character has, the less likely they will be hit by an attack. Generally considered to be the counterpart to [[DEF]]/[[VIT]]. FLEE does not affect being hit with some [[:Category:Magic Skills|magic attacks]] and some skills. FLEE is determined by [[Levels#Base Level|Base Level]], [[Stats#AGI|AGI]], [[Stats#LUK|LUK]], some skills and some [[items]] or [[Cards|cards]]. | |
− | Being attacked by more than two monsters decreases | + | Being attacked by more than two [[Monsters|monsters]] decreases FLEE by 10% per every additional monster. This reduction is counted before adding FLEE from [[Skills]] that directly add FLEE (ie. [[Thief]]'s [[Improve Dodge]]). This means that if a character is attacked by 4 monsters and his/her FLEE is 250, his/her Actual FLEE would be 200 assuming that there is no FLEE from any skills directly. This also means that if the character is attacked by more than 11 monsters at the same time, they will always land every hit regardless of the character's FLEE. |
− | == | + | == FLEE Calculation == |
− | Full formula for calculating Actual | + | Full formula for calculating Actual FLEE is: |
− | '''Actual | + | '''Actual FLEE''' |
<pre>100 + SkillBonus + [BaseLv + AGI + LUK ÷ 5 + ItemBonus] × {1 - [(Mobs − 2) × 0.1]}</pre> | <pre>100 + SkillBonus + [BaseLv + AGI + LUK ÷ 5 + ItemBonus] × {1 - [(Mobs − 2) × 0.1]}</pre> | ||
* '''SkillBonus''' is bonus directly granted from Skills. | * '''SkillBonus''' is bonus directly granted from Skills. | ||
− | * '''ItemBonus''' is bonus granted from [[items]] or [[ | + | * '''ItemBonus''' is bonus granted from [[items]] or [[Cards|cards]]. |
* '''Mobs''' is the amount of enemies that are attacking the character. | * '''Mobs''' is the amount of enemies that are attacking the character. | ||
− | Classes which usually benefit the most from (higher) | + | Classes which usually benefit the most from (higher) FLEE are: |
* [[Super Novice]] | * [[Super Novice]] | ||
* [[Crusader]], [[Paladin]] and [[Royal Guard]] | * [[Crusader]], [[Paladin]] and [[Royal Guard]] | ||
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== Dodge Calculation == | == Dodge Calculation == | ||
'''Dodge Rate(%)''' | '''Dodge Rate(%)''' | ||
− | <pre>[100 − (AttackerHit − | + | <pre>[100 − (AttackerHit − DefenderFLEE)]%</pre> |
* '''AttackerHit''' also applies for [[Monsters|monsters]] as (<code>Level + DEX + 175</code>). However, [[Stats#LUK|LUK]] has no effect on their [[HIT]] rate. | * '''AttackerHit''' also applies for [[Monsters|monsters]] as (<code>Level + DEX + 175</code>). However, [[Stats#LUK|LUK]] has no effect on their [[HIT]] rate. | ||
* Dodge Rate cannot be either lower than 0% or not higher than 95% (except in [[War of Emperium]]) | * Dodge Rate cannot be either lower than 0% or not higher than 95% (except in [[War of Emperium]]) | ||
− | == List of | + | == List of FLEE Modifiers == |
=== Cards === | === Cards === | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| +15 || Garment. | | +15 || Garment. | ||
|} | |} | ||
− | Cards which affect [[Stats#AGI|AGI]] also affect | + | Cards which affect [[Stats#AGI|AGI]] also affect FLEE, but due to there being such a large amount, they aren't included here. |
{{Navbox Game Mechanics}} | {{Navbox Game Mechanics}} |
Revision as of 15:14, 9 June 2015
- This article is about the Substat. For the Monk skill, see FLEE (Skill).
Overview
FLEE (or FLEE rate) is a character's ability to avoid being hit by regular attacks and most melee skills. The more FLEE a character has, the less likely they will be hit by an attack. Generally considered to be the counterpart to DEF/VIT. FLEE does not affect being hit with some magic attacks and some skills. FLEE is determined by Base Level, AGI, LUK, some skills and some items or cards.
Being attacked by more than two monsters decreases FLEE by 10% per every additional monster. This reduction is counted before adding FLEE from Skills that directly add FLEE (ie. Thief's Improve Dodge). This means that if a character is attacked by 4 monsters and his/her FLEE is 250, his/her Actual FLEE would be 200 assuming that there is no FLEE from any skills directly. This also means that if the character is attacked by more than 11 monsters at the same time, they will always land every hit regardless of the character's FLEE.
FLEE Calculation
Full formula for calculating Actual FLEE is:
Actual FLEE
100 + SkillBonus + [BaseLv + AGI + LUK ÷ 5 + ItemBonus] × {1 - [(Mobs − 2) × 0.1]}
- SkillBonus is bonus directly granted from Skills.
- ItemBonus is bonus granted from items or cards.
- Mobs is the amount of enemies that are attacking the character.
Classes which usually benefit the most from (higher) FLEE are:
- Super Novice
- Crusader, Paladin and Royal Guard
- Rogue, Stalker and Shadow Chaser
- Assassin, Assassin Cross and Guillotine Cross
- Blacksmith, Whitesmith and Mechanic
- Hunter, Sniper and Ranger
- Bard, Minstrel and Minstrel
- Dancer, Gypsy and Wanderer
- TaeKwon Kid and Star Gladiator
Dodge Calculation
Dodge Rate(%)
[100 − (AttackerHit − DefenderFLEE)]%
- AttackerHit also applies for monsters as (
Level + DEX + 175
). However, LUK has no effect on their HIT rate. - Dodge Rate cannot be either lower than 0% or not higher than 95% (except in War of Emperium)
List of FLEE Modifiers
Cards
Card | Modifier | Additional notes | ||
---|---|---|---|---|
|
+10 | Armor. | ||
|
+10 | Garment. | ||
|
+2 | Footgear. | ||
|
+10 | Garment. | ||
|
+18 | Garment. Combo with Chonchon Card. | ||
|
+10 | Garment. | ||
|
+5 | Garment. | ||
|
+18 | Garment. Combo with Lunatic Card. | ||
|
+1 | Weapon. | ||
|
+3 | Weapon | ||
|
+10 | Garment. | ||
|
+2 | Weapon. | ||
|
+5 | Garment. | ||
|
+5 | Garment. | ||
|
+5 | Garment. | ||
|
+10 | Garment. Gives +20 instead if refine rate is +0~4. | ||
|
+5 | Garment. | ||
|
+5 | Garment. | ||
|
+18 | Garment. Combo with Poring Card. | ||
|
+5 | Garment. | ||
|
+20 | Garment. Only if refine rate is +9 or higher. | ||
|
+10 | Garment. Gives +15 instead if refine rate is +9 or higher. | ||
|
+5 | Garment. | ||
|
+5 | Garment. | ||
|
+18 | Garment. Combo with Roda Frog Card. | ||
|
+18 | Garment. Combo with Wolf Card. | ||
|
+18 | Garment. Combo with Rocker Card. | ||
|
+20 | Garment. Thief class only. | ||
|
+20 | Garment. | ||
|
+15 | Garment. |
Cards which affect AGI also affect FLEE, but due to there being such a large amount, they aren't included here.
Game Mechanics | ||
---|---|---|
General | Levels • Experience • Skills • Elements • Drop System • Monsters • Status Effects | |
Stats | STR • AGI • VIT • INT • DEX • LUK | |
Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD | |
HP / SP | Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Weight Limit • Movement Speed |