Difference between revisions of "Hallucination Walk"
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Revision as of 08:54, 9 February 2021
Hallucination Walk | |
---|---|
Type: | Active Skill |
Levels: | 5 |
SP Cost: | 100 |
HP Cost: | 8% of max HP |
Cooldown: | 5 minutes |
Prerequisites | |
(Guillotine Cross) Phantom Menace Lv.1 |
Hallucination Walk is a 3rd class active skill available as Guillotine Cross.
Description
Temporarily increases the caster's speed to the maximum, increasing FLEE and granting a chance to dodge spells cast by players, or reduce the damage of spells cast by monsters.
Requires and consumes 8% of the user's Max HP to activate. When the effect ends, Movement Speed and ASPD are halved for 25 seconds.
Mechanics
Every level of the skill increases its duration and bonuses. When another player casts a magical spell, there's a chance to dodge it completely. However, when a monster casts a magical spell, it reduces its damage by a percentage. It has a fixed cooldown of 300 seconds, or 5 minutes, at all levels.
Level | FLEE Boost | Dodge/Reduction Chance | Duration | SP Cost | HP Cost |
---|---|---|---|---|---|
1 | 50 | 10% | 30s | 100 | 8% |
2 | 100 | 20% | 35s | 100 | 8% |
3 | 150 | 30% | 40s | 100 | 8% |
4 | 200 | 40% | 45s | 100 | 8% |
5 | 250 | 50% | 50s | 100 | 8% |
The Hallucination Walk Rebound debuff that halves Movement Speed and ASPD is not triggered if the Guillotine Cross dies before the Hallucination Walk buff times out. However, once inflicted, the Rebound debuff cannot be removed by any means, including Dispell, Clearance, and death.
History
- On 10/06/2015, this skill was modified to reduce damage taken from Magical spells cast by monsters rather than granting a chance to dodge them.